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  1. #121
    Quote Originally Posted by Sojou View Post
    Not to get into a huge WoW vs GW2 debate, but there are far more things to do for a casual player in WoW then there is in GW2 - which is the bulk of my gripe against how the game turned out, versus what was hyped prior to launch. Especially now that they've (Blizzard) added scenarios, and the raid finder (you don't need to be a "raider" to enjoy raid finder).

    For me (a now casual style player) the two games offer the following:

    WoW:
    5 man dungeons with a finder so that I can do other things while in queue
    3 man scenario finder so that I can do other things while in queue
    25 man raid finder with lowered difficulty so that I can do other things while in queue
    A ton of daily quests with gated sections and a decent variety (for MOP)
    Profession farming for AH sales
    Pet battles for random entertainment against the normal style of play
    PvP – random battlegrounds, organized arena, rated battlegrounds
    Old content for transmog purposes, that I can mostly solo and do at my own pace

    GW2:
    5 man dungeons without a finder forcing me to specific zones (mostly Lion’s Arch) to find a group
    Dynamic events
    Profession farming for TP sales
    WvWvW and SPvP

    There’s a lot to do in WoW – granted the bulk of it is because the game is several years old and has the history of content, but still, it’s very hard to put a “boring” label on it if you’re not into progression raiding.
    You forgot a couple things,


    WoW:
    Open world pvp. With CRZ this opens gives you the opportunity to gank or be ganked by high levels from other servers
    Compete with other players for nodes, see CRZ above for the same kinds of opportunities to fight with other high level players for nodes.
    Limited talent trees keeps choices simple
    2 crafting professions per character


    GW2:
    PvP contained to WvW, sPvP & tPvP, no open world ganking
    Node sharing, everyone can farm the same nodes, people share node locations.
    Expansive trait lines, slot skills and weapon swapping for maximun customization of your build
    All 8 crafting disciplines can be learned by a single character
    Downscaling keeps all content current, dungeon tokens for lower level dungeons offer current level rewards
    Costume Brawl and Keg Brawl for random entertainment
    Jumping puzzles offer exploration, challenge and rewards
    Mini dungeons that do not require queueing or grouping to complete
    Did you think we had forgotten? Did you think we had forgiven?

  2. #122
    Quote Originally Posted by Galaddriel View Post
    You forgot a couple things,


    WoW:
    Open world pvp. With CRZ this opens gives you the opportunity to gank or be ganked by high levels from other servers
    Compete with other players for nodes, see CRZ above for the same kinds of opportunities to fight with other high level players for nodes.
    Limited talent trees keeps choices simple
    2 crafting professions per character


    GW2:
    PvP contained to WvW, sPvP & tPvP, no open world ganking
    Node sharing, everyone can farm the same nodes, people share node locations.
    Expansive trait lines, slot skills and weapon swapping for maximun customization of your build
    All 8 crafting disciplines can be learned by a single character
    Downscaling keeps all content current, dungeon tokens for lower level dungeons offer current level rewards
    Costume Brawl and Keg Brawl for random entertainment
    Jumping puzzles offer exploration, challenge and rewards
    Mini dungeons that do not require queueing or grouping to complete
    Several points you listed aren't things to actively and regularly do and/or were already covered. I understand what you were attempting in making sure to even out the itemized list between the two games, but in doing so you missed the point of the post.

  3. #123
    Brewmaster Notos's Avatar
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    I really don't understand why they couldn't just have added infusion slots to exotics instead of adding a new tier of gear. Then when they release new dungeons with new types of "Agony" they could add infusions to counter it, and players could collect different infusions and switch them out based on what dungeon they want to do, without needing better quality gear. So basically...I'm not sure anymore about the longevity of the game.
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  4. #124
    Depending on how they progress with Ascended items and Infusions, I'll have to change my stance to a strong "Maybe." Three months in and they are already breaking their manifesto. I'll continue to level my alts, but at a more leisurely pace as I wait and see the direction they actually take the game, and cannot base my expectations on what they have said previously. If they lied once, nothing prevents them from doing it again.

