No. I haven´t even gotten into playing a monk yet (probably will happen late in the expansion) and I never liked deathknight. I prefer new races above new classes for now.
No. I haven´t even gotten into playing a monk yet (probably will happen late in the expansion) and I never liked deathknight. I prefer new races above new classes for now.
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lol they have enough problems getting 1 new class in line with the other upon release, 2 or 3 would be disatorous. just my opinion obviously
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My Ranger class was more of a "magical archer". It'd merge the basic ideas of WC3 units like Priestess of the Moon or Shadow Hunter. Most races have no barrier against being able to use tinkers - with exceptions for night elves and tauren which seem rather opposed to advanced technology. Humans or Orcs would just have to be taught by gnomes and goblins.
Fair enough on the Ranger bit, the Tinker still sounds like a bit of a stretch. Honestly though I wouldn't Rule out Demon Hunters just yet, I mean the reason they were so stoked to add pandaren is because people wanted them, (Demon Hunter is from what I've seen, the most requested class at the moment) and obviously a cooldown is a little bit different from a spell, Warlocks and Death Knights had Death Coil (Speaking of Death Knights, Death Pact and Raise dead are cooldowns, Unholy Aura we just got, and Death Coil is unholys RP spell, yet look at what they managed to create.)
---------- Post added 2012-11-02 at 09:24 PM ----------
I had figured it would be something along the lines of Death Knights:Warriors as Demon Hunters:Rogues, minus the stealth bit of course.
or similar to enh shamans without the totems with other changes
Last edited by Wildberry; 2012-11-29 at 10:13 AM.
One new specialization for every class. I've thought hard about this for a while.
Priests -> Inquisitor (Holy Damage DPS)
Warlock -> Apoethesis (Tank)
Mage -> Mender (Healer)
Rogue -> Combat changed to a Tank and a new Ranged DPS spec or a Duelist spec (tank)
Druid -> Taken care of (Feral/Guardian split)
Monk -> Firedancer (Ranged DPS. Wields bows.
Hunter -> Intrepid (Melee Tank)
Shaman -> Earthwarden (Tank)
Warrior -> Colossus (Shield-bearing DPS)
Paladin -> Purifier (Holy Damage Ranged DPS)
Death Knight -> Darkmender (Healer)
Steve Irwin died the same way he lived. With animals in his heart.
Tinker can be awesome if done properly. Bard has a lot of potential too, regardless of the old April Fools.
The thing with Demon Hunters is, everything, literally everything to do with them is taken by someone. Rogues do evasion, warlocks turn into demons of the same type they did... There is NOTHING unique left for Demon Hunters, as opposed to Death Knights who just had their Death Coil taken (because they shared it with WC2's necrolytes). All those "clues" and "hints"? Just throwing out a bone to fans of Demon Hunters and a shout out to the world's expansive lore.
At this point Demon Hunters will either be demonology warlocks who fight more in melee or won't be similar to the WC3 unit at all. I'm sorry, I liked them as well, but realistically speaking, there's no hope for them.
Yes for new race/class combos. Need a breather from another class entirely.
Depends on what settings you want. Just remember that the typicall DH is NOT Illidan (he is half demon).
Melee combat is a given, since its iconic for that class - split this into two roles with tanking.
Range DPS? Another class using bows/cross-bows is long due, this would be perfect for DH.
Healing? Just look at Monk Mistweavers - popped out of nothing. I'm sure there's enought creativity left in the Blizzard design team to come up with new mechanics.
New races are fairly easy to balance.
11 classes (34 specs) is enough.
Last edited by Solzan Nemesis; 2012-11-02 at 11:24 PM.