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  1. #1

    [7.0] New Paladin Abilities and Talents

    http://beta.wowdb.com/talent-calculator# - Talent Calculator
    http://beta.wowhead.com/talent-pvp#EgA - PvP Calculator

    Things to remember about Content-In-Testing.

    • Damage, Healing, Buff values are not final, these Tooltips are updated on client side patches, actual values are editable on the server. Sometimes Tooltips and Actual Values will not match.
    • All Spells, Talents, Passives and Abilities are not final, and may be scrapped or changed.
    • Artifact Passives/Perks etc have not yet been implemented and is not available for viewing




    Removed Abilities and Spells
    • Turn Evil: The power of the Light compels an Undead, Aberration, or Demon target to flee, disorienting them for up to 40 sec. Only one target can be turned at a time.
    • Blessing of Might: Places a Blessing on the friendly target, increasing mastery by 5.
    • If the target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.
    • Seal of Insight: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for (16% of Spell power).
    • Seal of Insight: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for (16% of Spell power).
    • Blessing of Kings: Places a Blessing on the friendly target, increasing Strength, Agility, and Intellect by 5%.
    • If the target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.
    • Censure: Deals (6.67181% of Spell power) additional Holy damage over 15 sec. Stacks up to 5 times.
    • Seal of Truth: Fills you with Holy Light, causing melee attacks to deal 13% additional Holy damage and apply Censure to the target.
    • Word of Glory: Consumes up to 3 Holy Power to heal a friendly target for up to (330% of Spell power).
    • Seal of Righteousness: Fills you with Holy Light, causing melee attacks to deal 12% Holy damage to all targets within 8 yards.
    • Seal of Command: Fills you with Holy Light, causing melee attacks to deal 10% additional Holy damage.
    • Glyph of Avenging Wrath: You are healed for 1% of your maximum health every 4 sec for 20 sec.
    • Word of Glory: Consumes up to 3 Holy Power to heal a friendly target for up to (330% of Spell power).
    • Harsh Word: Consumes up to 3 Holy Power to heal a friendly target for up to (330% of Spell power).
    • Word of Glory: Consumes up to 3 Holy Power to heal a friendly target for up to (330% of Spell power) .

