1. #1

    Introduction to Holy Priest Healing in 5.0

    While many individuals claim that Holy Priests are stronger than Discipline in the current raid environment, priests must always decide for themselves what to play. However, with that being said, I find Holy to be strong and would like to see more constructed discussion/feedback with regard to HPriest healing on these forums. At the moment, it seems that no HPriest specific guide exists. With that in mind, I offer this as both a humble quick start guide to the HPriest new to raid healing in 5.0 and as a place for the community to begin profitable discussion. Please take my suggestions with a grain of salt as I am, unfortunately, not raiding Heroic content at the moment. With that admission having been made, I wish to be clear that this is a beginner's guide to HPriest and that individuals will need to make their own choices about what they feel comfortable with.

    Section 1: Why HPriest?

    While theorcrafting abounds, my answer would be that HPriests have strong direct healing, multiple tools through our Chakra to respond to different situations (keep in mind that aoe v. single target is not a helpful construction of Chakra. Rather, any HPriest in a raid setting should expect to do "mostly" multi target healing and should consider their Chakra as a tool kit to address the needs of a specific fight or even phase of a fight), and excellent cooldowns, specifically insta-cast cooldowns that help to keep us mobile and responsive in different situations vs. Discipline's much more "cast time based" style. Ultimately, you should consider the needs of your raid group and the specific fight, even respecing accordingly.

    Section 2: Talents and Glyphs

    Ultimately, you will need to respec and even reglyph for specific fights.

    1st tier is your choice

    2nd tier Angelic Feather gives multiple raid members a significant boost (or you one very long boost) to movement speed. Body and Soul should be avoided as Holy Priests should not, in general, cast PW:S (it does not benefit from haste, mastery, or crit; it is expensive; it does not heal for much).

    3rd tier is very debatable. If you find yourself with significant down time, Solace does pull ahead of Mindbender for regen. Also, if you spam the spell "Heal" in your down time a great deal (as I do) FDCL can be very efficient. Personally, I prefer Mindbender as it provides a great deal of regen, a significant amount of damage, and is a one GCD "set it and forget it" spell. As long as you keep your Mindbender on CD (about 10-20 secs into a fight, usually), you will see good returns.

    4th tier is up to you. I feel Angelic Bulwark, as it is a passive that provides the "healing" when you need it most, is the best choice. Desperate prayer, provided you have the presence of mind to use it, is great. However, it does cause you to hit one extra button at what is, mostly likely, a "desperate" time for healing. Your choice.

    5th tier is a clear choice between Power Infusion and Divine Insight. Twist of Fate is excellent when it activates; however, if you are activating its effect enough times per fight to be useful, you are probably not keeping people healed as much as they need to be. Frankly, its only good when people mess up. the others are good all the time. As far as Power Infusion v. Divine Insight? I prefer Power Infusion. I, frankly, don't Prayer of Healing or Greater Heal all that often, maybe 4 times a minute total (they are more mana intensive and not as "smart" as many of our insta casts). However, Prayer of Mending is one of our best heals by far, and proccing an extra one that also does all of its healing instantly is excellent, especially as you will be getting the most procs during times of heavy aoe damage (epicenter, titan gas, etc) when you are spamming Prayer of Healing. This proc replaces one cast of Prayer of Healing for less mana and smarter healing. With that being said, Power Infusion, provided you time its cd to be up for all heavy damage phases, is even better as it no only allows for more of our strongest heals (Prayer of Healing, per cast, is very very strong) to be cast faster but also allows our go to spells (circle of healing, prayer of mending, Holy Words, and tier 6 talent) to be cheaper when we spam them. Power Infusion combined with Inner Will (for our insta cast spells) makes their impact on your mana pool very small. Your choice, but remember to USE Power Infusion if you take it. DO NOT SIT ON IT waiting for some imaginary time when you will need it.

