Originally Posted by
Zumzar
I might be a fucking retard and have no clue what a "single-roll" system is, but correct me if I'm wrong. Exp/hit affect the amount of attacks you effectively HIT the target with. If crit % stays the same, more hits will inevitable result in more crits over a 5 minute fight, no?
---------- Post added 2012-11-11 at 11:07 AM ----------
In 10-man raids these days Chuupag, survivability and mitigation is not all that matters. A tank should be able to pull out some decent numbers, for progress raids to be able to make enrage timers. I'd definitely like to see logs of a Monk ignoring 7.5 % hit/exp in a top end PvE guild.
Furthermore, it seems like your post is looking at Brewmasters like their only job is to stay alive. This is the real misconception of the post in my honest opinion. Tanks are not like that anymore. I don't know if you realize how much affect hit/exp have on your HPS (through Guards on raid)? Well, I can tell you it's HUGE! And at the end of the day, tank deaths are definitely not the most common reason for wipes these days. So, to narrow it down, you have two options:
1. More survivability for you personally, but low DPS and HPS.
2. Lower survivability for you personally, but much higher DPS and HPS.
It might just be me, but in 10-man raiding, I'd go for option 2. It might be different in 25m.
And please remember we're talking soft cap here - not hard cap. I am definitely convinced, after much testing, that Haste > Exp, past 7.5 %, though I will be trying to get the exp hard cap at higher ilvls, so I can push my DPS/HPS even more.
Looking forward to your reply.
/Zumzar