Originally Posted by
Sarevoc
Didn't Blizzard say that Mana is a ressource that doesn't cap or restrict your character as long as you have enough of it, but completely wrecks you, if you run out of it (that's the tradeoff)?
The problem is: no one ever runs out of mana, and a healer with ZERO mana is as good as a healer with full mana, if he isn't pressured by 3 dps at once. I know that the standard pretext and excuse is that this game isn't balanced for 1on1, but it also shouldn't be true, that a healer who starts a duel with zero mana has 100% mana at the end of the duel (well, when the DPS decides to give up). This is just pathetic. The only thing that worked in Cata was necrotic strike, and guess what... they nerfed it in MoP!
Other ressources work as intendend, they permanently cap your character. Mana has no drawbacks since classic or maybe BC.