Originally Posted by
trystero
It's a lot easier to put one tank on Horridon fulltime, if possible, especially on Heroic. Those gates get damn hectic. What's easier? Putting one tank on the boss fulltime, where he takes hardly any damage - with proper play - until the last phase (and tanks can swap here, as usual, if desired)? Or having to switch tanks between each gate? I'm not even sure how that's supposed to work when progressing on heroic, since several adds are still alive. The add tank grabs both? The Horridon tank scrambles around trying to grab all of the adds while the other works on positioning Horridon?
You're on normal so I guess it doesn't matter what you do, but there's a reason guilds opt to put a paladin on Horridon fulltime.
Now our monk taunts Horridon for vengeance, but when we were progressing no one else touched Horridon on the final phase (25H). In fact the one time a tank tried to help me out and taunt him, he got gibbed and it for some reason caused raidwide panic. They just let me do it, and if you rotate CDs properly and play well then you don't really even take damage. Every five stacks you've got a CD to bubble, so the TP damage never gets out of hand.
I think some/many RLs still don't appreciate the strength of our class when played well. I'm not calling for nerfs, because I believe other tanks should be brought up to us, but when compared with druids/warriors/DKs we're definitely "overpowered" in the way we handle damage, incoming and outgoing. I got my druid to 90 and it's very frustrating to not have the control offered by SotR/SS.