Originally Posted by
Shangalar
The emphasis being on "capable of". Theoretical dps is simulated on a Patchwerk fight. There is no such thing as a Patchwerk fight in Mists of Pandaria. As I said in the Arcane thread - a good Arcane mage will beat an average player of any spec, but when lined up against good players they will perform quite low in a real live in-game raid setting.
Also, let's not turn this into a "the numbers say this, it means you fail if you can't do it" thread, it's not its original intent.
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As for improving Arcane, I don't have any ideas. I like Arcane as it is now. I like the fact that I have one rotation modified by Arcane Power and the level 90 talents and then the rotations depending on level 90 talents are further modified by arcane power. We have 6 rotations/priority lists (not debating the viability of Invocation for Arcane at this point in the text) and maximizing our damage output is a matter of watching the tiniest details.
However, for some simple quality of life changes, I would increase the Missiles proc chance to 50% for PvE (that would quite significantly impact our rotations).
As for PvP, Arcane will not be competitive until Arcane damage spells are put on separate silence lockouts from Arcane utility spells.
So this is just my contribution at 06:42 AM. There will be more tomorrow, I suppose.