    NEW Spells, Abilities and Talents
    • Hand of Hindrance: Places a Hand on an enemy target, reducing movement speed by 70% for 10 sec.
    • Hand of Light: Places a Hand on an enemy target, healing you for 3% each time the target takes damage, up to once per sec.
    • If the target dies with this Hand active, you will heal for 40%. Lasts 10 sec.
    • Aura of Mercy: Allies within 10 yards heal 1% of max health every 5 sec.
    • Aura of Light: Allies within 10 yards receive 10% increased healing.
    • Devotion Aura: Allies within 10 yards take 10% reduced magical damage.
    • Retribution: When any party or raid member within 40 yards dies, you gain 100% increased damage for 10 sec.
    • Judgment of Light: Your Judgment applies Judgment of Light to the target, causing the next $196941N successful attacks against the target to heal the attacker for 0. This effect can only occur once every few seconds on each target.
    • Tower of Light: All heals cast by other members of your party or raid also heal your Beacon of Light for 10% of the amount healed. Additionally, all healing you cause on your Beacon of Light is increased by 100%. Lasts 10 sec.
    • Mastery: Lightbringer: Proximity to your target causes your spells to heal for up to 12% more.
    • Light of the Martyr: Sacrifice 0 of your own health to instantly heal an ally for (400% of Spell power).
    • Cannot be cast on yourself.
    • Light of the Protector: Calls down the Light to heal yourself for 50% of your missing health.
    • Divine Intervention: Any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield. Cannot occur while Divine Shield is on cooldown or Forbearance is active.
    • Blade of Justice: Strikes an enemy with the Blade of Justice, dealing 135% Holy damage and generating 2 Holy Power.
    • Shield of Vengeance: Creates a barrier of holy light that absorbs (Attack power * 5) damage for 15 sec. When the barrier is consumed or expires, all damage absorbed is dealt back to your current melee target as Holy damage.
    • Conviction: Your Crusader Strike and Blade of Justice have a 20% chance to generate 1 additional Holy Power.
    • Redoubt: Your autoattack critical strikes cause you to gain a charge of Shield of the Righteous or Light of the Protector.
    • Divine Steed: Summons your Holy Charger to ride for 4 sec, increasing movement speed by 100%. Useable while indoors or in combat.
    • Daybreak: Reduces the cooldown of Light of Dawn by 3 sec.
    • Stoicism: Reduces the damage you take from Light of the Martyr by 30%.
    • Crusader's Might: Your successful Crusader Strikes grant you Crusader's Might, increasing the effect of Lightbringer by 12%.
    • Beacon of the Lightbringer: The maximum bonus from Mastery: Lightbringer is increased by 24%, and it now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.
    • Divine Purpose: Light of Dawn and Holy Shock have a 20% chance to not start their cooldown.
    • Divine Hammer: Divine Hammers spin around the Paladin, damaging enemies within 8 yds for 40% Holy damage instantly and every 2 sec for 8 sec. Generates 1 Holy Power.
    • Replaces Blade of Justice.
    • Execution Sentence: A hammer slowly falls from the sky, causing (Spell power * 9142 / 1000 + 26.72716306 * 0) Holy damage over 10 sec, culminating in a final burst.
    • Mass Judgment: Your Judgment spell affects all enemies within 8 yds of the target and increases the duration by 100%.
    • Final Verdict: Increases damage done by Templar's Verdict by 15%.
    • Beacon of Hope: Place a Beacon of Hope at the target location. After 3 sec, or when you take damage, you will be sent to the Beacon.
    • Turalyon's Might: Flings a blade of holy light to the target location, dealing 1 Holy damage instantly and every 2 seconds to enemies within 8 yds for8 sec.
    • Re-activating the ability will cause the Paladin to charge to the blade, damaging enemies in the area for 1 Holy damage, ending the effect.
    • Fist of Justice:
    • Holy:
    • Your Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
    • Protection, Retribution:
    • Your spells that consume Holy Power reduce the remaining cooldown on Hammer of Justice by 10 sec.
    • Judgments of the Bold: Increases the damage bonus effect of your Judgment by 10%.
    • The Might of Virtue: Your Judgment ability generates 1 Holy Power.
    • Holy Bolt: Increases the damage and healing of Holy Shock by 30%.
    • Beacon of the Savior: Dealing damage with Crusader Strike, Judgment, Holy Shock, Denounce, or autoattacks also heals your Beacon of Light for 0.
    • Reprisal: Melee attacks against you cause your Crusader Strike to deal 200% additional damage.
    • Crusader Flurry: An instant strike that causes 105% Physical damage
    • Retribution
    • and grants 1 Holy Power
    • 3 Charges.
    • Replaces Crusader Strike.
    • Blade of Wrath: Strikes an enemy with the Blade of Wrath, dealing 85% Holy damage and generating 1 Holy Power.
    • Replaces Blade of Justice.
    • Virtue's Blade: Increases damage done by Blade of Justice by 25%.
    • Seal of Light: Draws upon the paladin's holy energy to increase attack speed by 35% and movement speed by 10%. Lasts 30 sec sec.
    • The Fires of Justice: Increases damage done by Crusader Strike by 25%.
    • Zeal: An instant strike that causes 100% Physical damage
    • Retribution
    • and grants 1 Holy Power
    • Grants Zeal, increasing your attack speed by 20% and causes Zeal to chain to an additional nearby target per stack.
    • Replaces Crusader Strike.
    • Holy Wrath: Fires holy bolts at the target, causing (525% of Spell power) Holy damage and restoring 5% of the paladin's heath over 2.25 sec.
    • Deals 50% additional damage to stunned targets.
    • First Avenger: Increases the damage of Avenger's Shield by 100%, and increases the chance for its cooldown to be reset by abilities and talents by 100%, but it now hits only 1 target.
    • Day of Reckoning: Hand of Reckoning now has 3 charges. Additionally, targets affected by Hand of Reckoning deal 10% less physical damage to you.
    • Consecrated Hammer: Your Hammer of the Righteous always gains the damage bonus of Consecration and no longer has a cooldown.
    • Last Defender: Each enemy within 8 yards causes you to take 3% reduced damage.
    • Retribution Aura: You deal 0 Holy damage to any enemy whose melee attack strikes an ally within 60 yards. This damage generates additional threat.
    • Blessing of Salvation: Temporarily removes all threat from the target and causes all additional threat generated to be transferred to the casting Paladin. Lasts 10 sec.
    • Blessing of Negation: Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec.
    • Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
    • Blessed Hammer: Throw a Blessed Hammer that spirals outward, dealing 0 Holy damage to enemies that it hits, and causing them to deal 10% less damage to the Paladin for 4 sec.
    • Replaces Hammer of the Righteous.
    • Crusader's Judgment: When you cast Judgment, you have a 15% chance of refreshing the cooldown on Avenger's Shield.
    • Divine Bulwark: Insantly grants 3 charges of Shield of the Righteous.
    • Consecrated Ground: Allies standing within your Consecration receive 20% additional healing, and enemies within your Consecration have 50% reduced movement speed.
    • Righteous Protector: Each time you use Shield of the Righteous, your remaining cooldown on Light of the Protector is reduced by 3 sec.
    • Final Stand: Reduces the cooldown of Divine Shield by 50%, and when you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
    • Knight Templar: Reduces the cooldown on Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%.
    • Aegis of Light: Raise an Aegis of Light, reducing all damage taken by 20% for you and all allies standing within 10 yards behind you for 6 sec.
    • Eye for an Eye: Instantly counterattack any enemy that strikes you in melee for 12 sec. Melee attacks made from behind cannot be counterattacked. Maximum of 10 counterattacks.
    • Blaze of Light: A quick and powerful heal, healing a friendly target for (575% of Spell power).
    • Replaces Flash of Light.
    • Guardian's Light: Increases the healing from Light of the Protector by 20%.

