So, was reviewing some logs this evening, and noticing some incredibly strange numbers on uptime, specifically for windsong, in comparion from myself and a fellow guildie shadow priest.
My logs/sims are showing I should be seeing approximately 16.91% uptime on all 3 windsong enchants over the course of a fight, which, my logs are fairly consistent with. (19.9, 17.5, 13.6) on the log in question for myself. However the other shadow priest, I'm seeing his logs for that fight and he had a whopping 36.0, 30.3, 28.4 across the exact same fight.
He was lower for uptimes and ticks across the board aside from mind flay (it's pretty dang close though between the two of us) Please keep in mind this was last week and our gearing has changed since then.
At the time of the logs I was in about 478, he was 476. Sims put us at about 68.5k for myself and 70.6k for him in the gear we were using at the time (I ran them after the fight to see how accurate it was). I was using a 463 haste/crit staff at the time which seemed to account for the lower sim in my gear.
Me: http://us.battle.net/wow/en/characte...estar/advanced (havn't pulled a meta for my helm yet)
The log in question. http://www.worldoflogs.com/reports/f...=13900&e=14380
So basically, ya what's going on with Windsong? Is there something I'm missing in uptimes/casts? Or did he just get incredibly lucky beyond belief.
Found another log with basically the same results
Me at 19.9, 10.8, 10.3 him at 41.4 36.6 and 17.0
---------- Post added 2012-11-10 at 06:45 AM ----------
Only thing I can think of at this point, was the fact he was running Divine Star on both of those fights, if it indeed does proc off healing at the same rate as Blizzard's post mentioned, this could literally mean in a 25man fight (as above) losing out on a bit of damage by choosing divine star (which hits Everything in its path) over Halo (which only hits 6?) will actually be benficial as it will increase your uptime by that much. I"ll have to try it out in lfr later on to test it.