"Protects you from all damage and spells"
"causes you to deflect melee attacks, ranged attacks, and spells"
"If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec."
i see 3 out of those 4 working as intended, and kill shot isn't one of them
ToD basically is a massive execute @ 10%. The damage that it does is able to be reduced with cd's etc iirc, whether those cd's are enough to prevent a death at that low hp depends on the cd.
What you have here is people learning how to fight / defend against Monks. Remember when you used to be able to make that dozy DK spend 10 seconds nuking his own face when you put your reflect on him? It's not been changed, but now he notices the move and stops hitting himself
Immunities obviously prevent ToD from doing damage (Ice Block, Bubble)
Deterrence makes you deflect all attacks on you. ToD is an attack and is therefore deflected.
ToD doesn't skip on death effects like Cauterize, Cheat Death, Purgatory etc.
ToD triggers Cheat Death but if you ToD right after Cheat Death procs the damage is too much and the rogue dies.
ToD ignores damage reductions. You can kill a dispersed priest for example.
ToD is affected by PvP Power but not affected by PvP resilience.
Hope this clears things out.
Season 7/8 Hunter Skill Shot hitting 50%-70% of one's HP pool should've taugh Blizzard, but apparantely they never learn. I've never really understood this "execute abilites have to be ridiculously strong" policy they've taken. It's stupid. Execute and Soulburn are both also stronger than ever before, however it's possible to surive those. Chances are pretty small though.
It is already stupid that it works on players but if it would work on immunities too then it would be really retarded.
If you cant see that then there is really not much to discuss here because you will not see the problem
---------- Post added 2012-11-14 at 09:27 AM ----------