  5. #125
    Quote Originally Posted by Sojou View Post
    Several points you listed aren't things to actively and regularly do and/or were already covered. I understand what you were attempting in making sure to even out the itemized list between the two games, but in doing so you missed the point of the post.
    That it's obviously biased?
    1. You bloat the list with 3 different items that all go back to 1 item "So I can do other things while I am in queue"
    2. Those "tons of daily quests" have almost 0 variety between them. While I can say it's hard to come up with new refreshing concepts I get tired of doing the same 2 quests for each faction, kill x collect y, with the occasional oddball thrown in that is random at showing up.
    3. Also to pretty much prove your bias you list pet battles as something to do as well as farming mats for professions in CRZ which sucks now...yet Jumping puzzles offer exploration, challenge, rewards, and the like along with people not having to worry about people competing over nodes, especially with bots as "missing the point of the post" because 1(arguably 2, I mess with skills and all that MUCH more than wow)of his 8 points isn't something you actively do.

    get real

  6. #126
    The World of Warcraft bs. Drop it.

    -Fencers

  7. #127
    I think Gw2 can be really good as time goes on. Assuming they keep adding new content at a decent speed.

  8. #128
    Blademaster Autier's Avatar
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    I enjoy GW2 in moderation. I can't say the same for WoW. I naturally spend more time on WoW because it requires more of a time sink to stay current/competitive. In GW2, I'll log on, level something a bit, get on my 80 and do a dungeon, and log off. I spent a month farming full exotic gear and leveled 5 crafts. I feel an attachment to my GW2 toons that I haven't felt for my WoW toons since TBC. That being said, dynamic events got old, I'm not a fan of the level squash, and I can't make myself enjoy WvW.

    OT: Yeah I think the game has longevity. It's a blast to play for the most part.

    Quote Originally Posted by Fencers View Post
    The World of Warcraft bs. Drop it.

    -Fencers
    Even when it helps illustrate a point specific to the OP without flamebaiting or trolling?

  9. #129
    Quote Originally Posted by Autier View Post
    Even when it helps illustrate a point specific to the OP without flamebaiting or trolling?
    Talking about the minor bickering that is skewing toward game v. game over the last two pages. Don't do that.

  10. #130
    Still love the game and expect I won't complete all content for many months to come. Besides the personal fun I have whenever I actually have time to play (job keeps me rather busy), is just how alive all zones still feel this far after launch. GW2 has no LFG and so dungeon runners generally group up in LA. Despite that mechanic forcing people into one zone, there's still TONS of people running around the other zones.

    The other point I want to make is how simultaneously great and primitive the combat system is. On the great side, it's engaging active and a ton of fun. On the primitive side, it really feels new and like they haven't entirely figured out it's potential. It kind of reminds me of early raids in WoW, where things worked and people had fun, but oh boy did things get better once the designers figured out what else they could do. Since I enjoy this basic model so much, I am very optimistic for what GW2 combat will eventually evolve into.

  11. #131
    Blademaster Autier's Avatar
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    Quote Originally Posted by Zdrasti View Post
    Still love the game and expect I won't complete all content for many months to come. Besides the personal fun I have whenever I actually have time to play (job keeps me rather busy), is just how alive all zones still feel this far after launch. GW2 has no LFG and so dungeon runners generally group up in LA. Despite that mechanic forcing people into one zone, there's still TONS of people running around the other zones.

    The other point I want to make is how simultaneously great and primitive the combat system is. On the great side, it's engaging active and a ton of fun. On the primitive side, it really feels new and like they haven't entirely figured out it's potential. It kind of reminds me of early raids in WoW, where things worked and people had fun, but oh boy did things get better once the designers figured out what else they could do. Since I enjoy this basic model so much, I am very optimistic for what GW2 combat will eventually evolve into.
    Combat is probably my favorite part of the game. I like most of the dungeons, but at least once a week I'll get in a group that hasn't ever done one before and don't know what to expect. It's not a problem usually, it just takes a little longer.

  12. #132
    Moderator Gehco's Avatar
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    As long as they confine players to one server at first choice, no. And paying to move to a different server isn't an option, you would just be locked to that. All this makes it difficult to look around the community. They should atleast ease so you can access more servers instead of sticking with one.
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