You haven't tried em.. but you think they are boring?
Wut?
BrM is FUN.
Im loving my 90 monk. I haven't had this much fun playing a class in a long time. I think they could use a bit more burst, but it's not a deal breaker for sure.
mine is 90, geared, and i'll probably never play it again. tanked 6/6 MV and said "fuck this"
it's boring, it feels like enhancement in wotlk where you were mashing the shit out of all these abilities but in reality, just a couple made a difference
and they're so gimped in pvp....i'm about to ding 85 on my druid and just heal shit
i found WW and mistmeaving to be total snorefests...
then i discovered brewmaster, with all the parrying and the dodging and the shuffling and staggering
i think the reason people dont really like WW is that Chi just feels too clunky, like how some ret pallys felt when holy power was introduced.
Except unlike paladin holy power generators, chi generators do shit all dmg (less than auto attacks...), in my opinion WW would be alot more fun if blizzard just buffed the damage on jab and gave WW more energy regen outside of energizing brew
Least appealing class in the game to me.
READ and be less Ignorant.
They need to add 15% chance for Blackout Kick and 30% for Rising Sun kick to reset the cooldown on Fists of Fury and reduce the cost by 2 Chi.
Windwalker is just too spammy and it lacks RNG.
I cannot stress enough how fun I find my brewmaster to be. I haven't had this much fun in WoW for a long time. I haven't really tried MW or WW all too much just cuz I found BM to be too much fun. Leveled 1-90 as BM - I love the high-ish learning curve the spec has, I like to keep tabs on a lot of things at once in order to squeeze all that I can out of my toon.
I'd rather have a bottle in front of me than a frontal lobotomy.
It would be better, I think, if Blizzard had more abilities on CD w/o energy requirements, and had other abilities lower the CDs rather than "refund" energy.
I like my rogue but I feel pretty much energy-starved all the time. I'd like it better if I could watch CDs and not just keep spamming a key until I finally have energy. The "refund" mechanics (which are how rogues get most of their energy in combat) are not particularly interesting and are also hard to apply any kind of strategy to.
I played MW on beta and thought the idea of melee healing was great. I haven't seen a single person use melee healing though. Now on live I feel they just suck. I just feel like every spec needs a buff. I've never seen a monk do that great of dps, they are just too squishy as tanks, and healing doesn't seem like it can keep up either. Just my opinion though and from what I've experienced with monks.
Majority of topped ranked MW monks do melee, especially fights where bosses take more damage, aka H Stoneguard. They're superior in terms of HPS output atm.
BwM are, in my opinion, the most complicated tank. More things to manage and watch.
WW are easy to play at a simple level, but there's a bit where you can maximize it's potential. There's easier dps classes to play, to say the least.
MW would be headed for nerfs if it weren't for the need for more healers in the game in general.
Personally I wish they would make disc priest just as OP as MW instead of being the spec where if you are close to the skill cap, you're almost as good as some idiot who just bought a shaman off eBay.
But that's just me.
spam class, reminds me of combat rogues back in the day when sinister strike was 1/2 of their binds. Then again i haven't got past level 10 on one haha.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
Blue Postfrom the front pageMonks – We know some players are concerned about Windwalker viability in Arenas. The Monk class has a high skill cap and they come with a learning curve. The Windwalker PvP bonuses are quite powerful and players aren’t really taking advantage of them yet. We absolutely want the newest class to be popular, but we’re also trying to be conservative and not recreate the situation where the Death Knight dominated PvP and PvE when it first launched. We do want to give the Monk a few more weeks and see where it stands, but we are keeping a close eye on how things develop.
I thought the same as you, but then I learned of the fistweaver
monks = melee healers when the group takes little dmg
at max level they are insane healers I'm in greens and can beat a lot of people in 463 + gear
yes in arenas they arent that great but thats why blizzard is buffing them.
monks are fun, if they dont interest you thats fine ( I have always disliked warlocks and thought they were boring)
---------- Post added 2012-11-01 at 04:54 AM ----------
the problem is that most people dont know how to play them
they are great as tanks but majority of tanks I see never use their abilities to mitigate damage.
you need to use guard constantly, shuffle should ALWAYS be up they also have tons of heals.
the class is insane and people just need to learn to use them.
now I seen someone say they havent seen anyone be a Fistweaver (dps healer) .. its cause it only works in groups where everyone knows how to get out of everything and silence
when a tank pulls a pack and everyones aoeing and doing stupid stuff like standing in everything then the dps heals arent enough to keep the group up.
ive tried it in pugs and people end up dying from standing in dumb stuff.
The only "dumb stuff" you can die from standing in, in 5-mans, is the trash in the 2nd half of SPM. Well, I guess you can die from standing in lightning in MSV and from various other incredibly obvious mechanics, but the trash in SPM is the only trash that MAKES you stand in stuff that can kill you.
But you can die there in SPM no matter what class is healing you.
The healing throughput needed for all of the content below normal raids is pretty low in general, and only high in a few places in 5-mans, and only the 5-man trash pulls matter, because bosses die so fast mana isn't an issue. But in all of those situations MW is pretty OP.
Love how people complain about Monks with little to no knowledge about them. Then they compare the launch of Monks to that of DK's, and they complain how the Monk release was underwhelming??? Um if I remember correctly, everyone played DK because they were OP, not because the class was that amazing. Not hating on DK's or anything, but people are complaining about Monks cause they leveled one to 90, found they weren't super OP like DK's were, and they ditched the class because they only were interested in the first place because they wanted to play a OP class. People also are hating on Monks cause they couldn't play them effectively, BrM is a hard spec to get used to (only speaking of BrM cause I have one and haven't tried MW or WW yet in raid).
I love my BrM, it is challenging and keeps me engadged. It was a big change of pace from my former main, a Guardian Druid.
completely disagree I love my Monk, im finding it more fun to heal with than my Paladin, though my pally is having major oom issues which is killing my fun whereas the monk is nowhere near as mana hungry i find
Last edited by Nasriel; 2012-11-01 at 05:36 AM.
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