In order to understand the hells that plague Ascalon, one must embody it. Embody Hell. Becoming a servant to the flame and wielding it's untouched glory. Being shrouded by ash, brimstone, fire and lava. Only those that understand may defeat. Demons of the flame, elementals from the hells. All with one task. Incinerate. Maybe now you understand why I task myself with this road to incineration. ~JawDane
Those 2million sales are from the period in between pre-purchase and September, ANet halted the sales one week and GW2 as far as I know was only released in Europe/America/Oceania
As I said before WoW has 10million active accounts as much as Maplestory as 93million users.
Virtua said it better.
That's a fair argument, and does indeed put the numbers on MoP in a better light than they deserve. But to be honest: by what margin can we say there are a lot of these one-time only buyers of game time in China?
Not saying there aren't, but how big a chunk is that really?
Same can be done with GW2 playerbase: how many of the 2 million played it for long, played it for real?
And worse: how many play it regularly now?
And of those who play, what do they do exactly? Stand in Lion's or the Mists? Grind in Orr?
We don't have numbers on those, neither the yay or nay sayers do.
The only thing I do know is that the number will be below those 2 million who bought it.
Blizzard always tries to put out overly positive numbers, but nothing shows me that Arenanet would do different on server populations etc.
My biggest disapointment in GW2 has been that after playing GW1 I saw Arenanet turn into a typical money grabbing MMO company, nothing like their manifesto. I'll have to see numbers on server population and such, before believing any claims they make about the state of the game. Just like with Blizzard indeed.
My view, take it for what it's worth of course.
ANet hasn't announced any sales milestones recently, and that could possibly be because they haven't hit the 3 million mark yet. But for all we know, there could still be well over 2 million players playing despite some people leaving. For example, I work retail (not for much longer thankfully) and still sell boxed copies of Guild Wars 2 pretty frequently. It's not like GW2 hit 2 million then just suddenly stopped selling.
That's good.
Those are indeed the numbers I would like to see: the sales after launch, the medium population on servers, that kind of stuff.
I'm one of those who bought it a few weeks after launch, even after hearing bad reports of it from people that played it from the start. I played GW1 and was waiting for this game for years, so I was going to try it come what may.
My leveling experience was rather empty to be honest, once I left the starter map. My view on the game didn't improve from there on.
I did mostly pvp but found that incredibly lacking of variety, 8v8 spvp was the worse pvp design I could imagine, it just rewards mindless zerging.
To find a team as a low ranked new player was very hard. Only to face premades in tpvp. Paid didn't change that one bit, so that sort of did it for pvp.
WvWvW still got ruined by server transfer at that point, not to mention you're rather useless as a leveler still...
At that point I hit the forums, the game sites, and all of that. I wanted to find out if I was the only one so disapointed...
I'm glad others aren't, but I happen to find loads of those who are. And no: I don't consider that a good thing actually, it's a sad thing.
I wanted this game to succeed.
your mind gets blown easily, which is more your problem than mine.
And weak sarcasm doesn't impress me, try harder.
Arenanet in GW1 tried to make money, but different than now, and certainly different than the way other B2P and certainly F2P games did.
Arenanet put out their manifesto claiming it's more about fun than about money, unlike those other MMO's.
People tended to believe that, seeing how they handled it in GW1.
GW2 shows a different Arenanet, different from GW1 and different from even the GW2 manifesto.
Of course they try to make money.
The question is: how far does a company push to do so?
Arenanet is not different from the other MMO companies, reading their manifesto now sort of saddens me.
So congratz on missing the point.
They all try to make money, but that's not what I meant by money-grabbing.
Guys, chill out.
This is not a game vs. game debate. This is not a discussion on your game of choice.
We welcome positive and negative comments. Drop the insults, hostility and blind game bashing.
--Fencers
Anyone who thinks GW2 is dead/dying/unpopular/etc is is either delusional or has the mental capacity of a 2 year old. The full/high servers are simple proof enough of the game not being dead. You still can't make toons/transfer at peak times on ALOT of servers. That speaks volumes in and of itself. And who cares if some people left the game for now? GW2 is the kind of game that you can play for awhile, leave for a few months, and come back later when new content has been released and NOT BE PENALIZED FOR IT. Anet made it that way, and people are taking advantage of it to enjoy other games in the mean time. Doesn't mean GW2 is dead, just means that Anet doesn't force you to feel like you need to keep playing every single day to justify a monthly sub. Hell, I myself didn't even log onto GW2 for almost the past 2 weeks because of Assassin's Creed 3 and Halo 4. And guess what? I'm not going to be any worse off when I go back to playing GW2. That's awesome. Anyone who thinks that's a bad thing really needs to seek psychiatric help immediately.
It seems that a vast majority of the time, the people who bash/troll/hate GW2 are generally the people who never liked the GW series to begin with, are WoW/Rift/other game fanboys, or just wanted GW to be a game that it is simply not meant to be. In all of these cases, I can merely say to you,"Who cares? Fuck off and leave the rest of us be." If you don't like GW2, then stop playing. If you played it for only a month, then you more than got your $60 worth out of it. Move on to the next game and STFU about GW2.
http://www.gamestop.com/browse/pc/ro...?nav=138c-a-cd
Still holding top sales spot for MMORPGs at Gamestop.![]()
In order to understand the hells that plague Ascalon, one must embody it. Embody Hell. Becoming a servant to the flame and wielding it's untouched glory. Being shrouded by ash, brimstone, fire and lava. Only those that understand may defeat. Demons of the flame, elementals from the hells. All with one task. Incinerate. Maybe now you understand why I task myself with this road to incineration. ~JawDane
The MMO genre is slowly starting to die in general. With so many MMO's that have hit the market over the last 5 years or so, I think the market became very saturated. That was why WoW and BC started to pick up so much steam. There was next to nothing else out at that time. And hell, everyone barely even knew what an MMO was. It was new and different. GW 2 isn't my kind of end game, but most of the reviews have been good, it's decent game play and it's free. That's an MMO for you though. Now more than ever people want content now, now, now and when they get it they zip through it at lightning speed and complain there's nothing to do. It takes a lot of work to create content and to stretch content. It's mostly why WoW has daily's and why GW2 is all farming stuff. You have to ask yourself how else can an MMO create end game differently and make it fun long term? It's almost impossible it seems.
http://www.youtube.com/user/kclovesgaming <---- My Youtube Channel.
You are on a forum.
Forums are intended for discussion, in a civilised manner.
Discussion is only possible if all different opinions can be expressed.
You are failing at all of the basic things forums are about.
So instead of telling people to fuck off from your game, you should consider to fuck off from the forums instead.If that is how you think such problems should be handled... (I don't, for the record).
You're insutling people who disagree with your view, you're biased about their motives, you're telling them to fuck off because they happen to be critical.
There are a few arguments in your post, too bad you are throwing up all over them so people won't go anywhere near them.
Last edited by Kimbald; 2012-11-10 at 08:34 PM.
Game simply has a 200-300 life span and then you seen it all. After that you can grind out certain things but if you dont like grinding then you have nothing to do.
PvP is way too zergy. Making rated teams requires too much effort, then team disbands after 1st tournament and you have to start all over again. Now I play smite and I'm pretty happy with it. Single rated queues simple enjoyable game.
Guess I just dont like MMOs anymore.