    6th Tier comes down to Halo v. Cascade. Divine Star isn't terrible but simply does not provide the benefits the others do. Halo is excellent for heavy burst damage WHEN YOU ARE AT RANGE from most of your group to be healed. This can happen a great deal more in 25 mans with their more substantial melee piles. For 10 mans, Cascade seems the clear choice as it will provide a strong (not as strong as 25 yard halo but equivalent or better to 0 yard halo) heal on a shorter cd for less man. Additionally, it is VERY important to note that, when in Serenity Chakra, Cascade will refresh your renews. One mana intensive but extremely strong form of aoe healing would be to go CW:Serenity, Inner Will, Renew 6/7 raid members, cast Cascade on the first raid member who was renewed (before the renew runs out). This will result in a massive amount of aoe healing over time that, if it does not clip into the cd on prayer of mending or does not cause you keep your circle of healing on cooldown more than a few seconds, will rock. In general, this is too mana intensive and does not provide a substantial enough bonus to justify switching out of CW:Sanctuary. Still, an important tool to keep in mind for predictable, high damage.

    Glyphs are not as important as I would like. However, they can be useful. The first and most notable glyph is that of Lightspring. This glyph allows you the confidence that your lightwell will provide its healing regardless of your raider's willingness to click on it. As lightwell heals are very strong, very cheap (the casting cost of the well itself, especially when pre-cast, is very low), and come without you wasting your own gcds during periods of high damage, this glyph seems like a fine choice. HOWEVER, if your raiders are "smart," you may with to leave this unglyphed. With the glyph, your lightwell may use it's charges when your healers were in control of the situation, leaving your raid with an empty lightwell during periods of very high damage. A better but not always practically feasible choice would be to leave your lightwell unglyphed and to ask your raiders to click on it as a raid wall cooldown (treating it as another form of PW:Barrier from Disc or as a version of Tranq from druids). I prefer to glyph it. XD

    For much the same reason as I glyph my lightwell to make it a lightspring, I also take glyph of Lightwell, to increase it's total charges. Typically, in progression content, you will have enough raiders, even in 10 mans, who periodically reach low health to drain the lightwell before 3 minutes pass. As such, this glyph notably increases the overall healing your lightwell does without increasing its cost.

    Your third glyph is situational. If you are below the first important haste break point (which you should definitively be trying to reach) of 3039, you will use Glyph of Renew as it is strong in that situation. If you reach the second important haste break point (not as important as the first but very doable, especially if you favor a haste heavy healing style), you should also glyph renew as you will benefit both from additional ticks and stronger over all heals. If you are between these numbers, do not glyph renew as the loss of ticks does not justify the additional healing from each tick.

    The other choice of obvious importance to holy is Glyph of Prayer of Mending, which increases the first heal by 60% but lowers total charges by 1. This is a very interesting glyph in that it fits different play styles and situations. If you find yourself doing a good bit of tank healing (more likely in 10 mans), this glyph is excellent as it allows you a strong, quick heal that also does some aoe healing over time. If you do not do much tank healing, you might prefer unglyphed as it will spread it's healing around more evenly.

    All of these glyphs are up for personal choices and situational use. I, not being interested in the second haste breakpoint of 4721 due to my playstyle, will never take the glyph of Renew. I do, however, heal tanks a great deal so I take Prayer of Mending. A raid group with high awareness can skip on glyph of Lightspring.

    Stats

    Spirit, Spirit, Spirit. I cannot stress this enough. People talk about increasing "throughput" all the time. The only time that throughput is important is when people are dropping quickly (Arcane Velocity, Titan Gas, etc). While it's nice to have in those situations, adequate planning and cd management can, in my experience, always see you through. NOTHING, imo, beats being able to heal who you have to, when you have to, no questions asked. Honestly, most "throughput" (outside of heroic modes and maybe even then too) goes into overhealing as you have 1 or more other people frantically trying to top people off as well. In that regard, having spirit always means that you can do what is necessary, when it is necessary.

    With that in mind, as a priest trying to gear, Spirit>/=Int>Haste(3039)>Mastery>Haste(4721>>Crit

    The first haste point is very nice as it adds ticks to renew and HW:Sanctuary. The second is also nice as it gives ticks to lightwell, HW:Sanctuary, and allows us to glyph our renew. With that being said, I do not prefer haste past the first break point as I tend to rely on our insta-cast cds. With Inner Will up, they are cheaper, stronger, and can be cast while moving in comparison to Prayer of Healing (their main competitor). As these spells (Circle of Healing, Prayer of Mending, Cascade, and, unless you reach the next haste cap, Renew) do not benefit from haste at all (haste does not effect our mastery), I find mastery preferable. Obviously, mastery is only useful if people are not already topped off. Therefore, mastery benefits us most when we need it (high damage).

