
Originally Posted by
Derpette
I think you're overestimating how bad cobalt mines hit. Without any sort of cooldowns, and cobalt not petrificating, they do 175k or so? That's half a player's health pool only. Add something like AMS, unglyphed divine protection, ice barrier, diffuse magic, feint, dark bargain, etc. on top of that and the damage is laughable and barely noticeable. If you get linked and there's a mine in between 2 players, people can really easily pop a defensive cooldown and run through them. Most of those defensive cooldowns will also work on the initial jasper chain damage so the combination of the 2 shouldn't be an issue either. Even "small" cooldowns like barkskin are good enough to make it safe.
Also note that jasper chains only tick 11y or further apart from one another. If you're chained with a person and you get a cobalt mine on you, you move out of the way ofcourse but the smart thing to do is to just stand 1-3y next to the mine. That way either person that feels like it can take the cobalt mine while it's petrificating without the chains ticking. 10y range is further than a lot of people seem to think.