I'm not sure how long you expect dungeons to stay fun when you plow through them every day.
Niuzao is a good example. Everyone in our guild really liked it. Some interesting mechanics, changes of scenery, it's well set up from the zone. There's even some humour.
But now we groan when we get it. No fault of Niuzao. It's just longer then some of the other options. The interesting mechanics lose their novelty. The humour gets old.
Another example. One of the things most people in our group commented on while leveling was the sniper quest in Jade Forest. Everybody thought it was fun ("hey, this should be a daily" was pretty common). If you stuck something like that in a dungeon it would probably be fun ... the first 10 times. Then most would gladly exchange it for a trash pack that could be aoe'd down.

MMO-Champion
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Im sure there are a LOT of solutions to make 5 man instances more FUN theres no limit... First of all they Should add more of them or at least a couple of them that are actually using a different prosepctive compared to these new terrible ones (Yeah i used to have a lot more fun with old school intances) Shado Pan monastery is a terrible instance and everyone get bored of it after u run it for a week, the overall design is terrible and trash and boss are terribly boring. Someone of you mentioned Stratholme yeah i used to love that instance that was the perfect example of a fun involving enviornment with nice rewards.
