I like the way it is balanced now.
Not sure how i feel about the balancing
I dont care
When Rated Battlegrounds hit the scene Blizzard used it as an excuse to ignore PvP balance completely
(more people = individual class abilities stick out less)
Blizzard is not trying to balance this game around 3v3 arena anymore. They haven't been for a while and
it kinda shows...
it's never been balanced around anything, they just say it's balanced around 3v3
before 3v3 existed they balanced it the same way and the results were the same
During WOTLK Blizzard made great progress in removing counter-classes but they where still their. Most of the complaints originally came from 2vs2 (which was the most popular) because classes sometimes hard countered each other.
PVP balance has been improving every expansion with the exception of the first season because every class has new stuff.
Yeah, I'm sure if Blizz ran the numbers, the number of people that do random BGs are probably ten times greater than arenas/RBGs, so it does seem silly to balance all PvP around something that so few people participate in.
I loved 2v2 in TBC, it was so epic, i always hated the dam 3v3 and 5v5. Blizzard should just remove 3v3 and 5v5 from the game and then BALANCE IT AROUND 2v2. More people do 2v2 then 3v3, their like 5000 guys playing that rofl, thats less then private servers, so why balance the game around something 99,9% of the players hate?
Bring back the epic 2v2, remove 3v3 and 5v5. One can only dream.
"PvE is like playing chess against an opponent that makes the same moves everytime"
"PvP is like playing chess"
"2v2 doesn't count anymore"
that's progress huh lol
you could have just said you love blizz the mostest and they do good
---------- Post added 2012-11-10 at 02:04 AM ----------
is that something you wanna drive to and form school/work every day? they're loud, they're rough, they do poorly at anything but high rpm
blizz is balancing their game to be a racecar and not many people need a racecar. that's the problem. balancing for the average player is exactly what they need to do.
Say lower skilled players have problems with higher skilled players juking their interrupts, so Blizzard decides that interrupts no longer exist, and everyone just gets Silences (like warriors lol). The skilled players who could fake out other players by juking interrupts get punished and dropped to common ground with players who couldn't adapt. That seems fair to you?
Another thing that's being missed is that Arenas/RBGs are a progression up from Pick-up Battlegrounds loosely similiar to Raids and Heroic Dungeons. Not everyone participates in all the high end raids, but they're the main focus for PvE balance because if players work hard enough making themselves better at the game and coordinating with other players, that's where they should end up. Thing is, most players just lack the determination and don't put forth the effort to better themselves. The same with random battlegrounds: they aren't your endgame, fighting players equal to your skill level or better via matchmaking in arenas and rated battlegrounds should be.
Regardless of all of this, it's highly unlikely you'll ever see any huge sweeping changes to classes directed entirely for the 3v3 bracket that ends up 'breaking' the class in a battleground.
Because it was impossible to balance it for 1v1 and 2v2 so they went for the only shot at actual pvp balance.
Besides, Blizzard is known for making very balanced strategy games, so they aren't exactly amateurs at it.
It should be balanced around 3s, but they shouldn't completely disregard other brackets. If a dot class performs average in Arena but stupendously good in RBGs / 5s, then it should be nerfed appropriately.
I think that's what they have been trying to do, they are just really slow and bad at balancing.
They cant balance it around Random BGs because lets face it the skill level and Gear varies a lot
U want to balance it where skill and gear are on the same level as only then the drastic effect of Class/Spec imbalance becomes apparent
Well because if they balance it around 2s that will mean a Single DPS should be able to kill a Healer
If that were the case then double DPS will faceroll all Healer/DPS 2s comps
However, for me the balance isn't the biggest problem right now, it's the gameplay which is incredibly stupid and boring. Already in cata arena was based on popping cooldowns and try to gib someone during them, and if it didn't work you had to wait until they were up again, but now there's even more cooldowns. Also, most classes got too much cc. Imo they should remove a lot of cc (especially instant cc) and take away a few spells and abilities to make the game less homogenized and try to increase the sustained damage and reduce the burst damage and healing.
The way I currently see 3s:
Having 2 groups of 3 people hump a pillar until a warrior or hunter manages to burst someone down in 2 seconds.
If neither of the teams have a hunter or warrior, the team with the most overpowered classes will win after 10 minutes of humping a pillar.
That was the bottom 90% of the arena players, as for the top 10%
Use exploits to archieve a high rating and camp your place till the end of the season.
The way I currently see battlegrounds:
Having 2 groups of 10 to 40 man fight in the middle, slaughtering each other whereas the group with the best teamwork will win.
And now to say, I'm a multiglad with rank 1 in s2 and honestly, I'm sick of arena. Arena is no longer pvp in my opinion, it's more about rolling fotm, humping pillars till you have cooldowns and praying you 2 shot someone of the other team. When people that used to be 1.5k rated are suddenly playing on 2.5k rating due how stupidly overpowered their class is, it says enough.
Seems to me it have to do with how healers work in pvp. To balance it around 1v1, would mean to be able to kill a healer. Doesnt make sence how they handle the game.