Anywayzzz CC is very bad when you have to rely on a 2 min CD to snap out of it, really though if they just revamp the CC trinket by adding a immunity or lowering the CD to it, no more then 1 min then pvp might be allot more streamline, CC needs a counter besides other players removing it off you and that should be a lower CD on the trinket or a immunity.
Lets do some crafting here, as of right now there are over 40 different forms of CC in this game not counting snares of those 40 forms of CC only the heal spec can remove forms of CC from another player so that leaves 5 classes with CC player removal.
The average CC is about 30 seconds so with that logic vs 40+ forms of CC, the trinket should be at max on a 1 min CD, I would really make 2 types, one that is on a 1 min CD with a 10 sec immunity and another that is on a 50 sec CD without a immunity, make it so the player picks what's best for any given situation, non-stackable of course.
30-45s version of current trinket imo
CC in this game now feels more of a clusterfuck than SWTOR. That's saying a lot.
I'm satisfied with being stun locked, pushed back, silenced, feared, stunned, pushed back, death gripped, stunned, feared, silenced, polymorphed, feared, interrupted, feared, death coiled, stunned, charge stunned, blinded, mind controlled, pushed back, then killed.
Happens more often then most admit to, being a healer in full dreadful with some pieces of malevolent any half decent group in a bg will know to put pressure on the healer(s). Personally, I hate the fact that there is no pushback resistance. Without it any brain dead moron can interrupt healers because it takes so long to get off a cast (flash of light being 1.3 sec) even if its an infused divine light (.9 sec or so) with 3+ people hitting you.
I know how to juke, I'm not new at this. (Before someone says it)
Healing with a full set of pvp gear is pretty awesome though, I just don't like how easy it is to lock down healers, it takes almost no reflex anymore with how much pushback a cast gets.
Sheep 8 sec. Pala stun 6 (?) sec. Pala lightning 5-6 seconds. Freeze Trap 6 seconds. Sheep again! If I'm playing battlegrounds as an healer I actually spent most of the time inside CC instead of actually playing.
Nothing gets more fustrating than waiting for a stun to wear off and get silenced after it.
But i hate AOE CC even more. THATS BS especially in that train BG. Okay i would be fine if we stayed in ONE SPOT while aoe feared but running SO FAR AWAY FROM THE FIGHT IS ANNOYING!
OP spells at Ashran? Based on faction population? Yes, WODs gonna be the most awesome expansion ever! Propably gonna hit under 4 million sub mark.
every time i say this is get trolled by some wow fan boys,but here it is any way.wow is an after thought in blizzes minds,its a cash cow thats in maintenance mode as opposed to them bettering the game.all blizz is concerned with now is keeping wow's $ coming in until titans is ready.the devs that make wow great are gone/working on titian. actually i even thing there are less devs working on wow now then ever before.wow's prime years "BC" are long gone and so are the devs.if people could see that without there,o stfu wow is the greatest attitude,then we would have a better game today.blizz knows thoughs people are going to pay reguardless,so why should they make changes when they dont have to.
Last edited by meathead; 2012-11-01 at 02:58 PM.
i think devs don't actually pvp.
" I need a sec, my wrists hurt from spamming slam so hard. Playing cleave vs cleave is tough stuff guys"
CC wouldn't be such a nightmare if any dmg would break it. Getting stunf*cked by a warrior or mage for instance while they are hittting you very hard is just silly.
you jump to conclusions very quickly.
I can have potentially up to 4 CC breakers in my bar and I still don't think it's enough
At least lots of other CCs can be avoided or interrupted... whoever came up with shit like Psyfiend needs to be sent to Libya.