Just something that i thought would be a good idea. Resilience should take into account the dmg we inflict on ourself for our abilities. Like blood fear atm will always take away 10% of your hp reguardless of how high hp you have. Same with burning rush.
What i think should happen is resilience comes into play when in arena's/battlegrounds to these dmging skills. Ie if you have 50% resilience blood fear should only take 5% of your HP. The reason why i say only in bgs/arena's is because outside of pvp even in pve we have a base resilience of 40%.
What are my fellow locks opinions on this change? As we get better gear in pvp i don't think we should be taking more dmg from these but instead less.