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  1. #221
    I'm not sure if you mean heroic or not. The way we did it though, is we only broke chains if two dps were linked. If it was two healers or healer and dps we kept the chains unbroken throughout the whole fight.
    We used the 1 unchained dps and a tank specced melee dps (who cannot get chained) to reenergise the floor.

  2. #222
    What's your raid comp like? A mage can take a mine every 25 seconds easily with ice barrier and incanter's ward by default (combination absorbs 130k or so damage and gives the mage a dps-boost afterwards) for example to just clear the room continuously. Just take them when they're in the way, pop something. All players should be aware of their defensive cooldowns and it's not a dps race so those couple globals they missed or that bit of extra running isn't what is preventing the kill.

  3. #223
    Warchief
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    Quote Originally Posted by Fiercon View Post
    ticking chains, a pool under the now rooted player, moving healers, Overloads - It just adds up. Most of the time we did not die due to our healers not being able to have the group healed (or going OOM), it was due to the enormous amount of damage-alignment that fragged my raiders.
    You mentioned Overloads. You aren't having unmitigated overloads, right? Besides the first week while learning the fight, we pretty quickly figured out how to never get unwanted overloads. (And it's instant death in Heroic).

  4. #224
    Stood in the Fire Fiercon's Avatar
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    Quote Originally Posted by Porcell View Post
    You mentioned Overloads. You aren't having unmitigated overloads, right? Besides the first week while learning the fight, we pretty quickly figured out how to never get unwanted overloads. (And it's instant death in Heroic).
    No of course we let only "wanted" overloads happen.
    Although at minute 7 or so (yes it takes us that long ) I seem to have no chance in denying at least one unmitigated overload to happen. We usually end up having a cat with 80 energy solo and the petryfing leading the pair with only like 10 or 15 energy. So if we get lucky, the "cat pair" stays the same and the second cat can safely explode.

    But if the lonely other cat gets the buff there is no chance I can get the exploded cat to me without having his former partner (now at 95 energy) popping early.

    now we have two cats at almost 0 und one cat (the petryfing) at 80-90. If after the NOW occuring overload the cat with 0 energy is the next petryfing I start to get mad. I know, it's almost like the start of the fight but adapting to it still is hard
    Last edited by Fiercon; 2012-11-09 at 04:19 PM.

  5. #225
    Quote Originally Posted by Okacz View Post
    1) Yesterday we 1shooted this encounter with Cobalt/Ame/Jade combo - it was easier than Sha of Anger. I'm talking about how much the difficulty changes with the addition of chains
    2) We aren't aiming for world 1st, just for some fun. Yep, those guilds still exist.
    /facepalm

    So you think that, just because you and your Guild are god awful, they should be nerfed?

  6. #226
    Mechagnome
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    If you are having problem with Stone guards you can try too get some better players or just get better yourself. Get some more tries on stone guards and more loot from valor and looking for raid. If you still cant kill them you can always just keep trying until blizzard activates the overall damage/health nerfs to the raids later in the tier.

  7. #227
    Stone Guard is joke of an encounter. Given, my group did wipe around ten times while myself and the other tank learned taunt swapping. If your tanks and healers are up to it (not a DPS race by any means) it shouldn't be too challenging after an hour or two of learning the fight.

    That said, I do agree the difficulty with chains is significantly different from the combo without chains. It is still an extremely easy fight compared to encounters like Elegon or some of the bosses in HoF, but the difficulty is definitely inconsistent. I don't think this warrants a nerf, a more likely answer would be to have chains every week, to standardize the difficulty.

    Note: My guild is not very good. But we managed to down Stone Guard in one try the second week of attempts (took around a dozen the first week). We are still stuck on Elegon, for an indication that we are in no way anything more than a casual guild.

  8. #228
    My VERY casual guild is 6/6N

    I honestly believe that stone guards is the hardest fight in the instance.

    It didn't take long to down it, but it doesnt really get any easier once you've beaten it, as opposed to the rest of the fights which are absolutely trivial once you've downed them once.

  9. #229
    OP: it is clear you are not a type of player that the devs want. If I were you, I'd immediately stop sending them my money. This is the only language they listen to. Also, watching them cry as they have to subsume their egos in order to keep their jobs is incredibly satisfying.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler

  10. #230
    Quote Originally Posted by Osmeric View Post
    OP: it is clear you are not a type of player that the devs want. If I were you, I'd immediately stop sending them my money. This is the only language they listen to. Also, watching them cry as they have to subsume their egos in order to keep their jobs is incredibly satisfying.
    this only works if there is a large group like you, and not as many that counter you.

    so if you have someone who wants stonegard to be nerfed otherwise their gaming experience will be diminished it counters someone who's experience would be harmed by such a nerf.

    easiest way to get around this is to set diffrent things for diffrent players. something like:

    hardmode for players who want a challenge
    normal for players who take a bit more casual approach
    looking for raid mode (easy mode) for players who are just playing for fun

  11. #231
    Quote Originally Posted by eijin View Post
    hardmode for players who want a challenge
    normal for players who take a bit more casual approach
    looking for raid mode (easy mode) for players who are just playing for fun
    Two comments:

    1) There is a hole in this for 10 man groups that want to have fun among themselves.