    Spell Choice and Healing Style

    Each healer must decide for themselves based on their gear, their raid comp, the fight, and their own play style "how to heal." The basic theory of healing, of course, is to keep people alive.

    Let me say this again: "KEEP. PEOPLE. ALIVE."

    This does not mean topping hps although that MIGHT help. This does not mean having max mana at the end of the fight because you are just that op. It most CERTAINLY does not mean that you should be competing with your fellow healers to see who is more op.

    Rather, this means that you MUST coordinate with your fellow healers and your raiders to understand why people die. Sometimes, it is not your fault. If people stand in things, don't kill adds quickly, and ignore mechanics, they will all die. Period.

    As a healer, you might, in those situations, spend more time "reminding" people to do their jobs and get out of the fire than actual healing. Sometimes...that is the highest "hps" you could do (preventing damage by increasing awareness).

    Typically, healers do not oom unless their raiders are failing. If you or another healer is ooming with mostly if not full 463 gemmed/enchanted gear, you or those healers need to research their classes more.

    I cannot help these other classes but I can help you!

    The following is MY priority system that I use MOST of the time while raid healing. It is very mana efficient and relies heavily on knowing when and where damage will come from on the bosses, using the best heals at the best times. The reason it is so mana efficient is that I TRUST MY OTHER HEALERS! If all healers try to to do all the healing themselves, they will oom and over heal like crazy. Instead, each healer should trust their fellow healers. Remember, hot based classes like resto druids take time to fill those bars up. Don't panic if you don't see people jump to full immediately. They won't die! Instead, keep a calm mind and a clear vision on the next major source of damage that will be coming out. If you know when that will be, you can take your time to heal people back up efficiently without using much mana at all.

    With that being said, here is my system.

    Chakra sanctuary unless spike damage (Spirit Binder, some comps of Stone Guard) is high.

    Inner Will unless using a casted spell, in which case I stance dance. If raid damage is very hard/very hard to heal, just go to Inner Fire for the duration. If boss has entered last burn phase and your mana is good, go to Inner Fire to increase throughput. DO NOT STANCE DANCE if someone is about to die (25% health). HEAL THEM!

    Pre-cast Lightwell and refresh when it comes off of cooldown

    Use Circle of Healing on cd if 4 or more people have taken at least 20% of their health in damage

    Use Prayer of Mending if the tank's health drops below 80% or if a raider's health drops below 70% or if ticking raid damage has gone out (just eyeball it, no worries)

    Use Cascade at the start of predictably high damage (Draw Flame, Total Annihilation) or when several people have taken 40% or more of their health as damage when you can't predict the next wave of damage (Stone Guard, Spirit Kings).

    Stance dance and cast Prayer of Healing TWICE, once on each party of raiders, if significant raid damage has come out/is coming out (burn phase on Spirit Binder/Elegon [so much more so on Elegon...]). Remember to stance dance back to Inner Will unless your sure your mana is solid and major heals will be needed.

    ONLY, I REPEAT, ONLY! cast Holy Word: Sanctuary if you are 1) 100% sure that 6 or more people will stand in it, 2) you are sure they will stand in it for the full duration, 3) you really need the extra healing, and 4) you are not in the middle of trying to heal people up in the first place.

    HW:Sanc is a bit of a mini (very mini) raid wall. However, if people don't stand in it, if they move out of it, if even a bit of it is goes unused, you have wasted time and mana that could have been used on better, faster spells. It is VERY expensive, heals for VERY little (in the short term), and has a VERY small radius. I am not saying not to use it. Feng and Spirit Binder and Elegon and (maybe) ranged pile right before gas in Will are great opportunities. However, Stone Guard and Four Kings (almost) NEVER give you a chance to use it. Don't waste the mana.

    Renew is a nice spell but not super efficient compared to Circle of Healing/Prayer of Mending. Use it sparingly on a tank (if they need it) or on a dps/healer who took some spike damage. Typically, I use it as filler when only one or two people have taken damage (and I don't want to waste an aoe cooldown) but I don't have the time (movement) to cast heal. I am not saying not to use it, just don't use it over stance dance cast heal if you can help it.

