My biggest trouble in affliction is to know when to refresh a dot in a tricky part of a boss fight. This will ease the task by a lot!
Gonna check it asap.
This addon is amazing, I wish fortex worked something like this into their addon.
I do have a Question about this addon (well I guess about refreshing in general). At what point of difference between higher current target dot power (that is if i refresh my dots they would have lower power then they have now) is it advisable to refresh dots early anyways to get the maximium Pandemic to put off using a GCD until later? Or do you wait to refresh your dots until just before expire when the newly refreshed dots would have lower power?
Must have addon..
I wish we could have a Haunt Tracker (so i don't need to use another timer again)
Amazing addon! You deserve a medal!
Awesome mod as said before however there is one thing that must be a bug.
Probably caused by interference of other mods, but here goes.
Whenever you put it up dots, after about 5 seconds, when they are still ticking the view on affdots just goes blank as if there are no dots on the target.
This makes the mod obviously unworkable.
Anyone else encountered this behaviour?
Last edited by Angyarr45; 2012-11-11 at 07:06 PM. Reason: typo
Allright, ill post here if i find the conflicting mod for future reference
Anyway some strange behaviour. I turned off debuff filter which I was using and will be using for haunt filtering. Relog and turn it back on and suddenly it works.
Maybe they are calling the same API's. Anyway it works now, will monitor this.
Just reposting this from the affliction thread in case it was missed:
Also, while using the AffDots it made me rethink about how I've been using Haunt. I used to cast it during Int procs but really the best time to cast Haunt (I think, correct me if I'm wrong) is during supercharged DoTs, which might not necessarily be during a proc but after it has faded. Do you think it's plausible to consider a feature that determines the most optimal times to cast Haunt depending on Soul Shard count, DoT power, etc?
Thanks again for your work on this add-on, it's been pretty fun to use so far!
Last edited by Tomed; 2012-11-11 at 10:36 PM.
Well, people want Haunt, so I'll try to add optional Haunt display. Coloring background at 4 shards is pretty obvious, but dot power is tricky, need to think about that.
its amazing for performance.
if i would want any improvement, it would be threshold for when a dot is considered yellow. maybe yellowish-green if power is just slightly under current.
but best invention since first dotimer
I gave it a try, and it works like a charm. It does just what it says it does, quite effectively. Colors may not be intuitive at first glance (always think red being alert meaning "refresh now") but I'll probably get used to it.