    Final Notes, All non-cosmetic Glyphs have been removed. Hand of X Spells have been renamed to Blessing of X (ie Hand of Sacrifice is now Blessing of Sacrifice)
    Divine Shield no Longer reduces damage done.
    This is a list of removed and added spells, not spells that had small changes. So those who are fearful about Selfless healer:
    Selfless Healer: Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35%, and increase its effect on others by
    20%. Stacks up to 3 times.


    Enjoy the list
    Last edited by Isolyphic; 2015-11-24 at 02:20 AM.
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  2. #2
    Mechagnome Doffer's Avatar
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    Turalyon's Might: Flings a blade of holy light to the target location, dealing 1 Holy damage instantly and every 2 seconds to enemies within 8 yds for8 sec.
    Re-activating the ability will cause the Paladin to charge to the blade, damaging enemies in the area for 1 Holy damage, ending the effect.
    Does this mean we're not teleporting after all but getting a holy charge? Because if so then.... Wooohoo!
    Teleportation made no sense for paladin, but a holy charge sounds just right

  3. #3
    Aura of Mercy: Allies within 10 yards heal 1% of max health every 5 sec.
    Aura of Light: Allies within 10 yards receive 10% increased healing.
    Devotion Aura: Allies within 10 yards take 10% reduced magical damage.
    Retribution: When any party or raid member within 40 yards dies, you gain 100% increased damage for 10 sec.
    omfg hyyyyyped

  4. #4
    And we get d3 crusader steed charge it seems, usable in combat and indoors obviously

    Seems very cool so far, and i see at least 2 talents that replace crusader strike... one for cleave and one with charges for faster unleashing

    Man, finally, real paladin, holy warrior! Took them a while to get it, but it looks awesome
    Last edited by genai; 2015-11-21 at 01:38 AM.

  5. #5
    Over 9000! Gallahadd's Avatar
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    Holy mother of god... Some of these sound... REAL fucking nice.
    Reading A Song of Ice and Fire is like playing with an adorable puppy, then someone comes up out of nowhere, shoots the puppy and punches you in the face.

    Stands in front of 100 enemies with 10% health left "Myeh, I'll save my potions for when I REALLY need them." - every rpg player ever.

