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  1. #301
    Mechagnome Yavannie's Avatar
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    Quote Originally Posted by Samaramon View Post
    Patch 1.4.0 (2005-05-05): Now usable while moving and no longer interrupts ranged combat.

    ---------- Post added 2012-11-14 at 09:06 AM ----------





    Alpha, but still. :P
    What's up with that Madonna chain mail bra?

    It's been such a long time since I made a new character, but has the Nelf starting video changed at all? I'm thinking Teldrassil hasn't changed with the Cataclysm, but I might be wrong. Maybe all starting videos are changed...
    When someone asks, “What is best in life?” there’s only one answer: “To crush the newbs, see them driven before me, and read their lamentations on the forums” - Lylirra

  2. #302
    Quote Originally Posted by Samaramon View Post
    Added in patch 1.11.1

    they weren't there at launch.
    Wow, must have been so empty down there. How about the Loch Ness monster visible from the Deeprun Tram?
    Quote Originally Posted by Dynati View Post
    Patience and reason do appear to be in short supply these days in the gaming community.

  3. #303
    Quote Originally Posted by Lymph View Post
    Healer, tank, dps model holy trinity
    No.
    Tanks = Warriors and Healers = Priests in Vanilla...
    Hybrid classes were bringing their buffs so they were support classes something that's not the case anymore...

  4. #304
    Quote Originally Posted by IIamaKing View Post
    My post said, "Logging in", you still have to do it. So doesn't matter if the way has changed the fact is you still have to log in. That hasn't changed and will never change.
    But to log in, you had to type account name and password. Now it's email + password

  5. #305
    Quote Originally Posted by krethos View Post
    Holy shit, This is a valid point. I cannot think of 1 spell since Vanilla that is not the slightest bit different to how it was.
    pretty much everything has had scaling changed or Cd's increased decreased etc.
    Kidney Shot doesn't changed a bit, and afaik Safe Fall is also unchanged.


    Quote Originally Posted by Ninaran View Post
    Combat Rogue rotation.
    You have 2 more cds to use, AR's cd is reduced by your finishing moves, you have to keep track of your insights and there is TotT also.


    Quote Originally Posted by Blacklion View Post
    Attunment for BwL and MC
    In the beginning, you could only enter from BRD and UBRS. The porting npc and orb was added in a later patch.

  6. #306
    Titan Kelimbror's Avatar
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    There honestly hasn't been a single thing in this thread that can't be refuted as changed. It's kind of sad to know that every single thing has been tweaked or added to in some way. There might be a lot of old instances that haven't changed since they launched, but I'm not positive on that. Before Cata there were a lot of things that hadn't changed, but most everything that was untouched was corrupted with Deathwing's bastardry.

  7. #307
    Mages are still OP!

  8. #308
    Titan Kelimbror's Avatar
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    Quote Originally Posted by Seliar View Post
    Kidney Shot doesn't changed a bit, and afaik Safe Fall is also unchanged.
    Safe Fall got a glyph that increased the distance you could fall. Kidney shot had a damage modifier put on it, had times tweaked over the course, etc.

    I meant it when I said there is basically nothing that hasn't changed. If it is a spell, it has definitely changed.

  9. #309
    The Patient
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    "Collect x number of _________" quests.

  10. #310
    High Overlord Gren's Avatar
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    Troll Mohawks!!!
    Cthulhu 2016, why vote for a lesser evil

  11. #311
    The ugly trees

  12. #312
    Quote Originally Posted by Joshdatroll View Post
    "Collect x number of _________" quests.
    Mobs for these quest are still missing a full set of (teeth/hooves/tongues) or have none of the required body part for the quest.
    Quote Originally Posted by Domiku View Post
    p.s. i want to see Sylvanas take a pounding.
    Quote Originally Posted by Olianda View Post
    This could NEVER be taken the wrong way. ._.

  13. #313
    Quote Originally Posted by Sumatran View Post
    Blizzard.
    Frostbolt.
    Frostbolt changed (can target elemental to heal him with frostbolt)
    Blizzard may have changed, i'm not 100%. It may be like the new warlock rain of fire.

  14. #314
    Brewmaster Breccia's Avatar
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    Female dwarves STILL do not exist.

