On Wind Lord, he takes 33% more damage for each add pack that has died. by the last part of the fight, you should be full-on fistweaving while preparing TBT'd RMs for Uplift spam during Rain of Blades.
Not according to my tests,
Smacked on target dummy naked while monitoring overhealing.
45 ticks of soothing mist interrupted ASAP.
45 ticks uninterrupted
81 ticks interrupted about half way
2 min 09 seconds
@62 % mana
81 ticks uninterrupted
2 min 09 seconds
@71 % mana
(9 casts = 81 tick. If you consider twice as many initialed SM casts, that is an additional 9 casts at 3k mana each. 9 *3k = 27k. 27k/300k = 9% more mana consumed, which is what you see above.)
So yah, my guess is you are paying 3k mana upfront for that next SM tick.
Anyone else confirm/deny this?
Last edited by Obamatheone; 2012-11-12 at 09:47 AM.
I guess it is the wrong class for me. I do like how monk healing dont really have any downtime CDwise as you say, but as i mentioned in my post, it just dosnt feel like we got any other healing spell (Other than the spells supported by Soothing Mist but that just feels waisted to cast if you dont use Soothing Mist) to cast as a quick main heal if someone other then the tank takes dmg, which is why i complain about Soothing Mist seems to be a very stricted main spell to pop here and there whenever theres no heavy AoE dmg going on and only 1 or 2 are taking dmg
My main is a Resto Shaman and when im healing i feel that i have a lot of free time where i not always have to stick to the tank because of Earth Shield and Riptide
My point is, i miss some monk healing spell that dosnt require Soothing Mist to be on the target and can leave the target alone for a little while, while i do other things in the raid / dungeon
Last edited by Dude From Denmark; 2012-11-12 at 10:26 AM.
Surging Mist dosnt feel like a "Oh shit!" heal to me, specially because i rather want to cast it while Soothing Mist is on to use its full potential, which requires you to quickly switch Soothing Mist to your target and then cast Surging Mist
I guess i should try to move away from the whole "Soothing Mist is needed" thing, in order to enjoy it more i dont know
We don't exactly have an equivalent but I honestly like that. I think we're quite active healers and we don't rely on those things as much as our own reflexes. However, I do use enveloping mist for this function to a lesser extent, in conjunction with renewing (which helps you the other injured party members too). Have you tried that? I put renewing on the tank, expel harm and soothing for one extra chi.....this gives me three to use enveloping mists. This gives the tank a buffer. The hot is quite powerful even without soothing being channeled. You can then top others off.
Mixing chi wave in may also make it easier. Chi wave is perfect for light damage and topping off in 5-mans during non-heavy aoe damage.
Don't be afraid to use enveloping mists. It is not just an emergency/heavy damage heal.
You also said you find them spells wasted if you don't use soothing. I like it conceptually, it's like adding stuff to this stream of healing. It is really a perk though. Not that you should ever not do it....but it's a small price to pay for instant spells. You play a resto shaman? You use Riptide before a Greater Healing Wave then, for the exact same function. Except instead of a reduced cast time, it's instant and a hot (which means you can leave the tank alone a little). Optimally you'll want to use soothing while enveloping is going on but it's not a big issue in 5mans.
I think we're a little opposite to the other healers when it comes to this. While things like beacon, earth shield etc. allow you to give the tank a buffer while you top off dps, monks can leave the dps alone with renewing (and chi wave if you take it). Renewing means we give a buffer to everyone, while our tank healing is a bit more active.
If using enveloping and chi wave doesn't help, this just may not be your style. I love playing monk because it has little 'set it and forget it' type of mechanics outside of renewing (which has its own timing nuances to make up for it, in raids at least).
SCK*2/chi burst outperforms any version of uplift until uplift hits 10+ targets. This is true in 10s and 25s.
Even on fights where you get bonus damage on a boss, if its raid wide damage SCK*2/AoE heal is your biggest hps possible. And at no time will fist weaving outheal using chi burst or uplift ASSUMING it is raidwide damage. For spot healing it is acceptable. I consider fistweaving to be generating chi with jab. Using anything other than just keeping up serpents zeal is a massive healing loss
In dungeons I fistweave and spam SCK on trash and just generally dps my hps is through the roof comparing to what dungeons require and I do 40k+ hps while doing 30k dps. In dungeons fistweaving is optimal to make runs faster while higher output isn't needed. In raids, it's completely different.
how can people argue about what is or is not boring? 'boring' the most subjective emotional response humans have.
de gustibus non disputandem est (look it up)
Soothing mist is nice and theres a few tricks.
Hard casting surging mist takes 1.5 sec doing it with soothing mist it still lands in 1.5 sec but increased cost and healing due to the 2 soothing mist ticks. Theres no need to do soothing mist if surging will already top ur target, you hardcast it. If target is low the extra soothing ticks wont hurt.
Soothing mist ticks once when you cast it and once after your global cooldown ends if you recast it you will get double ticks. One from the new soothing mist and one for the one you were channeling effectively making it 2x stronger if you repeat the process.
The thing is fistweaving pulls ahead on some fight but regular healing will pull ahead on fights requiring melee movement or downtime. On a patchwork fight doing a bit of both would be optimal until a tank dies and you eat hate strikes lol. 5 mans are trivial normal and heroic and quite doable in both ways just play to have fun imo.
I often fistweave a dungeon normal heal the next. Depends if we are fighting hot babes or ugly aboms sometimes
btw it's call fistweaving not fistexclusive-ing
You punch when, and only when, it's appropriate to punch. A little fist here a little mist there. you weave them together. you alternate.
Currently playing Final Fantasy XIV. All melee classes overlap far too much mechanically but are thematically interesting.
My opinions: 5.0 was the golden age of content, the ability prune barely did anything, and 6.2 is actually an enjoyable timesink.