
Originally Posted by
Malthanis
I honestly don't PvP much, so my general knowledge of Paladin PvP issues come from these forums. If something is a common trend, I usually consider it an issue with merit (I take that with a grain of salt, because everything on the internet tends to be a bit exaggerated).
However, I do know that the 'defensive cooldowns' enumerated in the forum thread is a bit bunk. I'm going to look at this from a completely unrestricted point of view.
Divine Shield, quite honestly, needs to be removed from the game. A total immunity ability that also enables you to still act? Ice Block is more balanced in the fact that you render yourself unable to act. But as of now, it's not something that can be utilized offensively due to the 50% reduced damage caused while it's active.
Lay on Hands might be good to surprise people. But I honestly can't see it being used to counter burst that well. Burst, as I know of it, is focused on one target. LoH would bring a person back to (or close to) full, so all the enemy would have to do is focus for another few seconds. Please, somebody correct me if I'm wrong here.
Hand of Protection only offers full immunity from physical damage, can be dispelled by standard offensive dispels, and renders physical attacks impossible for the duration.
Of the above three abilities, one of them is pure healing, the other two facilitate healing because they either lock out our primary damaging abilities or reduce our damage output. They also apply Forbearance, preventing a target from receiving the two target-able spells from any other paladin you're grouped with.
The only other personal defensive CD that we have available would be Divine Protection. Which I think is a good personal CD. Hand of Sacrifice is a good external CD, despite the fact that it can be dispelled.
If my analysis of our defensive CDs in PvP is wrong at all, please let me know where I went wrong.