Last edited by Leonard McCoy; 2012-11-13 at 01:04 PM.
While the new loot system can seem worse sometimes, in a lot of ways it is better.
For example, You don't roll agains't other people for loot. Which means if something like a weapon drops off a boss everyone that can use that weapon will have a chance at winning it.
It's all Rng.
My alt shaman hasn't got a piece of loot in 3 weeks from mogushan and it is stuck at ilvl 469 so I can't do HoF, pretty depressing. I just finished all the dailies on my main not too long ago guess I'll have to start doing them on my shaman now to use the valor points I have piling up.
I've killed 4 bosses in LFR, used 4 bonus rolls and got 3 pieces of loot. 3/8 sounds like the RNG gods are in my favour. Ultimately though I'm in favour of anything that'll avoid loot drama, so the new system gets a thumbs up from me.
no way, it's FAR less painful.
People seem to be laboring under some kind of false memory that LFR before was some kinda of giant loot pinata, where every boss gave loot to every member and everyone left happy, they all seem to have forgotten how there was about 4 items dropped per boss, so 21 people at least would get buttfuck nothing. I'd farmed LFR for basically the whole time it was up, trying to get the Souldrinker from DW.... I got it about 2 weeks before MoP went live, because it either didn't drop, or when it did, I didn't win, because I was not only competing against the tank, but also any Str Dps in the run, which meant every Arms Warrior, DK, Ret pally would ALL roll on the sword.
Compared to that the new system is a freakin godsend. Sure, I might not win anything, but if I don't at least I get a small amount of gold and when something I want DOES drop there is 0 chance of it getting ninja'd 0 chance of some guy just rolling on it so that he can trade it to his mate, or trade it with someone who won something earlier that he actually wants. If the numbers come up my way I WILL get that item, which is basically the same system as before, except the numbers are far more in my favour than in Cata as the loot is only dependant on me, no one else in my run has any chance of lowering or increasing my chance of getting the item I'm after.
TBH I love the new system, after 25 runs of Scholo seeing Searing Words drop TWICE, only to lose it to retarded warriors both times, I can't fucking wait for them to bring the LFR system to dungeons as well.
Check out the blog I write for LEGENDARY Indie Label Flicknife Records:
Blog eleven is live! This one is excting, featuring mentions of new bands, new labels and a team up with some ex Chelsea Footballers!
i have gotten 3 pieces from LFR. a trinket and a pair of legs x2 and had to vendor the second 1.
my mage got from sha tier legs :O while my main only got gold.
First, I got 7 pieces of loot in one evening by doing MSV and the first part of HoF without coins last week.
Maybe rolling makes you feel better but your chances don't magically increase when you get to roll. The new system is much better but people who have unlucky streaks of no drops have to blame it on something. Seriously, the only people I see complaining about this are the people who didn't get (a lot of) loot.
Maybe next reset you get 7 pieces of loot. I only got 1 item the three weeks before that. Random = random, live with it.
The coins need reworking. I've had more gear on my alts than my main, and I use coins on my main. I think the effort that goes into getting the coins needs to be rewarded, maybe have the bonus roll have an increased chance to be better.
But you just can't beat legendary items dropping in LFR, I think that is great and makes it worth the time.
Been running LFR since it came out every week and I have received 6 pieces and 8 sigils from MSV. Got 2 items from DS LFR so yea, it is pretty clear which one is the winner.
I like the new system.
Every time I ran LFR in DS, every single solitary time, I ran into one or more of the following douchebuckets:
-Needing for enchanting shards
-Needing just for lols and spamming stupid troll memes if anyone complains
-Self-appointed "loot masters" needing so they can give gear to whoever "deserves it" (usually nobody/themselves/someone who just happens to be from the same server)
-People needing for each other so only their little group ever gets any loot
-Needing for vendor
-Needing to trade in case someone else wins the item they actually want
-Needing because the button lit up and "everybody needs on everything, that's just the way it is"
Don't like the new system? Blame the people on that list. They're the reason for the new system and the reason most of us think the new system is just fine.
This is just another rant unless you did perfect math on your chances to get loot in LFR.
---------- Post added 2012-11-13 at 02:42 PM ----------
It just feels less exciting because you don't get the options anymore (need, greed and disenchant) and your no longer sitting there in anticipation of the rolls to begin.
However, how many times did you see someone roll need for an item they already had the normal/heroic version or people in a guild that rolled need so they can pass it to their guildmate? The new system is far better but it doesn't have the same excitement attached to it, which is what I believe is the real issue, however I'll take this system over the last for sure. Maybe they should advertise who got what again so that people can at least see that other people are winning (much like casinos make you think lots of people are winning by making a lot of noise).
Adding to that, LFR is not mean't to be a weekly character progression with 100% guarantee of anything other then a big ass headache, I hope these dumbass threads are coming to an end shortly.