  6. #6
    I knew I made the right choice in going pala for Legion

    sweet Assbringer and sweet changes

  7. #7
    Quote Originally Posted by Doffer View Post
    Does this mean we're not teleporting after all but getting a holy charge? Because if so then.... Wooohoo!
    Teleportation made no sense for paladin, but a holy charge sounds just right
    I liked the teleport

    But I like this just as much:
    Divine Steed: Summons your Holy Charger to ride for 4 sec, increasing movement speed by 100%. Useable while indoors or in combat.
    WoW characters that need/deserve to get killed/punished/otherwise removed from the story: Tirion*, Thrall, Malfurion, Wrathion, Sylvanas, Jaina

  8. #8
    Retribution: When any party or raid member within 40 yards dies, you gain 100% increased damage for 10 sec.
    so...time to sacrifice a low dps for greater cause ? also we gonna have that increased damage 24/7 in LFR )))) also wouldnt it be too powerful in BG ?
    You don't really need mana as a resource for disc. Disc runs better on the grief and anger of healers that still look at HPS logs as a definitive performance measure.

  9. #9
    Very excited for this. Yet more Diablo III design making its way into WoW. It looks like certain talents will straight up work like Diablo runes by modifying your core abilities into slightly different versions that facilitate different playstyles. That's super amazing.

  10. #10
    we crusader now

    - - - Updated - - -

    diablo 3 literally saved wow

  11. #11
    Seems Ret is lacking alot of it's offhealing capacity. Word of Glory is going away and Selfless Healer seems to be gone.

  12. #12
    Quote Originally Posted by Vasti View Post
    I liked the teleport

    But I like this just as much:
    Divine Steed: Summons your Holy Charger to ride for 4 sec, increasing movement speed by 100%. Useable while indoors or in combat.
    WTF? I hope there's a way to increase that duration, because that's pretty damn awesome.

  13. #13
    I'm liking the utility and healing for ret, looking forward to beta

  14. #14
    Judgment of Light: Your Judgment applies Judgment of Light to the target, causing the next $196941N successful attacks against the target to heal the attacker for 0. This effect can only occur once every few seconds on each target.
    I'm so happy to see this baby back. Good ol' days when JoL scaled from Attack Power and lead to completely broken Raid Healing by Rets.
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  15. #15
    Quote Originally Posted by BedlamBros View Post
    WTF? I hope there's a way to increase that duration, because that's pretty damn awesome.
    Not yet, but there is this:
    Knight Templar: Reduces the cooldown on Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%.


    And hopefully with the World drop legendaries they will interact with out abilities like LEgendaries in D3 do where there is one Legendary Flail specifically to ride more horsey
    WoW characters that need/deserve to get killed/punished/otherwise removed from the story: Tirion*, Thrall, Malfurion, Wrathion, Sylvanas, Jaina

  16. #16
    Turalyon's Might: Flings a blade of holy light to the target location, dealing 1 Holy damage instantly and every 2 seconds to enemies within 8 yds for8 sec.
    Re-activating the ability will cause the Paladin to charge to the blade, damaging enemies in the area for 1 Holy damage, ending the effect.
    I love you Blizzard!
    Thanks for listening to the community (y)

  17. #17
    The Insane Kangodo's Avatar
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    You know.. These new things are way too awesome.
    Slows, teleports, more teleports and aura's! This is making me way too happy.
    And it seems like melee'ing actually improves our healing; which really pissed of my Mistweaver buddy.

  18. #18
    Pallys are getting some love this expansion. Hope most of these changes will go live.

  19. #19
    Not all of those abilities are for Ret. Check wowhead's mouseovers. For example, the Auras are Holy only and Divine Steed is Protection.

    Source: http://www.wowhead.com/news=250045/l...-spell-changes

  20. #20
    Quote Originally Posted by Life-Binder View Post
    I knew I made the right choice in going pala for Legion

    sweet Assbringer and sweet changes
    Hahaha!
    "sweet Assbringer..." I haven't laughed this hard since Ace Ventura danced with the Monopoly Man.

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