- The problem when you make a game F2P is systems need to be designed around annoying players enough to pay. Some games are less annoying than others, but at their core they need to give you a reason to spend money.
- If the tiny cost of $15 a month is a deciding factor for you, spend less timing gaming and more time reevaluating your life, because you are seriously doing it wrong.
They aren't rewarding you for "almost being good enough to win." They're rewarding you for nearly matching another group of player's skills but ultimately losing. It's incentive to keep trying when you're on a losing streak.
No matter what path you walk in life we all have to face Jaraxxus one day.
It would be frustrating to not get at least something out of it, when you're losing.
That's ridiculous. Defeat should have no reward associated with it.