The bolded section.., a ton of times, add to that the amount of times people would just need to shard / vendor simply because it was another source of income.
Last edited by Banzhe; 2012-11-13 at 01:45 PM.
i personally recieved much more loot. if they spice up the gold chest a bit it would be perfect.
If the probability of getting loot is 15%, the probability of nobody getting anything is less than 2%.
MSV twice on 3 chars: 36
Sha twice on 3 chars: 6
3 bonus rolls twice on 3 chars: 18
HoF once on 3 chars: 8 (I gave up on killing Garalon on one of them)
That's 68 chances at loot. I've won one ring for my DK, out of all those rolls. My warlock and my monk? Still in the same gear they started with.
On my main, however, I keep winning things... too bad I don't need any of the loot I win on it, since it's in better gear for the slots where I do win something...
Speaking of 68 chances at loot. A 25m boss drops 6 items, or 0,24 items per member - ie. an average of an item every 4 kills for every person, over a long enough period of time (ignoring imbalances in how much gear is available for any given spec and such). At 68 rolls, I should've won 16+ items if the current system gave the same amount of loot as the old system did. And that's generously assuming that everyone in the raid I was in always rolled on every item they could roll on, which was far from what happened - in spite of what trolls say/do, a lot of people didn't roll need on items they didn't need just to be assholes, which means that the chance of winning something in the old system was higher than a 24% chance per boss on average.
I played for like a month and a half in Cataclysm, with LFR around, and in that time all of my characters managed to kit themselves up in 2-5 tier pieces, weapons (they all had DW weapons; heck, my mage had both of them because people kept passing on them), trinkets (one guy won a trinket over me on my warlock, then changed his mind and traded it to me), rings, etc. The only item I wanted that I never really saw was the healer trinket from the start of the instance.
With the old system, loot was distributed intelligently among the raid members by the process of people passing on item they didn't need (or, in some cases, needing on items they didn't need then trading them for items they did need; which *still* results in a more even loot distribution, since in the current system, if two people win something they don't need but the other person needs, both of them are screwed instead of satisfied).
And let's not forget that the old system provided the option of overgeared people signing up to LFR to carry friends, needing on gear for them and trading it to them if they won. The only difference between that and what's happening now is that if the overgeared guy wins an item, he can't trade it to his friend. He's still effectively needing on everything that drops, because the system assumes that he is and incorporates that into everybody else's chance to win items.
With the current system, loot is distributed randomly, unintelligently by definition, among a bunch of people who may or may not want or need the item they win, and who are unable to give the items they don't need to people who do need them (they way they could, and did, in the old system).
The old system was kind of ass, but the current system is terrible. Its only upside, if you can call it that, is that it removes all power from the hands of the players, including the power to be an asshole if you choose to be so... the problem with that is that it, while removing that power for you to choose to be an asshole, forces you to be an asshole; you have no choice not to be one. I don't understand how anyone could think this is better. Being a powerless asshole is better than having the ability to choose wether you want to be an ass or not? How is that better?
If you don't get to choose not to be an asshole, then not being one doesn't count as not being one... it's not a part of your behaviour, it's just the default. Of course, it makes you an asshole instead of not an asshole, so even if it worked perfectly it'd still be a pretty shitty system, but in its current incernation it's like... why would anyone want this?
Why is somebody maybe rolling need on an item they don't need a bad thing, but everyone being forced to always roll need on everything they don't need is a good thing? I don't get it.
"Why make trillions when we could make... billions??"
I don't really know.
It was very frustrating and irritating in the past to have players who performed horribly, already had better higher ilvl gear on, or simply didn't need an item roll need on it and win it anyways over someone more deserving. However with that system I did meet people who sometimes traded loot after if they won it and didn't really need it. That was how my paladin got her fourth piece of tier, my shaman got her healing shoulders, my druid got her healing trinket, etc.
Sure it's also super frustrating to check your bags after each boss now and only see a bag of gold there what seems like 99% of the time but in the end I don't think we're winning gear any less than we were against other players.
I've done LFR a total of three weeks now, first week I won one piece, second week I won three pieces on extra rolls, third week I won one piece. It all seems to average out.
Maybe I'm just lucky, but I've had fairly good luck with the new LFR system. I think I've only gotten one, maybe two peices of loot from actual boss kills (I've only done MSV about 3 times now, and HoF once), but I've gotten 3 pieces from my bonus rolls. It seems that the chance of winning a bonus is higher than a regular role to me.
In general, I prefer this system over the old one. While I got extremely lucky with my mage and won 4/5 of my tier on my first run, my Priest had horrible luck; I think I only got 2 or 3 pieces of loot over the course of a couple months thanks to raid compositions and poor rolls. At least this time with the individual loot, the raid composition factor (and trolls/greedy players) is removed.
Last edited by Failmuffins; 2012-11-13 at 02:13 PM.