no rogues because they were going for world first, the end
no rogues because they were going for world first, the end
Rogue would bring something if all the heals were single target, that's not the case
---------- Post added 2012-11-12 at 09:47 AM ----------
They were just stealthed.....
So? no rule says every class must be taken, maybe their best players just dont pay rogues....
No game will ever kill wow. Though Blizard themselves are making a pretty damm good attempt lately.
THE FIRST RULE OF BRAWLERS GUILD IS YOU DO NOT GET INVITED TO BRAWLERS GUILD.
The main point here is not to get too carried away. Top Guilds always class stack if it helps them get the quick kill. In some fights Rogues are amazing (e.g. Zonozz, Blackhorn, Spine) and in some fights other classes have better utility. The fact there were no Rogues does not take away from Rogues excellent utility and good damage.
Only raid utility a rogue bring (aside from maybe a huge snare on Courages on WoE and if you want to rogue-tank Garalon) is his own survability. And that's not called a raid utility, because as I said I believe in 25min you'll be healed through anyway (it just is good because you can't be one-shotted, or you put yourself down in the "ho shit I need to heal him before he dies!"-list of your healers.
I would take a Rallying Cry/Raid-feint (like 20% ?) for rogues anytime instead of Feint in 25m raids.
You just can't take rogue's survival ability as a great utility as Blizz would have to balance bosses around rogues which they obviously don't do. If you can down a boss without taking a rogue who has good survival stuff but and medicore damage compared to someone who brings raidwide dps cd's and does medicore damage then whom would you chose?
Alright, the kill video is out, along with multiple kills by other guilds, so here's why we didn't have Rogues:
-Sonic Blade will just kill you. With the adds stacked up at all, it will one-shot you
-Fixates will turn and instakill you. Yes, we have fixate timers/etc, but it's incredibly inefficient to be in melee for 8 seconds, out for 4 while new fixates go out, then head back in
-ALL MELEE are terrible for the strat we used, not just Rogues
-We had 2 melee, a Warrior, whose RallyingCry/DemoBanner/SkullBanner were very useful, and a Ret Paladin for extra BoPs. Rogues just didn't offer much to the rest of the raid
As someone said earlier, there are fights where some classes just aren't as useful as others, and this was one of them, it happens. It didn't diminish how happy I was when we got the kill, because we play the game for the guild's successes, not our own. This is a great instance for rogues yet again, mostly because of Feint and cleave. Once a little more gear comes in, and Rogues are able to live through Sonic Blade on the regular, this will change as well, as we are great for that fight for every phase but the add phase (Again, that's using our strategy, haven't seen the other kill vids yet). So no, the sky is not falling for us in PvE, it was just one fight where all melee were useless for the most part the way we did the fight. Rogues are fine
And that settles that. Thanks Ahdehl.
I don't want to be essential for every fight, but I'd like to think I could contribute in a unique way. As it stands, we can be easily replaced by another melee who can do our job (melee dps) and bring things like RallyingCry/DemoBanner/SkullBanner, BoP, Heart of the Wild, etc to the raid.
This situation by no means breaks or makes us unplayable, but it is rather off-putting.
DKs, Windwalker Monks and Enh Shamans also weren't viable. It's one fight, with strict mechanics. Like I said, don't read too much into it. Method had Rogues in for their kill, since their strat allowed it. Ours depended on ranged dps.
I was a little upset that melee are getting benched again, but after visiting wowprogress, I found this:
On their first Empress kill:
Method went with 5 melee (2 rogue, 2 dk, 1 warrior)
vodka 8 melee (2 rogue, 3 dk, 2 pala, 1 warrior)
Wraith 7 melee (3 enhancement (!), 2 dk, 1 monk, 1 warrior)
Apex 7 melee (3 rogue, 2 dk, 1 feral, 1 warrior)
What I fail to understand is: how does Blood Legion not bringing a rogue to their world-first kill affect anyone else?
Is your raid spot now in jeopardy, because Blood Legion didn't use a rogue in their kill? Does your raid leader copy Blood Legion's strats perfectly, and bench classes accordingly? If not, then it is a pointless discussion. Some of you guys are acting like the fight can't be done with a rogue, when several other guilds have proven otherwise.
There's no reason to make a mountain out of a molehill. It's not like BL is going to sit their rogues for every Heroic Empress kill from here on out. When your pushing for world-firsts, sometimes you have to min/max and get a little unorthodox in your raid setup. We've seen this many times in the past.
Blizzard does not need to balance a class around one guild's world-first kill.
There aren't exactly many 6/6 hof 25man guilds yet and everyone else who did not clear the instance yet is going to get some inspiration out of the strategies those guilds used.
If people want to use a world first kill to vent about class imbalances, that's their choice. I can't take it seriously though.
My thought are that 4 mob fights don't work well with rogues - we either need 2 mobs (combat) or 6+ (assassination). Doubt there's much more to it than that.
What Blood Legion uses in their extreme min/maxing sessions during 14h/day progress raiding might be interesting from a spectator's point of view, but it doesn't affect my personal performance - nor my guild position. That part I'm responsible for.
Without doing the research, can someone tell me that the difference in strategy was between BL and Method i.e. where one allows melee and the other doesnt, please?