Monks suck at pvp. They have very little going for themselves between the absent burst, clunky gap closers and no reliable defensive cooldowns. So stop flaming ToD for being OP or something.
If you ask me, Blizzard made Monks rather weak in PvP on purpose. Prolly they realised last thing players, them or anyone at all wants is season 5 DK all over again. And it's always easier to buff classes than nerf.
So what if monks were the s5 dks ?! This expansion seems warriors, mages, hunters and shadow priests are very much s5 dks.
That's all just my speculation though.
Tbh instead of complaining about ToD being reflected/absorbed or whatever, we should complain about having this set bonus at all becouse getting execute when target's below 10% hp is dumber then dumb - you can't even say that it's usefull to burst through defensive cds becouse no1 in their right mind wait to deep below this number before poping them. Otherwise 10% hp is a number that can be breached with single ability and that "execute" (usefull once in milenium) takes 4 set bonus. Instead we could actually use something that is a factor every game we play and free a bind from ToD alltogether.
If I understand right, ToD is also affected by resilience, and it doesn't seem to work on bubbles after what I've experienced.
Stuff can be fixed, just get enough glue or duct tape!
Roses are red, mana is blue. Suramar Guards, Will always find you!
Three expansions in dust; Cata: 1-2 hrs, MoP: 40-60 min, WoD: 60 min (own experience).
defensive abilities are meant to be defensive
how is this surprising?