    Save Divine Hymn for specific moments in the fight when healers will be chaining raid walls. Otherwise, use it when something bad happens (unmitigated overload on Stone Guard). DO call that you are using so that you don't have the stupidity of a tranq/hymn combo, overhealing the ass out of people for no good reason.

    If you find yourself without a strong tank healer, you might use Greater Heal more than otherwise. I generally run with a pally or a shammy and mostly ignore the tanks aside from the occasional Renew and Prayer of Mending.

    DO NOT use Flash Heal unless someone (usually a tank) has dropped below 30%. Otherwise a greater heal will do fine. Also, if you feel you might need to use Flash Heal, take a millisecond and check your own health. If you are 70% or lower, you should use Binding Heal. All in all, Binding Heal is similar to Flash Heal in power, casting time, and cost, while doing nearly twice the healing. It is much more efficient IF you need the healing.

    If you do Flash or Binding heal, do not be in a rush to use your Serendipity proc. Instead, try to sit on it until you need a Prayer of Healing or, possible, a Greater Heal. Obviously, try not to waste it, but casting a spell (using mana) that your raid does not need just to take advantage of a passive proc ability is silly.

    As far as mana cooldowns go. I would use Mindbender early and often but ONLY IF YOU CAN USE THE MANA. Generally, you will be able to use the mana.

    I would try to save Hymn of Hope for specific moments in the fight. The later you use it the better as the more likely you and your fellow healers will need it and the more likely that you and your fellow healers will benefit. If you use it early, dps might actually be lower while healers will most certainly be lower at the end of the fight. Do try to predict when you will be able to use it. Obviously, allowing someone to die because you really wanted to channel a pretty spell is very stupid.

    Closing Points

    I cannot, I repeat, I cannot stress enough the importance of trusting your fellow healers, of healing efficiently, of knowing the fights so that you cast the right spell, at the right time, and don't waste your cds. There is nothing like the extreme satisfaction of pre-casting a Prayer of Healing into Cascade, into a Circle of Healing, into a Prayer of Mending and watching people's health bars barely even move during high, raidwide damage (obviously, this also requires your other healers to anticipate damage as well).

    I also want to encourage communication. Your raid leader will have to decide how much chatter is allowable during raids. I am the raid leader for my group, and I encourage everyone to be as vocal as possible about what they are doing and what is happening. IT IS SO MUCH EASIER for healers to keep people alive if they communicate. Out of range of a tank on Stone Guard, call for help! Can't use your raid wall because of moving for fire? Tell people to eat cookies/someone else to use a cd. This applies to all your raiders. Tanks calling out taunts helps your healers anticipate damage, dps screaming for help killing adds keeps the raid alive. It's ALL ABOUT COMMUNICATION both before the raid, during the raid, and after the raid. Be aware, be smart, and help each other out!

  2. #2
    Field Marshal darassper's Avatar
    10+ Year Old Account
    Join Date
    Sep 2011
    Location
    South Africa
    Posts
    83
    Very nice Guide for new healers
    *Insert awesome/random/funny signature here*

  3. #3
    Quote Originally Posted by darassper View Post
    Very nice Guide for new healers
    Thank you for the compliment. ^^

    I also want to emphasize that I hope this thread will become a place of discussion for Holy Priests as they progress on content. Atm, such a thread does not seem to exist.

    In that regard, I would also like to ask healers how effective they feel Mastery vs. Haste is. Obviously, I value Mastery a great deal because I am quite calm and rarely panic in the face of large amounts of damage, instead trusting my mastery and other healers to keep people up. Do you feel that haste is simply better? That Spirit and Mastery is too conservative?

    Keep in mind that many (even the majority) of fights are looking to be very 2 heal able.

  4. #4
    For a VERY basic understanding of Holy it was pretty good.

    I did notice a few things though.

    The first is your paragraph about Tier 5. While this is a bit more of an advanced technique, it is important that people realize that the talent is indeed viable and very strong. I'm talking about ToF. It says that if you heal OR damage, you get the buff. So during fights with an extended burn phase it can be very much so worth it to use it. Think Elagon, throw a DoT up on him and reap the rewards, for a simple way of doing it. Or you can get a bit more complex and use Smite, stacking up Evangalism as you near the burn phase, say on adds as you run back in or something, and then throw out one holy fire every now and then to keep it refreshed and to refresh the ToF buff.

