1. #1
    Field Marshal Dytzy's Avatar
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    Last two bosses of HoF

    Any tips to making these last two bosses in HoF easier?

  2. #2
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  3. #3
    Amber-Shaper
    If you have a mage, you can 1-shot the Monstrosity by spreading Combustion to it. This worked last night but could have been fixed.

    If you do the fight normally, in p1 have each Construct eat 1 puddle and stack debuffs on the boss. When their will is about to expire, throw out a last debuff. Do not kill the Construct, as that will kill the player too. You just need them below 20% and you want them to stay in there as long as their will allows.

    In p2, the first DPS that gets transformed in this phase should stay as a Construct for the rest of the fight (that means don't kill it and do eat puddles). Continue stacking debuffs on the boss (not the Monstrosity). Only debuff the Monstrosity when you need to interrupt him, and only the Construct that's staying for the rest of the fight should worry about interrupting the Monstrosity. Any additional Constructs should be burned to 20% ASAP and not eat any puddles. Let them stack the boss the entire time and break out when their will gets low.

    In p3, pop hero, stack behind the boss, and laugh at how quickly he dies. Constructs can eat puddles if their will gets low.

    Grand Empress
    Shoot for one add phase without using hero. She goes into her last phase at 30%, so you need to hit that before she retreats the second time.

    In the add phase, tank each set of adds on the side they came from. Divide DPS to each side and focus down 1 Windblade (little add) at a time. Interrupt Dispatch very quickly—regular interrupts, stuns, disorients, etc. all work. Dispels even work. Put a mark down in the middle for people to run to with the sticky debuff and start building a trap. As the add phase ends, you should have a trap, no little adds, and both big adds. Drag one big add into the trap and leave it; it will die. Save the other big add for the remainder of the fight and make sure your DPS are buffing themselves with it. Do not cleave it down.

    In the last phase, pop hero, stack behind the boss, and use raid CDs as needed. Don't get hit by her cone attack and dispel fears instantly. Healers do not need to keep everyone at 100%, just 60-70%.
    Last edited by Squirl; 2012-11-13 at 08:50 AM.

  4. #4
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    Quote Originally Posted by Squirl View Post
    Amber-Shaper
    If you do the fight normally, in p1 have each Construct eat 1 puddle and stack debuffs on the boss. When their will is about to expire, throw out a last debuff. Do not kill the Construct, as that will kill the player too. You just need them below 20% and you want them to stay in there as long as their will allows.
    In p2, the first DPS that gets transformed in this phase should stay as a Construct for the rest of the fight (that means don't kill it and do eat puddles).
    You don't need to eat any puddle in p1 to keep the debuff on the boss.
    We use 3 tanks (10man) to have better control over who's going to stay as a construct the whole fight (less randomness). Also doing very low dps in p1 to get even more stacks on the boss.
    P3 is indeed laughingly quick.

  5. #5
    Field Marshal Dytzy's Avatar
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    word, yeah we're wiping on phase 2, we were stacking the debuff on the add to try and burn it down faster too, idk how that will effect P3 we haven't made it to P3 yet, had one wipe just as we went into it.

    Thanks for the advice ill relay it to our raid lead.

  6. #6
    Quote Originally Posted by Dytzy View Post
    word, yeah we're wiping on phase 2, we were stacking the debuff on the add to try and burn it down faster too, idk how that will effect P3 we haven't made it to P3 yet, had one wipe just as we went into it.

    Thanks for the advice ill relay it to our raid lead.
    Wiping in p2 is no good. Make sure interrupts land; watch timers to interrupt and keep stacks on the boss. That's the only dangerous thing in that phase.

    An extended p2 gives you a bunch of pools so your Constructs don't die in p3, and debuff stacking on the boss makes the phase go super fast, so your Constructs won't die. You could adopt a happy medium and let the extra Constructs in p2 stack on the Monstrosity if it's that big of a problem, but it makes it riskier to keep stacks on the boss.

    Also, using the mage tactic should bring the Monstrosity to at least 30% (usually just dies, though) which greatly shortens the phase. If you're having a lot of problems in that phase, I would bring in an alt mage if you don't have one. That is, if the bug still works.

  7. #7
    Field Marshal Dytzy's Avatar
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    Quote Originally Posted by Squirl View Post
    Wiping in p2 is no good. Make sure interrupts land; watch timers to interrupt and keep stacks on the boss. That's the only dangerous thing in that phase.

    An extended p2 gives you a bunch of pools so your Constructs don't die in p3, and debuff stacking on the boss makes the phase go super fast, so your Constructs won't die. You could adopt a happy medium and let the extra Constructs in p2 stack on the Monstrosity if it's that big of a problem, but it makes it riskier to keep stacks on the boss.

    Also, using the mage tactic should bring the Monstrosity to at least 30% (usually just dies, though) which greatly shortens the phase. If you're having a lot of problems in that phase, I would bring in an alt mage if you don't have one. That is, if the bug still works.
    Yeah another thing we were doing is killing all of the monstrosities to 20% instead of leaving one up the entire time

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