Its more that there isn't a flavour going through the whole gem set. You usually pick your poison of 320 Mastery/160 Int/320 Spirit and everything is gemmed around matching that, but she hits both 160 Int and 320 Spirits, with a little bit of 320 Mastery type practices in there. Doesn't necessarily mean shes gemming wrong, as going for a Spirit point that you're comfortable with may involve dipping into two styles, but her shoulders muddy the water a bit, thats all.
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I tend to use a factor of 6 as a base then also do 5.5, I can't remember exact numbers but it gives you enough to ballpark it.
Healing numbers aside a LOT of your deaths are caused by lack of dispels. The debuff hurts a lot. It's here where your disc priest should shine (mass dispel), yet the dru did more dispels than the priest and pala.
Also, your pala tank should spec lights hammer too (and maybe even solo tank but not use divine purpose :P ) The healing lights hammer does at high vengeance is absurd, our pally did 7 m healing with it in one phase alone (2 uses of it), while your hpala deffo needs pointers all off heals help share the load and you aren't using all the tools available to your raid.
I'll bring up the dispels next week, we only made it to that phase a few times so I'm sure dispels were suboptimal as everyone was scrambling to kill the bats (we accidentally pushed really early almost every time we got to that phase because the bats were tearing everyone apart with their aoe). We also had our pally try solo tanking one pull but he got hit for twice his health in less than .03 seconds. I think I'm going to solo tank it next week since I had better luck with it (only died once and it was to fat fingering shield wall too early…) on my warrior and let the pally tank dps (his ret set pulls top 3 in damage in our raid when I solo tank fights and he can actually use it).
Just as a side note, most 10 man guilds push bat phase as quickly as possible, as it is easily the most dangerous part of the entire fight.
Just started raid healing on my Paladin. I'm pretty much happy with everything I just wondered how important it is to get Crusader Strike into my rotation to help with Holy Power generation? At present I'm pretty much doing HS HR HR HS/EF repeat.
Last edited by mmoc08b5c04921; 2014-01-25 at 02:06 PM.
So I was talking to a few Holy Paladins and looking at some armories and all the ones I saw all the holy paladins had 12 - 14K Spirit and the ones I talked to where saying I had way too much so I decided to drop a ton of spirit and I was wondering. How in gods name are they doing it. I am going OOM faster than a 2 year old running around on cocaine o.0.
Armory in signature.
Last edited by Tyranader; 2014-01-26 at 11:25 PM.
You're probably looking at their Spirit level in a vacuum, trinkets and raid composition make a huge difference to the amount of mana you need to sustain yourself. Not just talking about Priests or Shamans either, but the overall comp and how well it handles healing and how well it synergises with you.
In your specific case though, you don't have Dysmorphic Samophlange, which is almost ~2k Spirit on its own, so thats (imo) why you're not able to run the same Spirit that the others are talking about.
Last edited by Xs; 2014-01-27 at 01:17 AM.
Hey guys. I've only been actively raiding with holy pally for 2-3 weeks after a few year break, so I have a lot of room for improvement I believe. We finally managed to down heroic malkorok, and while he is considerably better geared than me, I was beaten by a disc priest which I am not sure should be happening.
http://eu.battle.net/wow/en/characte...%C3%A7t/simple Armory
http://www.worldoflogs.com/reports/r...=11422&e=11781 WOL
Ok so I equipped my LFR Dysmorphic Samophlange and my mana seemed better..
I'm gunna try and get it on flex this week and if it doesnt drop on normal mode ill try my luck at the bonus roll.
After playing a bit with my (relatively) new Holy Paladin, I'm still wondering about Selfless Healer vs Eternal Flame.
With SH, I feel like I can easily generate tons of HP, and thus, tons of Light of Dawn's for tons of AoE heals.
But with Eternal Flame, I have...a single target HoT, and my only HP generator being Holy Shock.
How exactly does one work with Eternal Flame? Is the HoT really powerful enough to make up for the lack of holy power from SH? (not to mention the instant cast and 60% extra healing it gives)
I've just come back from raiding after about 2 years off. I'm trying to figure out whether I'm doing what I need to with EF build (currently doing the HS HR HR EF thing from the 5.4 Holy Pally thread). Feel like I must be missing something since I'm being outhealed by our other holy paladin (SH) on most fights (yes he is slightly better geared):
Armory: http://us.battle.net/wow/en/characte...fnein/advanced
Logs: http://www.worldoflogs.com/reports/r...?s=3745&e=3975
Okay, I admit my comment was a bit misleading. It should be cast holy radiance if holy shock is on cooldown, but by your own judgement. Playing EF build you don't mindlessly spam if it isn't necessary.
Also EF build requires a bit more spirit. I played the end part of SoO heroic with about 14k spirit which was quite nice amount and I didn't oom using just holy prism, holy shock, holy radiance and EF.