WoW isn't dying. 8.3m = early BC subs.W/L/Death count: Wolf: 0/1/1 | Mafia: 0/4/4 | TPR: 0/2/2SK: 0/1/1 | VT: 1.5/1.5/3 | Cult: 0/0/1LFR has made raids economically viable again. No LFR, no raids!Hence, Normal raiders should be thanking LFR players, not belittling them.
I know this question is more suited for the rogue forums but is that the case for sub because of mastery effecting snd?
Also, rogues do still need some help in the mobility department. Either removing bos and making that effect baseline for sprint or giving shadowstep baseline sounds about right. I also think evasion and vanish could do with cd reductions.
Originally Posted by High Overlord Saurfang
i7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
WoW isn't dying. 8.3m = early BC subs.W/L/Death count: Wolf: 0/1/1 | Mafia: 0/4/4 | TPR: 0/2/2SK: 0/1/1 | VT: 1.5/1.5/3 | Cult: 0/0/1LFR has made raids economically viable again. No LFR, no raids!Hence, Normal raiders should be thanking LFR players, not belittling them.
It may not make much of a difference if the fight lasts a minute or five, but it does make a huge difference if it lasts a minute or ten seconds. The only time you're doing real damage is during dance, where you eviscerate several times in a very short timeframe. If every second or third attack was an eviscerate in a standart bossfight the value of mastery would skyrocket.
WoW isn't dying. 8.3m = early BC subs.W/L/Death count: Wolf: 0/1/1 | Mafia: 0/4/4 | TPR: 0/2/2SK: 0/1/1 | VT: 1.5/1.5/3 | Cult: 0/0/1LFR has made raids economically viable again. No LFR, no raids!Hence, Normal raiders should be thanking LFR players, not belittling them.
Rogues are only good at the moment at there controlled burst and being able to lock down a team for a short amount of time and get off a couple of Eviscerates that's why most top sub rogues are stacking mastery for higher finishers. Also rogues are not meant for long games, they have very long cooldowns and they are suffering now because of no prep. So they are meant for short games at the moment.
<Muegetsen> Merc Glad Warrior/Glad Rogue Give Away At 100 Followers! <3 Twitch.Tv/Muegetsen
Controlled burst? We're not designed for that any more. See the Warriors and Hunters and Mages of this season.
Locking down? 8s Kidney (or 5s Cheap into 4s Kidney).
Not meant for long games? Paralytic Poison for even more control takes a little while to stack.
And I run Prep, because as soon as things turn nasty I don't want to wait on a 3m cooldown before I get my escape tools again.
Maybe I am just "noob". But in a season where only three classes can have short encounters (and we're not one of them), I don't think there is much difference between stat priorities for PvP and PvE (except Resil/PvP Power) for us.
Wait till we can blow things up/stunlock things again.
WoW isn't dying. 8.3m = early BC subs.W/L/Death count: Wolf: 0/1/1 | Mafia: 0/4/4 | TPR: 0/2/2SK: 0/1/1 | VT: 1.5/1.5/3 | Cult: 0/0/1LFR has made raids economically viable again. No LFR, no raids!Hence, Normal raiders should be thanking LFR players, not belittling them.
Look, even though there is a fight for an extended period of time, only the damage done in a very short timewindow really matters. The other damage is easly outhealed by a healer without cost. Doing more damage over a long period of time is absolutely useless and only burst damage can really put pressure on. At least with our class.
The reason haste is not good in PvP is simply because.. what is the use of a slightly increased energy regen against an eviscerate that does 30% more damage?
Haste is bad because it's good over a long amount of time.
I agree 100%. If the silence on these "interrupts" are truly needed then take that silence throw it into a new skill button to press that shares the cd of the interrupt. I don't see what would be wrong with just doing that, interrupts can be interrupts again and the classes that have the silence can still silence. They would just have to choose which one they want to use for that moment.
I, too, favor haste over crit in arenas as a Muta Rogue. Why? Because crit gives ZERO utility. I hit for more damage! yeah! This is very important if you are running with a healer who handles the cc/extra dps (read Druid/Pally). However, if you run double dps (my partner is a Frost Mage), we are better suited to providing control and the occasional burst. As such, haste gives me more combo points (more stuns, more recuperates, etc) and also lets me spam Shuriken Toss when needed (once again, control through poison procs and Deadly Throw). Basically, the way I see it, rogues are NOT there to kill things unless surrounded by weak dps with strong cc (healers). Instead, we are there to set up openings (Shroud of Concealment, sap, double Cheap shot with Subterfuge and sprint) and then to peel strong dps and interupt healers. Most rogues seem to pop Shadowblades and Vendetta right off the bat, which can work if your opponents are noobs/undergeared. However, typically, you will want to save those cds, focus on getting your buffs up (SnD, Rupture), and then blow those cds once your opponent has used most of theirs. Typically, my Frost Mage partner does more damage than me. However, that is because I let him free cast by peeling like crazy. I also get the killing blow on the first guy to die, as I have conserved my cds while they wasted theirs. Imo, rogue is fun and effective if you play smart.
On topic: Obviously haste is still second to mastery and any Muta rogue who uses Wound poison against anything other than healer/off-healer (and maybe not even then) is crazy.
WoW isn't dying. 8.3m = early BC subs.W/L/Death count: Wolf: 0/1/1 | Mafia: 0/4/4 | TPR: 0/2/2SK: 0/1/1 | VT: 1.5/1.5/3 | Cult: 0/0/1LFR has made raids economically viable again. No LFR, no raids!Hence, Normal raiders should be thanking LFR players, not belittling them.