Stop nerfing us in PvE. Signed every prot warrior who wanted a real talent for lv90, learned to deal with avatar, then had it nerfed.
Oh cool looks like slows, snares, stuns, poly, cyclone, hex, fear and disarm all got removed from the game. Man I guess it really is impossible to get that buff to fall off a warrior.a 300k hs you cannot stop
Last edited by Xenryusho; 2012-11-14 at 04:01 AM.
I think it's extremely fair, since TfB is capped at 3(and, let's be honest, it needed a nerf) to buff it a little, maybe you do 5% more melee damage per stack or something?
Sounds win-win to me, stops 5 stacks one shots, and increases warrior sustained damage.
I really dislike people like you, and I really don't care whether or not you are 8 times Glad. The attitude is just.. GAAAAAAAAH!
You are among those, who can make WoW a shitty experience for newcommers, and make old players leave!
You can argue that warriors should get some sustained compensation as a result to which I agree but don't try to pretend that 5 stacks TFB cooldown stacking ever had any place in this game.
I'm a warrior and support the nerfs. Probably better called balancing than nerfing.
With all CDs popped, they just aren't realistically counterable. Disarm lasts for 1-2 seconds.
Yes, in 2200+ I agree, warriors are balanced - maybe a little underpowered, however in 0-2000 they are completely OP. A good team who can perfectly coordinate CCs can lock down a warrior..assuming they have classes that CAN cc him...
you said it yourself,warrior can be cc'ed.after the patch it will be even easier.
warriors need some up time on targets-outside of Shockwave warriors do not have alot of grip.hamstring is weak and theres more cc in game now then ever before.alot of new warrior ability's in mop are being nerfed-bilzz could at-least make hamstring instant or be applied by ms.its clunky/slow even having it macro-ed into charge.
Last edited by meathead; 2012-11-14 at 11:28 PM.
Couple this with their very high burst, Their instant kill potential, and their CCs... There's a reason why warriors are over 23% of teams over 2200.
To be fair, that number can be misleading, due to the recent MMR exploits, but prior to that going public, they were at a massive 19%, up from 11% the previous season. They're the highest representation they've been since Colossus Smash - They're tied with that.
after these nerfs to warriors you can preety much say good bye to MSR,most warriors will need safeguard so we are not sitting ducks "remember no gag order and avatar nerf".
and no warriors do not have instant kill potential-warriors can not run up to someone and have there MS hit that player for 400k.tfb requires uptime and "ramp up" with luck/rng.any class in game can pop -cds and kill another player in a few globals.
If your a warrior and a warlock chaos bolts you, you deserve it.
You can stun/fear through is interrupt immune.
You can silience the cast
You can charge stun the cast
You can shockwave the cast
you can heroic throw the cast
you can LoS the cast
If you cant do any of these
Spell reflect it.
I play many games. WoW, Rift, D3, PoE, SC2 I will not criticize your game choice if you don't mine.
Yes, After these changes I'm worried about warriors. Currently they're too powerful. When ONE class is the reason a few comps do not work, I feel this is just bad, and you even said it yourself - "if you know your going to run into a warrior in arena,then bring a class that CAN counter/cc him".
Yes, Any class CAN pop all cds, and kill another player in a few globals. The difference is is NO other spec offers the freedom a Warrior has while they're bursting. Sure, mage can break any CC except Clone, but at the cost of his primary defensive CD. Rogue can Cloak during burst, but again - primary defensive CD toasted there. Warrior on the other hand has all of this freedom keyed into his DPS cooldowns - while not wasting his defensives(aside of spell reflects).
The huge issue with warrior is the low skill cap. Once you reach ~2200, every warrior plays more or less the same. There's just nothing else they can do. These nerfs are needed to balance them in the low - middle tier of arenas. They need something that promotes skillful play, as well, though. I'm not saying they should just outright be nerfed across the board - they just have issues that are being delt with. However, I feel they're going to get the same treatment hunter had, and just get a ton of nerfs/fixes, and then end up with a lacking class.
is the TFB nerf on the ptr ?
nothing on the patch notes at least.
personally i do not care about this nerf since i do not play 2v2 and in 3v3 waiting for 5 stacks is not viable.