Originally Posted by
Qualia
What?
I'd beg to differ. Based on my experience (6/6 both 25 - my group and 10 - my friends' group), I can't see HoF favor ranged than melee at all, at least in normal (unless by any chance my guild's strat is flawed).
1) Imperial-something: Melee don't have to move to bubble during his Force and Verve cast (there is always one underneath the boss), so they get a slight dps advantage over ranged. My friends' 10 actually bring an unbalanced raid (they had like... 6 melee including tank in total?) and still all melee can hit the boss - they just bring the boss to middle of the melee's bubble and healer's bubble (mid-ranged one), placing tank in healer's bubble. Discs dodging is easier for melee since they just need to strafe around the boss.
2) Blade Lord: this one I'd agree that ranged seems to have advantage over melee due to all the movements.
3) Garalon: cleave heaven. Nuff' said.
4) Wind Lord: same thing, cleave heaven. Melee don't get targeted by Wind Bomb in p2 so they can almost just sit there and dps the boss while range dps circling around.
5) Un'sok: Melee and range are quite the same here. Maybe melee has slight advantage due to not having to run the beam in p1 and 2 and being able to hit DPS target right after being changed to construct. In p3 we all stacked so there is no difference.
6) Empress: similar to above, see no clear advantage / disadvantage.