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  1. #41
    Quote Originally Posted by Nekrosislol View Post
    I bet the internal buff you get for the waterwalking (doesnt show on screen) deactivates and thats whats causing it to interrupt.
    Shows up for me on screen. I use Satrina's for my buffs and it's there alright.

    Regardless of that, yes, it's a horribly annoying bug, the glyph only serves to make life easier so i'm getting rid of it, since it's not fullfilling its purpose at the moment

  2. #42
    Field Marshal
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    Pretty annoying. I loved the glyph until I discovered this.
    If it is intentional by blizzard's side, then Ill never touch this glyph again, tho I really think its in for a fix.
    What I really want is a glyph that makes ww stay on even if you're taking dmg.
    I believe DK's ww stays on if they take dmg.

  3. #43
    I reported this strange bug several days ago.

    It doesn't happen if you cast Water Walking on yourself before you go into GW form, because then the WW buff persists when you go out of it, resulting in an uninterrupted cast. It is most definitely tied to having to remove the buff upon leaving GW form. I have severe doubts that it's intended behaviour, and I've just resorted to remove the glyph until it's been looked at.

    I'd imagine the easiest fix is to just make entering GW cast a WW spell that doesn't disappear once you leave GW form.

  4. #44
    Warchief
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    Quote Originally Posted by Tides View Post
    Shows up for me on screen. I use Satrina's for my buffs and it's there alright.

    Regardless of that, yes, it's a horribly annoying bug, the glyph only serves to make life easier so i'm getting rid of it, since it's not fullfilling its purpose at the moment
    I've taken to buffing myself with waterwalking every 10 minutes when I do Archaeology so I won't run into the bug anymore. >_< I should probably just remove that silly bugger. It's useless anyway when you start to think about it. You go ghostwolf, run into the middle of the lake, switch out of ghostwolf, oops!, cast waterwalking on yourself, put on your fishing rod and then do your thing. Might as well put on waterwalking first thing.

    The only thing where that automatism comes in handy is in some battlegrounds, but you're suffering from that interrupt when you want to cast something and haven't switched back beforehand.

    It's just so much of a hassle.

    I don't see why they don't just leave the waterwalking on after we switched back to humanoid form. Surely wouldn't be gamebreaking if they did.

    Main: Serisse ~ Favourite Alt: Syope

  5. #45
    Quote Originally Posted by Seriss View Post

    I don't see why they don't just leave the waterwalking on after we switched back to humanoid form. Surely wouldn't be gamebreaking if they did.
    Well it would not be gamebreaking, but it would be - slightly - gamechanging. Not something they want on Minor Glyphs.

  6. #46
    Quote Originally Posted by Tides View Post
    Well it would not be gamebreaking, but it would be - slightly - gamechanging. Not something they want on Minor Glyphs.
    yea im afraid of changes to :P

  7. #47
    Stood in the Fire Sporky0's Avatar
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    The glyph should make it so entering GW puts the WW buff on you, and lets it stay on you even if you leave GW form. Honestly that's what I thought it WOULD do so I chose that glyph as it seemed somewhat more helpful over the other options.
    The very fact that it doesn't keep the WW buff when you leave GW makes this glyph practically useless to me. If I want water walking when not in ghost wolf form I still have to use the stand alone WW spell. What is 1 GCD when it actually lasts the full 10 minutes.

    This glyphs only use is for PvP. Or for reasons that don't last longer than 5 seconds.
    It has the option of being that tiny little but more helpful to allow it's use on more occasions for quality of life purposes. But in the end it doesn't actually help.

    I sometimes wonder if Blizzard even tries.

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