Also, rogues do still need some help in the mobility department. Either removing bos and making that effect baseline for sprint or giving shadowstep baseline sounds about right. I also think evasion and vanish could do with cd reductions.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
<Muegetsen> Merc Glad Warrior/Glad Rogue Give Away At 100 Followers! <3 Twitch.Tv/Muegetsen
Locking down? 8s Kidney (or 5s Cheap into 4s Kidney).
Not meant for long games? Paralytic Poison for even more control takes a little while to stack.
And I run Prep, because as soon as things turn nasty I don't want to wait on a 3m cooldown before I get my escape tools again.
Maybe I am just "noob". But in a season where only three classes can have short encounters (and we're not one of them), I don't think there is much difference between stat priorities for PvP and PvE (except Resil/PvP Power) for us.
Wait till we can blow things up/stunlock things again.
The reason haste is not good in PvP is simply because.. what is the use of a slightly increased energy regen against an eviscerate that does 30% more damage?
Haste is bad because it's good over a long amount of time.
I, too, favor haste over crit in arenas as a Muta Rogue. Why? Because crit gives ZERO utility. I hit for more damage! yeah! This is very important if you are running with a healer who handles the cc/extra dps (read Druid/Pally). However, if you run double dps (my partner is a Frost Mage), we are better suited to providing control and the occasional burst. As such, haste gives me more combo points (more stuns, more recuperates, etc) and also lets me spam Shuriken Toss when needed (once again, control through poison procs and Deadly Throw). Basically, the way I see it, rogues are NOT there to kill things unless surrounded by weak dps with strong cc (healers). Instead, we are there to set up openings (Shroud of Concealment, sap, double Cheap shot with Subterfuge and sprint) and then to peel strong dps and interupt healers. Most rogues seem to pop Shadowblades and Vendetta right off the bat, which can work if your opponents are noobs/undergeared. However, typically, you will want to save those cds, focus on getting your buffs up (SnD, Rupture), and then blow those cds once your opponent has used most of theirs. Typically, my Frost Mage partner does more damage than me. However, that is because I let him free cast by peeling like crazy. I also get the killing blow on the first guy to die, as I have conserved my cds while they wasted theirs. Imo, rogue is fun and effective if you play smart.
On topic: Obviously haste is still second to mastery and any Muta rogue who uses Wound poison against anything other than healer/off-healer (and maybe not even then) is crazy.