I see your point. On the PTS I got my F2P toon to lvl 17 by the end of Drommund Kaas (which is the same as I get all my toons by the second planet). However as F2P'ers get no rest XP I'm not sure that they can get to lvl 50 solely via questing. Sure, I got to lvl 17 moreorless 'on time' but I can't vouch for the heavy XP planets and the effect that no rest XP has long term. It could very well be that a F2P'er with no PStatus will get 'stuck' at lvl 30 or so.
Unfortunately due to the annoyingly retarded system they have on the PTS I'm not going to bother levelling up a toon past 17 only to have that toon wiped every month or so. In SWG's PTS you kept your testing toon forever so you could actually test new content over and over using the 'character builder function'. Anyway I digress, lol.
---------- Post added 2012-11-14 at 04:17 PM ----------
That restriction wasn't on the PTS at least. Not sure if maybe they intended to have it but it certainly hasn't been on the testing server.
Last edited by mmoc3d23c7f243; 2012-11-14 at 03:20 PM.
Yes it is definitely worth it, though it is well worth the sub anyways...Might as well support the company that is giving you the game...
LMAO
Are they seriously limiting the number of quickbars for F2P users? They're honestly dense enough to think that prohibiting the keybinding of all class skills is somehow a proactive approach to getting people to subscribe?
Limiting experience gains, lowering field revives, reducing/removing the ability to queue for flashpoints/warzones and operations are all reasonable stances to take on a F2P structure. Limiting keybind space, and therefore making the classes perform at a subpar level - well that's just stupid. But it is EA and Bioware, so stupid does make sense...
Warning - You can get your point across without the use of all the foul language. ~Rag
Last edited by Ragnarocket; 2012-11-14 at 03:51 PM.
Support by all means. I believe though it's best not to turn a blind eye to anything you don't like about a product. There's no real need to blindly defend a multi-billion dollar company just because you like their product. I love TOR but some things strike me as absurd and I tend to point them out happily enough while defending things about the company I do like/agree with.
It's how I maintain sanity (just)
There is no limit to the amount of missions you can do per day.
You do not get less XP, you just do not get rested XP.
I am not sure why five field revives is a problem since I have never even seen field revives in another MMO before SWTOR. Besides, if you are dying that many times, maybe you need the walk back to your corpse to figure out a new strategy.
Two quickbars is plenty for people to get to level 50 and see the story. If you buy ANYTHING or were a subscriber at ANY POINT, you get more than that. Not sure why this is such a big deal.
---------- Post added 2012-11-14 at 09:52 AM ----------
You are just bitter because they didn't let you run the game the way you want. I honestly don't understand why you even still come to these forums.
I would consider running back to the EXACT spot you died to be a field revive which is present in just about every game that isn't SWTOR.
Your ignorance has been proven mightily sir. For Arlee's sanity I will place you on ignore, I suggest you do the same.
What's the impact on group play? I know there's a delay after reviving a party member before you can do it again. Is this delay increased for F2P?
Edit: If not, I would think that the key to avoiding the revive at a med center is just to make sure you are teaming up with other players who can revive you in the field. I prefer solo play, so I'm not a big fan of this. But Bioware has made it very clear that they like to "encourage" players to team up.
Last edited by Parrin; 2012-11-14 at 05:18 PM.
A group comprised of 2 F2P players and 2 Subscribers is on the 'boss' of a heroic 4+. They all die.
The F2P players will have to run back or wait for you to rez them. With rapidly respawning mobs, it might result in the two subscribers being stranded in the middle of nowhere/not able to rez without aggroing, which still results in waiting for the F2P players to run back. So the only feasible option is for everyone to run back and reclear.
Now you are punishing the subscribers for a F2P restriction. This has the added effect of creating a forced divide in the community which opens the door for harassment and anger from both parties.
edit: and some of the med centers are reeeeally far away
Last edited by Kelimbror; 2012-11-14 at 05:32 PM.
That's really my biggest concern with the various restrictions. I don't think it will be good for the game at all in the long run if there is this rift between F2P players and Subs. If F2P players have trouble getting into groups, or get kicked out for being F2P, it's be a bad experience for them and could discourage people from playing (and potentially paying).
No kidding. Just think about potential WZ chat. F2P players with no ability to equip epics, so constantly filling up queues with subpar gear prompting the handful of subscribers to wail how disadvantaged their team was b/c the other side all had top end PvP gear. Some subscribers who don't PvP in groups might actually cancel their sub after a period of time where this happens frequently.
Additionally only being able to play x matches a week will not help bad players get better, so the talent pool will be lesser as well. It just adds up to restrictions that will impact subscribers whether they realize it or not.
I was actually thinking of playing SWTOR again with this new F2P, but that half experience gains is scaring me a bit. I've only leveled one char, a warrior, and I only got to level 49 with him, having finished my class' story at 47, and being always 3 levels behind, ie, I was level 44 on a level 47 zone for instance