Originally Posted by
Seahenar
I was just going to look at Iron Juggernaut, as that's probably the easiest to compare and varies the least by strategy, at least on normal. Firstly, your kill was 1 minute slower so we should generally expect more casts of pretty much everything except CDs (Although 6 minutes should get you an extra AW/HA), and we have almost identical haste levels, however I noticed after shock pulse you were having large periods of not attacking the boss - I assume you were being knocked all the way across the room due to not positioning properly?
There are a few things I did notice though while briefly looking at Juggernaut:
1. Cooldown usage is low. AW not used at all as far as I can see? And DP could be used a bit more (you can use it every time you're tanking the boss on the 3rd flame vent).
2. HP generator usage is low. While your CS was near mine (71 vs 80, and I was sacrificing CS often this week), your judgement usage was very low (49 vs 73), especially as Iron Juggernaut is a fight that favors a higher J usage with mines.
3. Holy prism not used at all
Generally though it's just not pressing buttons fast enough.
Looking at Sha:
1. Cooldown usage was better on this, AW used twice (although DP could still be used more)
2. Filler usage was better but still room for improvement - despite a minute longer fight length only ~ same number of casts.
3. HP generator usage is again low leading to much less SotR.
Again it comes to just generally not pressing buttons fast enough
There are a few things outside of rotation that can elevate tank dps a lot as well to do with actual strategy, such as tanking protectors all on top of each other (I don't get why this isn't standard anyway), having dps ignore reflections on Sha (I assume this was done anyway due to the huge amount of tank aoe damage you had) etc.