    I know you said it is more of a beginners guide, but the wording of your post makes it sound like it shouldn't even be considered, and it is actually quite powerful of an ability. Although it takes a bit of getting used to in order to use it properly, as well as know when you can afford to use a GCD on an offensive skill.

    You're talk of Spirit spirit spirit, is horrible information to stress as you did, as it is for the most part not true. Look at blogs by Hamlet in particular and you will see that while spirit is important, it is not the end all be all of stats, and should not be stressed about as much as you think. Maybe for a complete noob to healing, who has no idea what they are doing that would be fine information. But a guide should not only present correct information, but also not make statements in a way that leads people to think that it is an ABSOLUTE when it is actually a debatable thing. Spirit is great, that's true, and we certainly need a bit more than other healers at times, but it is in no way the end all stat that you make it out to be, as well as the fact that most of the time proper knowledge of you spell usage, and encounter will allow you to have much more mana than you would just simply stacking more spirit. And again, while it is supposedly a guide for beginners, it presents the information in a way that once they move on past being a beginner, into more intermediate and advanced things, if they are using this guide for a starting place, they could have the wrong impression about spirit.

    Other then that, good guide.
    Last edited by Damerflinn; 2012-11-05 at 09:38 PM.

  5. #5
    Points taken. But, as it is the internet, I will defend my points a bit. XD

    Yes, I did overstress Spirit. This is for two reasons. 1) Many healers I have talked too still feel like Spirit is ick (end of Cata syndrome). A better constructions would be "Spirit until you don't oom on fights and no one dies to healable damage." Unfortunately, those points are different for not only every priest but every raid group. As such, I advocate stacking spirit until you find yourself, CONSISTENTLY, not needing it. If you are comfortable reforging for each fight, by all means drop spirit for SpiritBinder (ironic, no?).

    I will edit my post to better reflect this.

    Also, Twist of Fate absolutely does benefit quite a bit on fights with a substantial burn phase at 20. It also works well on fights with adds that you can damage (who are below 20%). With that being said, I still do not recommend the talent from a theory crafting perspective. What would you rather have? 15% extra healing for the last 20% of the boss's health (and this is a question you will need to ask for each boss and strategy and raid comp) or 20% haste and 20% less mana on a two minute cd? FDCL is, obviously, an option as well. Personally, I find that the distraction of trying to dps while healing is a bit much. Also, Power Infusion has the capability to function as a sort of 2 min raid wall, allowing you to, briefly, spam powerful, fast heals without draining your mana (or, at least, without draining to the point of oom).

    It comes down to playstyle. I prefer control and a focus on healing. Clearly, with close management and a bit of extra mana (7800 for a SW), ToF can greatly buff your healing. Once again, perhaps I was too quick to dismiss it.

  6. #6
    Bumping because there was some shenanigans with the filter and I'm not sure if it will show new posts to people or not. So now it should

  7. #7
    Very good guide for new holypriests. Thumbs up, I'm impressed that someone had the time to write up all that. Good job, Dust45!

    Given that you need 8-9k spirit before anyone reasonably can consider it "enough" (at least for raiding), and that you need about ilvl 470 to even get to that point, I don't think you are overstating it, really. Yes, there is a threshold where more spirit is hurting you. But spirit is the king stat right now. For a beginners guide, it's better to overstate the obvious than to leave people confused. I think the current message is spot on!

    The only thing I really disagree with in this guide is your dislike for Body & Soul. In principle I agree though; priests shouldn't be casting PWS unless they are disc specced. But the speedshield is actually damned good on its own merits. The shield effect is just a bonus as far as I see it. Is it better than Angelic Feathers? That's a question that is down to situation. Angelic Feathers can be better, or worse. It depends.

    Also, I suspect that you are playing in a 25man raid, am I right? As (unfortunately) a 10man raider, I must admit I find myself in Chakra: Serenity far more than I thought I would. In a 25man raid, hpriests can stay in sanctuary and pump out aoe heals at high efficiency. In a 10man raid, it's amazing how often we have to fall back on single target heals to heal effectively, and then Serenity (both the spell and the stance) is just superior. Of course, depends on the fight and circumstances.

