Originally Posted by
Incineration
I really, really, really, REALLY, wish they'd introduce some kind of Mass-Rupture/Venomous Wounds finisher to support Assassinations current AOE-rotation(Or maybe just have Crimson Tempest proc Venomous Wounds as well). Manually applying Rupture is a massive pain in the ass, just too slow and ineffective, with massive ramp-up, and very little benefit. Never mind the fact that you'll never/very rarely get some actual use out of the "Energy return on death" aspect of Venomous Wounds in most raid situations, due to the massive ramp-up and energy required to perform a 5-point Rupture on a new target that will likely die in seconds anyway...
Look at Feral Druids, we're closely related to them in mechanics, seeing as we both utilize the same resource system(combo points and energy) so don't start any "apples and oranges"-crap, we're essentially the same class with a different take on damage distribution:
- Their Fan of Knives (Swipe) is an instant cast, like our FOK, but it costs no energy.
- The one drawback of Swipe is that it requires an active bleed on its target to do its full damage...
BUT HEY!
- Enter Thrash; a 50 energy AOE attack, causing all targets hit to bleed for 15 seconds! No cooldown.
They have an on-demand "AOE-Rupture" that allows them to use the full strength of their "FOK" for an endless amount of time. Which begs the question, why do we not...? Why can we not have an ability that makes Venomous Wound application trivial for AOE-scenarios? Why does FOK cost energy in the first place?
I seem to recall Elemental Shaman's had a similar system; They had to manually apply Fire Nova to several targets for an extended amount of time, which was highly ineffective, and ultimately got scrapped for the insanely overpowered Chain Lightning they now bolster.
Rogue AOE'ing deserves a second look, I'd say.