  15. #315
    Quote Originally Posted by Kittyvicious View Post
    There honestly hasn't been a single thing in this thread that can't be refuted as changed.
    I just checked through the thread, here is a list of things that have not yet been refuted as changed:
    - Class names
    - Talent spec names
    - /camp
    - limit of 40 people in raid group, 5 in group
    - Sea Giants
    - Lottery system of rewards
    - Normal / epic land mount speed
    - Layout of default minimap on right top corner
    - Reputation amounts required from hated to exalted and all steps inbetween
    - Action bars
    - Elwynn forest trees
    - Everlook
    - Ratchet
    - Raid group organizer UI/frame
    - Quest accept/turn-in icons/window
    - Far Sight
    - Base walking speed
    - Dying if health drops below 1
    - Dismount sound (and other sound effects)
    - Swim speed
    - Eagle Eye
    - Dwarves fighting dragons as you are flying on the border of the Burning Steppes
    - Recently Bandaged debuff
    - Pickpocket
    - Arclight Spanner / Gyromatic Micro-adjuster requirement for engineers
    - Human racial Diplomacy
    - Colours of mana and health bars
    - Beast Lore
    - The font of World of Warcraft
    - Snake trap
    - Armor requirements for some classes
    - Your bank
    - 30c postage
    - Trade screen
    - Quest colours based on difficulty
    - Female troll eyes bug
    - Some basic key bindings (e.g. C for Character Screen)
    - Unaccessible mount types based on faction (Horde: horse/mechanostrider / Alliance: wolf/windrider)
    - Some items (e.g. Teebu's Blazing Longsword)
    - Gnome Engineering Specialization
    - Attunement for BWL and MC
    Quote Originally Posted by Dynati View Post
    Patience and reason do appear to be in short supply these days in the gaming community.

  16. #316
    Quote Originally Posted by Oneru View Post
    I just checked through the thread, here is a list of things that have not yet been refuted as changed:
    ...
    - Far Sight
    ...
    - Eagle Eye
    ...
    - Snake trap
    Far Sight's range was nerfed. I can only go from Org to the far end of southern barrens now I suspect Eagle Eye was nerfed in the same way. Also, I believe the number of snakes released by snake trap has been increased since launch.

    Doomhammer EU

  17. #317
    Titan Kelimbror's Avatar
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    Quote Originally Posted by Oneru View Post
    I just checked through the thread, here is a list of things that have not yet been refuted as changed:
    - Class names
    - Talent spec names
    - /camp
    - limit of 40 people in raid group, 5 in group
    I should have rephrased to features, not 'what we call things' b/c that's mostly silly. Additionally, several of the points you mentioned have been refuted.
    Quote Originally Posted by Oneru View Post
    - Lottery system of rewards
    Reward systems have changed in the game since the first expansion pack...so...not buying it. Especially now with extra chances, the entire system is changed.
    Quote Originally Posted by Oneru View Post
    - Normal / epic land mount speed
    Most people would consider something so specific not applicable, because Mounts as a whole have changed a LOT. Likewise, classes received buffs/spells that increased their mount speed...so it has changed.
    Quote Originally Posted by Oneru View Post
    - Layout of default minimap on right top corner
    - action bars
    Blizzard has left UI implementation mostly to addons, only picking from those addons what is incredibly effective and easy to code for them.
    Quote Originally Posted by Oneru View Post
    - Reputation amounts required from hated to exalted and all steps inbetween
    Will be changed in 5.1
    Quote Originally Posted by Oneru View Post
    - Elwynn forest trees
    - Everlook
    - Ratchet
    I am one that thinks we may have a lot of graphical presentations unchanged in some places, but I'm sure that the quests have changed a great deal. Saying they haven't changed is arguing semantics at this point.
    Quote Originally Posted by Oneru View Post
    - Raid group organizer UI/frame
    Uhh...completely changed since the beginning of the game. Features were added, crazy little annoying pop out we have now..etc.
    Quote Originally Posted by Oneru View Post
    - Quest accept/turn-in icons/window
    Dailies didn't exist in the beginning, so blue icons didn't exist/weren't used the same
    Quote Originally Posted by Oneru View Post
    - Far Sight
    Already refuted
    Quote Originally Posted by Oneru View Post
    - Base walking speed
    - Dismount sound (and other sound effects)
    - Dying if health drops below 1
    Walking speed I think you have one, but multiple classes have prevent death mechanics when your health drops below 1 now. Paladins, Priests, etc. Just because you don't see it doesn't mean it doesn't happen.


    I could go on, but half of the rest of them have also changed/been refuted in this thread.

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