    2) At the current level of fun provided by LFR, I doubt I'm going to be continuing my subscription very long.

    It looks like, again, the raid designers have let their egos get away with them. Complexity for the sake of complexity and satisfying the top few percent of the player population.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler

  12. #232
    Stood in the Fire Satanous's Avatar
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    Stone guards is more annoying than anything, especially when jasper and cobalt are up. felt like i spent more time taunting and moving then i did actually tanking (albeit i was tanking while moving) just doesn't feel like a fun fight in the slightest mechanic wise, its just move taunt move taunt move taunt. As for chains if you can't manage that your raiders need to take some Ritalin and learn to focus on standing near there partner.

  13. #233
    Quote Originally Posted by dennisdkramer View Post
    My VERY casual guild is 6/6N

    I honestly believe that stone guards is the hardest fight in the instance.

    It didn't take long to down it, but it doesnt really get any easier once you've beaten it, as opposed to the rest of the fights which are absolutely trivial once you've downed them once.
    The biggest issue with chains, is that it is 100% lethal if not handled properly. If you step in a puddle, blue circle you'll probably take a chunk of damage, but it isn't going to wipe you unless you're doing it excessively.

    Chains will quickly kill two of your players if a mine appears on top of them, and they choose to run in opposite directions. While not as rough as a bad tank-swap, it's not an easy mechanic to work around.

    The best tactic, is to not even bother trying to break them, just play buddy system and stand on top of whoever you're linked to. It sucks as a healer if you're chained to a melee who has to constantly follow the dog between tanks, but realistically, there are more punishing encounters for healers who're bad at movement. The do 0 damage as long as you're close to your buddy.

    If you try and break them, there's a significant chance it's just going to link you to the same person again (our mage was chained to our WW monk 3/4 times in one kill)

  14. #234
    Stone Guards is fine. Blizzard won't nerf it. If anything it teaches casuals not to tunnel.

  15. #235
    Quote Originally Posted by Osmeric View Post
    OP: it is clear you are not a type of player that the devs want. If I were you, I'd immediately stop sending them my money. This is the only language they listen to. Also, watching them cry as they have to subsume their egos in order to keep their jobs is incredibly satisfying.
    As a casual who just downed this boss last week on Normal, this kill felt more epic and satisfying than any H DS kill. This tier is the best tier since ICC, with a whopping 16 bosses, more than DS and FL combined. I hope Blizzard continues making 16 boss tiers with complex mechanics and not just lame tank and spank fights (lol Morchok and Ultraxion).

  16. #236
    Bloodsail Admiral Chrispotter's Avatar
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    Your the reason blizzard ruined the game. If you cant do stone gaurds normal without crying on the forums you really need to consider if you should play a different game or focus more on pet battles or something. I hate to be a douche, but the only advice i can give you, is to get better.
    Sorry if this upsets you.

  17. #237
    Herald of the Titans Injin's Avatar
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    Quote Originally Posted by NeverStop View Post
    As a casual who just downed this boss last week on Normal, this kill felt more epic and satisfying than any H DS kill. This tier is the best tier since ICC, with a whopping 16 bosses, more than DS and FL combined. I hope Blizzard continues making 16 boss tiers with complex mechanics and not just lame tank and spank fights (lol Morchok and Ultraxion).
    Casuals don't do heroic modes.



    Stone guards is too tough a fight for people who just want to log on, potter around with their mates whilst having a beer.

    End of story.
    http://secretgl.wordpress.com/

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  18. #238
    Bloodsail Admiral Chrispotter's Avatar
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    Quote Originally Posted by Injin View Post
    Casuals don't do heroic modes.



    Stone guards is too tough a fight for people who just want to log on, potter around with their mates whilst having a beer.

    End of story.
    No, its not.
    Its too tough for 10 people who want to log on, potter around with their mates whilst having a beer, while also being terrible at the game.

  19. #239
    Herald of the Titans Injin's Avatar
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    Quote Originally Posted by Chrispotter View Post
    No, its not.
    Its too tough for 10 people who want to log on, potter around with their mates whilst having a beer, while also being terrible at the game.
    Nah, even if you are half decent it'll take all night to learn.

    Not entertaining enough.

    Besides, most people are terrible at the game.
    http://secretgl.wordpress.com/

    Guild Blog for <Debonair> EU, Zenedar.

  20. #240
    Quote Originally Posted by Injin View Post
    Nah, even if you are half decent it'll take all night to learn.

    Not entertaining enough.

    Besides, most people are terrible at the game.
    All night to learn? The ONLY new mechanic is picking up crystals (based on the pertifying dog) and then running over ground tiles. Seemed pretty simple to me at least.

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