Ok, so I play Diablo 3 and patch 1.05 introduced a fantastic new quest mechanic in that game.
Monster Play (MP).
It goes like this: the player chooses the difficulty of the mobs from 0 to 10 and has to search for keys that makes him a machine to search for Elite mobs to create an awesome Ring with random stats ...
The bigger the MP, the more chance of getting a key drop : MP1=10%, MP3=30% etc...
Once you get all keys you need to slay 3 different kinds of bosses that drop organs to create the Ring. Also same mechanic: MP defines the chance of the organs drop.
Why including this mechanic in WoW?
- Challenging solo play that can be changed in ... 11 different mob difficulties.
- Excellent long term investment for solo players.
- random Rings means several hunts needed before creating the "one and only Ring"
- extra choice of playing options for the solo player.
IMPORTANT: phasing could be used to change the mob difficulty options MP1-10
My motivation: add MUCH needed challenge to solo play in WoW.