Has anyone calculated what the breakpoint will be that we'll shoot for in 4-T14?
I imagine we will go for the 5273 breakpoint since it will be the most realisticto get with the gear. after that. go crit. all crit. and when you think you have enough crit, go more crit. and if you cant go for crit? mastery
Here is the spreadsheet:
Last edited by Krit; 2012-09-18 at 02:05 AM.
At least from Wrathcalcs, I'm seeing shooting for 8089 as being optimal.
There are tools that can tell you which is better, but my guess is that the next haste breakpoint will be clearly superior to crit rating.
this is what was posted in another thread and what I am going by.
---------- Post added 2012-09-19 at 01:52 AM ----------
If reaching the first haste breakpoint is as trivial as you state and we end up somewhere stuck in the middle prior to reforging, it maybe definitely be worth looking into how much the gap is and benefits of both as to whether or not to bump up to the next breakpoint or to scale down.
The difference in the breakpoints is 4383 rating
4383 crit rating = 7.3% crit
4383 haste rating = 10.3% haste
Where the question comes in is:
1. If you achieve that extra haste breakpoint, then you get an extra tick, and you shorten your cast by a small amount. You gain no energy and get only a fraction of a second closer to your next eclipse.
2. If you reach the first haste point which was already pointed out as trivial, after which you go for crit and gain about 7% more crit on all attacks, your dots are that much more likely to proc an instant starsurge through crits and shooting stars, and that starsurge grant you energy towards whichever eclipse you are heading towards, and if that in turn crit you do massive damage with it, and if that proc occurs in an eclipse that starsurge crit is then amplified by the eclipse and mastery multiplier.
To me, option #2 is clearly the better choice. far more benefits
So its more like comparing 10% more casts versus 7% more crits. In Patchwork scenario
If you have periods where you aren't casting (missed a GCD for movement, etc) you could drop that to maybe 8% more casts (random guess). That what the sims and wrathcalcs are there to help you decide.
Last edited by Keiyra; 2012-09-19 at 01:59 PM.
So if you want to speak cumulative benefits. That 10% haste making you cast 10% faster throughout the fight, which over the course of the average say 6 minute encounter = 36 seconds of casting time providing you aren't avoiding mechanics or otherwise moving. OR The cumulative effect of the crit of the whole 6 minutes affecting every ability, stacking upon itself, and otherwise making everything better from transitions to movement to output.
If you try to provide conceptual arguments as to which stat is better, you will only determine which stat is better in that specific concept. In your case, if instant SS procs are such a big deal as you claim to be, then the crit would likely be better.
On the other hand, you can also provide mathematical arguments as to which stat is better. Of course, assuming you have a fairly accurate way of modeling (and I do think we have with Warthcalcs and Simcraft), you will only know which stat is better in a mathematical environment. Models say reaching haste breakpoint is better.
In reality, neither of those situations can truly resemble the actual raiding environment. Go figure, there are multiple conceptual arguments (those provided in this thread) and multiple mathematical arguments (simcraft and wrathcalcs and other models give different results). Therefore we cant know which one to be true.
However, in most cases mathematical arguments tend to be more factual than conceptual arguments, because of their nature. In the end the differences are only marginal if you dont care about those last few % dps, but if you do, you have to take those arguments with a grain of salt. In the end, every boss pull is different and should give you different stat values.