This dungeon is being made for specific set of individuals. If you casually play you can do each of those maps in rotation no problem. But if your looking for a more difficult challenge your going to need help, and thats what the gear is for. The infusions wont help you in other instances and wont be obtainable in other dungeons. Just the mystic forge and this dungeon. The gear itself will help you in other dungeons but you dont need that gear to do them as ppl have completed them in lesser gear since day 1. This Ascended gear is just for this dungeon. No more dungeons like it should ever be made since all you have to do is add more maps to the rotation.
This is why they called it a new PvE mode. Because to me it seems like a totally separate PvE experience.
"We don't need mandatory gear treadmills."
---------- Post added 2012-11-13 at 05:09 PM ----------
---------- Post added 2012-11-13 at 11:13 AM ----------
Oh wait... i don't, huh imagine that... there's no gear treadmill afterall!!
This is the same logic which - had someone other than ArenaNet presented it a week ago - you would have rejected as being "Not for this game". If you're going to rationalize it as being fine because it's still technically "not mandatory" then you might as well just support a full blown raiding system while you're at it.Oh this is causing a mandatory gear treadmill? Please tell me how i need to get Ascension gear in order to do any of the current content or do the 9 new mini dungeons in the fractals of the mists?
Oh wait... i don't, huh imagine that... there's no gear treadmill afterall!!
My comment (that you quoted) is still fact, i do not NEED to be on a gear treadmill to do a single sliver of content in the game, therefore there is no mandatory gear grind, which means Anet hasn't broken a single one of their main reasons behind making the game.
GOOD DAY SIR!!
This is more of that faith stuff right?Again Fencers the content is easily doable.
It is purely speculation on your part here. Purely.
I am talking about 100% objective facts outlined in black/white terms by developers themselves.
- Anet will add gear progression to the Guild Wars franchise.
- Anet plan on continued gear progression in the Guild Wars franchise.
- There WILL be content gated by the Agony mechanic it is explained in not uncertain terms by the developers.
- Additional content will be released in which Agony is a mechanic, thus creating a bimodal endgame.
There is not one thing I listed that is not expressly stated by Arena.net on the blog.
+1, +0.01, +1000 stat increases are not at all relevant to this discussion.
Anet will be adding gear progression to the Guild Wars franchise as a point of fact. This stuff about greens and blues-- that is all in your imagination currently.
Now switch to GW2. When this dungeon gets released i can go on my Ele who has 3 exotic pieces and the rest are greens, grab 4 players from LA trade chat who are equally or lesser geared than my Ele and go complete this new dungeon. Now by complete i dont mean get to the highest difficulty i mean do all 9 available paths. By doing all 9 available paths i have been able to complete the content Anet have released. It is then my choice to progress to higher difficulties or to keep doing lower level ones of the same content.This is not a gear treadmill, I did not have to do some grind to gain the ability to complete all 9 paths. In WoW i would have to do content A to get to content B. In GW2 i can do content A and B together.
Incase ppl dont understand the 9 Fractals are in a rotation. More Fractals will be added to that rotation. If you reset your difficulty you will be able to see all the fractals. No fractals are gated behind a certain difficulty, as in it doesnt just rotate fractals 1-4 until u reach difficulty 5 then do 1-6 till you reach difficulty 10 then do 1-9. You will see all the content. The Content itself is not gated the difficulty is. Im sorry fencers but your blowing things out of proportion.
Last edited by Zeek Daniels; 2012-11-13 at 06:31 PM.
Don't wanna get Ascended gear?My comment (that you quoted) is still fact, i do not NEED to be on a gear treadmill to do a single sliver of content in the game, therefore there is no mandatory gear grind, which means Anet hasn't broken a single one of their main reasons behind making the game.
Wanna join your friends on their x28 run or whatever?
The fact that you personally don't care about doing a x28 run is irrelevant here. That roadblock existing AT ALL is bad.
Both take time, and are both are optional, but neither are required to actually play the content itself, just required to get to a higher lv in the same content.
You...just equated skill with gear.that's like saying, "Wanna do tPvP with some friends? Whelp to bad!! you aren't good enough to play at their lv time to get better!!"
I think we've come full circle here. Think this discussion is a lost cause.
(HAH, get it? LOST cause? LOST Shore?...ok, nevermind. =O )
Hell, even GW1 had a slight amount of gear disparity involved once you reached the level cap. Perfect modifiers on items (largely for specific builds) could cause the value of an item to skyrocket (especially if it was also a rare skin). That wasn't just because players thought the numbers were prettier.
It seems like ppl are pointing their fingers at the gear when they should be pointing it at the design of the dungeon itself.
So here are a few proposed changes to the dungeon and you guys tell me how long you would run it.
Dungeon is still infinite. Dungeon Rotates 9 different maps, each with a different story and different objectives. Dungeon does not scale in difficulty. No matter how deep you get into the dungeon the rewards do not increase. Dungeon rewards are the same chests you get from story/explore dungeons. Every 3 dungeons you complete you gain EXP, some silver, and a random item of blue to exotic quality. The every 3 dungeon reward does not increase the deeper you get into the dungeon.
Now how many of you would stop doing that dungeon after completing all 9 paths a few times and realizing that the chance of getting an exotic from that dungeon completion is to low to keep attempting it.
Last edited by Zeek Daniels; 2012-11-13 at 07:07 PM.
Oh, Anet have added gear disparity and a lovely carrot on a stick, even if its not mandatory its there, like blizz telling us dailies arent mandatory, it doesnt matter, if you have gear disparity its still against the PR they had before release :S I guess only time will tell.
He's making it up as he goes along.The point of the post was not directly said in words, I made the mistake of thinking it was common sense.
I quoted it and posted it like twice now.
There is no gate.Content is gated. Mode Ex+ has a barrier to entry, mode Ex++ has a barrier to entry, mode Ex+++.. you get the idea.The gate is on the higher difficulty settings not on the maps.
That is 100% gated content. There is no logical argument to made in contra. The developers say this so so directly with no ambiguity.
Not only is that system gated, it is also by all rights bimodal end of game content.
Diablo 3 has the same exact method of gating. Its a gear check.
It does mean the same. Anet even placed an example of ascended gear being linear progression.Just because it says gear progression does not mean its the same progression that you know from other games.
They call it their gear progression initiative and cite specifically high-end play. It says these words right on the blog. In literal black text on white.
I actually appreciate Anet not wiggling out of this idea and being upfront about it. Again, a spade is a spade. We have the developer not only telling use a spade is a spade but showing their hand openly.