
Originally Posted by
Elodeon
Whether or not the human racial is balanced is strongly related to what options are available to non-humans. The argument right now is not so much whether the human racial is OP on its own - which I believe it is not; if you increase its CD, it becomes useless.
The argument is whether the trinket choices available to other races are strong enough to compensate. Through most of Cataclysm, the freeing PvP trinket used by other races was a strong one. Half of the trinket was what the human racial does, and the other half had the same resilience budget that you could find on other PvP trinkets.
In Mists, the freeing PvP trinkets seem to be weaker, and don't have the same passive benefits as the 2nd trinket that can be used by humans.
The question of whether or not this is balanced is still not easy to answer, however. The racial abilities of other races are fairly strong in their own regard.
Orcs get an on-demand cooldown, which means stronger burst, which is more useful than a sustained DPS boost available to humans.
Tauren, Blood Elves, and Pandaren get an extra CC ability, which can be exceptionally strong when chained with other CC to get a kill.
Gnomes get a second escape ability, which can be invaluable in saving yourself or your partner.
Worgen get a racial sprint that can be chained or even stacked with other sprints.
Goblins get a rocket jump that gives them extra time on target, or an extra ability to get away.
Compared to all of the above, the ability to use a 2nd PvP trinket when you have the human racial seems relatively unimpressive. It's a part-passive (PvP power), part unpredictable proc DPS increase.
I'm not entirely convinced that's better than the alternatives, given that what matters in PvP to get a kill is (1) burst, and (2) the ability to chain CC. Other racials seem to play into that better.