    But those are details. Good guide. Trust your fellow healers is the best healing advice ever.
    Non-discipline 2006-2019, not supporting the company any longer. Also: fails.
    MMO Champion Mafia Games - The outlet for Chronic Backstabbing Disorder. [ Join the Fun | Countdown | Rolecard Builder MkII ]

  8. #8
    I am Murloc!
    10+ Year Old Account
    Join Date
    Dec 2010
    Location
    Poland
    Posts
    5,457
    The thing about Angelic Feather is - they're free. Shields are rather expensive, so if they're being used merely for speed bonus, you'll be hurting for mana. Granted, they're easier to use than Feathers, but with some decent placement, these can be good. Plus, they can be placed ahead of time, so you won't be (potentially) wasting gcd during crucial moments.

  9. #9
    Quote Originally Posted by Danner View Post
    Also, I suspect that you are playing in a 25man raid, am I right?
    Funny, I was getting the impression that the OP was writing for a 10 man:

    Quote Originally Posted by Dust45 View Post

    Chakra sanctuary unless spike damage (Spirit Binder, some comps of Stone Guard (10 man only)) is high.


    If you find yourself without a strong tank healer, you might use Greater Heal more than otherwise. I generally run with a pally or a shammy and mostly ignore the tanks aside from the occasional Renew and Prayer of Mending.
    This is my input, and I'm a 25 raider:

    Quote Originally Posted by Dust45 View Post
    Spirit>/=Int>Haste(3039)>Mastery>Haste(4721>>Crit

    The first haste point is very nice as it adds ticks to renew and HW:Sanctuary. The second is also nice as it gives ticks to lightwell, HW:Sanctuary, and allows us to glyph our renew. With that being said, I do not prefer haste past the first break point as I tend to rely on our insta-cast cds. With Inner Will up, they are cheaper, stronger, and can be cast while moving in comparison to Prayer of Healing (their main competitor). As these spells (Circle of Healing, Prayer of Mending, Cascade, and, unless you reach the next haste cap, Renew) do not benefit from haste at all (haste does not effect our mastery), I find mastery preferable. Obviously, mastery is only useful if people are not already topped off. Therefore, mastery benefits us most when we need it (high damage).
    Quote Originally Posted by Dust45 View Post
    Renew is a nice spell but not super efficient compared to Circle of Healing/Prayer of Mending. Use it sparingly on a tank (if they need it) or on a dps/healer who took some spike damage.
    If you're gonna use renew "sparingly", is the haste breakpoint really worth it? 10 or 25 man, I dont find the extra renew or sanc tick - or even the tenth of a second I gain for casting from having that much haste - really worth it. I just go full mastery and while it may overheal , it still accounts for a pretty nice chunk of my healing. Gaining an extra ~1900 heal from sanc on 25 people (If the ENTIRE raid is stacked), isn't that much healing to lose (47.5k amongst your raid with 25 people in it, excluding crits).

    Quote Originally Posted by Dust45 View Post
    4th tier is up to you. I feel Angelic Bulwark, as it is a passive that provides the "healing" when you need it most, is the best choice. Desperate prayer, provided you have the presence of mind to use it, is great. However, it does cause you to hit one extra button at what is, mostly likely, a "desperate" time for healing. Your choice.
    Desperate prayer used in alongside with Void Shift can provide for another good "Oh Shit" button. If a tank gets really low really quickly, Void Shift > Desperate Prayer and then all is well. My prefered talent here.

    Quote Originally Posted by Dust45 View Post
    Also, Twist of Fate absolutely does benefit quite a bit on fights with a substantial burn phase at 20. It also works well on fights with adds that you can damage (who are below 20%). With that being said, I still do not recommend the talent from a theory crafting perspective. What would you rather have? 15% extra healing for the last 20% of the boss's health (and this is a question you will need to ask for each boss and strategy and raid comp) or 20% haste and 20% less mana on a two minute cd? FDCL is, obviously, an option as well. Personally, I find that the distraction of trying to dps while healing is a bit much. Also, Power Infusion has the capability to function as a sort of 2 min raid wall, allowing you to, briefly, spam powerful, fast heals without draining your mana (or, at least, without draining to the point of oom).
    1)FDCL can proc from some single target heals (Flash Heal, Binding Heal, Greater Heal, Heal)..so you don't HAVE to dps. But...

