Ah ok yes I misunderstood the post sorry
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The OP is right. I noticed this while testing BF mechanics on the beta. I would sunder one target dummy then note the blade flurry damage. The secondary target did not benefit from the sunder.
It MIGHT be worthwhile to see if blade flurry double-dips from damage buffs (buffs on you, as opposed to debuffs on your target), but I'd be very surprised if it did--I've not noticed BF double-dipping from deep insight, for example.
Instead of creating a new thread concerning this, I decided it would fit in here.
This ends the era of doubled Blade Flurry I guess as this was the only boss left where this was working.Garalon Changes
With regard to all raid difficulties, after further testing the encounter, we realized that certain abilities were having unintended effects. Blade Flurry, Inferno Blast and Sweeping Strikes were doing double damage to Garalon's body while attacking his legs, which was not intended. We are currently implementing a hotfix, which should take effect after realms are restarted, that will cause these abilities to do normal damage to the body while continuing to do double damage to the legs.
RIP Rogue Supremacy on empowered cleaves.
Edit: damage down and the same effect. Joyous.
Last edited by Kael; 2012-11-10 at 10:16 PM.
I do recall something being mentioned by Blizz in regards to the buff/debuff system on mobs, and how it would affect some abilities.
"Kick in their face with your fist" -phlover
So BF won't be as OP for specific fights when compared to other classes; however, we're still railroaded into the spec for every cleave fight. :[
An updated explanation of the changed mechanic of blade flurry:
"Note that this works both ways. If you Sinister Strike a target that has a 50% damage reduction effect on it, your Blade Flurry will still do full damage to a secondary target, which previously would not have been the case.
The pending hotfix addresses a bug specific to the Garalon encounter which cause these new rules to not apply. Abilities that can hit a leg and the body simultaneously will still be extremely effective on the boss."
Managing main and off-targets is now (less) of a priority for flurry based on damage taken buffs/debuffs.
Well, i think it is a good decision, Double-dipping damage buffs was clearly not intended/controlled.
It's funny, I'm still losing to fire mages in the ideal combat rogue fights.
But a single target fight I have to totally respec/reforge. Must be nice to be the best in all situations.
Last edited by Knuckle; 2012-11-11 at 09:10 AM.
How did it work on Rhyolith?
If you are attacking the left leg and doing 10% damage, would you then be doing 1% to the right leg through Blade Flurry? I always wondered, but I never cared enough to actually check.
note: that is assuming that BF copies 100% of the damage done across.
I have to apologize too. I switched my main character to a Monk, and I was just going on how Blade Flurry has worked in the game the entire time it's existed... up until now apparently. This change is really lame and boring to me, and I hate how it was undocumented, but oh well. Thank you for bringing this to light. And I'm sorry. There are a lot of oblivious people on these forums that think they know better, and I assumed about you too quickly.
Now I just want to go test on Halfus and see if this is a thing exclusive to Mists of Pandaria bosses, or if it's a global change to the skill. My bet is on the latter because I don't think it's possible to do the former, but you never know with WoW.
Well, the CM post made it sound like they were only "fixing" these cleave abilities for Garalon, but thanks to this thread I think you're right that it's a core change to the skill, so bah. Also, in this new context the OP's post (before the hotfix) makes a lot more sense!
Good that the only fight where rogues could shine is now the same as the others.
Makes me want to play my Fury warrior as main more and more ...