    2) I'm thinking your talking about Divine Insight when you mention FDCL, cause FDCL is on a different tier from Power Infusion and Twist of Fate. Personally I use Divine Insight all the time. The extra Prayer of Mending isn't free(mana cost wise), but in high damage phases where you're already spamming Prayer of Healing in conjunction with PoM and CoH, the extra PoM shooting everywhere instantly is that much more healing tossed into your raid, as well as a smart heal ensuring it hits the lowest health people first potentially saving them.


    This is all just my perspective of how I play my priest, so you're not really wrong on anything - I just put what I choose to do and why.
    Stay gold ponyboy, stay gold.

  10. #10
    Bloodsail Admiral nobodysbaby's Avatar
    15+ Year Old Account
    Join Date
    Feb 2009
    Location
    Sweden
    Posts
    1,055
    @Priezthoods: "If you're gonna use renew "sparingly", is the haste breakpoint really worth it? 10 or 25 man, I dont find the extra renew or sanc tick - or even the tenth of a second I gain for casting from having that much haste - really worth it. I just go full mastery and while it may overheal , it still accounts for a pretty nice chunk of my healing. Gaining an extra ~1900 heal from sanc on 25 people (If the ENTIRE raid is stacked), isn't that much healing to lose (47.5k amongst your raid with 25 people in it, excluding crits)."

    Sanctuary has deminishing returns over 6 targets. This means it heals for about 500/tick in a 25 raid, so no, Sanctuary is too sparely used to go for a cap because of that. Hell, I avoid Sanctuary since I know it's a loss of mana compared to casting other spells.

    Renew on the other hand could absolutly be worth the first haste cap imo. But I love Haste as a throughput stat aswell, as you say, it is a lot of overhealing if you are stacking mastery.

  11. #11
    Deleted
    I got the 4721 haste rating.

    Mana is not an issue to me atm (no hm's yet) and extra ticks on light spring does help.
    Echo of Light already overheals for around 30%, and it will only be more once i get better gear while maintaining the haste rating.
    Right now im running in 475 with 8.4k spirit (got darkmoon trinket tho)


    But yea starting priest should not worry about that yet, just get the first mark and go mastery as its still free healing while mana is an issue @ low gear lvl's.

  12. #12
    Quote Originally Posted by Priesthoodz View Post
    Funny, I was getting the impression that the OP was writing for a 10 man:

    2) I'm thinking your talking about Divine Insight when you mention FDCL, cause FDCL is on a different tier from Power Infusion and Twist of Fate. Personally I use Divine Insight all the time. The extra Prayer of Mending isn't free(mana cost wise), but in high damage phases where you're already spamming Prayer of Healing in conjunction with PoM and CoH, the extra PoM shooting everywhere instantly is that much more healing tossed into your raid, as well as a smart heal ensuring it hits the lowest health people first potentially saving them.


    This is all just my perspective of how I play my priest, so you're not really wrong on anything - I just put what I choose to do and why.
    Quite right on both accounts. How humbling it is to make mistakes no matter how thorough one thinks they have been.

    I do raid a 10 man guild. In that regard, I feel that I can switch between serenity and sanctuary for some fights and phases (Serenity on most Stone Guard comps, mitigated draw flames second phase Feng, much of the second and third of Spirit Kings, etc). However, this is because I raid with a resto druid who has the raid heals down pat (been healing with him since Tier 11). On 25 man (where I really think Holy can shine), you would probably be in Sanctuary 99% of the time.

    I was, also, referring to Divine insight, not FDCL for the choice between Twist of Fate and Power Infusion. Obviously, I find the cool down more useful than the proc, but all three have their merits and I use different ones for different fights and gear levels.

  13. #13
    Heh. I guess different playstyles play in here

    Anyway, good guide.
    Non-discipline 2006-2019, not supporting the company any longer. Also: fails.
    MMO Champion Mafia Games - The outlet for Chronic Backstabbing Disorder. [ Join the Fun | Countdown | Rolecard Builder MkII ]

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •