Seriously, just dont do them if you dont want to do them.
Seriously, just dont do them if you dont want to do them.
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning.
They are fine as is, people need to learn some patience and self control.
what would I do every other day than wednesday? dailies, lfr and sha one day per week and nothing to do for the rest? gg mejt, great idea.
dailies are hardly mandatory. I am in a heroic 25 raiding guild, albeit not a server or world first by any stretch of the imagination, but I do just fine keeping up with other healers and playing my class well.
Dailies give the boost for the hardest pushers, not for the casuals and the semi-hardcore (read: casual) raiders.
I've Hated daily quests since inception.
They're one of the most transparent treadmilling tactics this game has to offer. They offer little to nothing storyline-wise, and must be completed at the dictated pace (you can powerlevel to 90 in a single 16 hour session, you can't power your reps to exaulted in a similar manner doing nothing but dailies.)
Frankly, The incentive per daily, if nothing else, is too low. They give a pitiful amount of gold in the scheme of things, a small amount of VP, and a fistful of trash drops.
Moving them to Weekly quests is probably not ideal.
If it were my call. I would unlock all the VP gear from the factions, then boost the cost of VP gear by, say, 20%.
When you hit honored with a related faction, you get a 10% discount. and another discount at revered.
Is it manditory? No. your 2200 peices are going to cost 2640 (2200 + 440) without the appropriate rep.
If you don't mind doing dailies, you get the swag you'd normally get, plus a discount on your VP gear.
The problem is let's say I have a full suit of MSV/HoF purples, but I'm missing one trinket. It dosen't seem fair that to fill that trinket, I need revered with both lotus (to unlock shado-pan) and then shado-pan.
I think they need a mix of the LK/Cata way and TBC/MoP way for raising rep. With how the VP system works now, it is about impossible to get the VP gear without having to do the dailies 2-3 or more times. I love my alts. I cant just play one toon and not get bored, although I love my warlock. I think if you are forced to get the reps up like it is now, they need to let u buy a BoA tabard for each faction so you can send to alts and raise their reputations that way.
The main issue with dailies in MoP is that we're coming from a patch where it literally was feasible to max your gearing path on about 3-4 toons in the same time that it currently takes for 1. Imagine Molten Front, Tol Barad, Wildhammer, Earthen Ring, and Deepholm dailies all opening at the same time and we're kind of close to where we are now. And nix the VP vendors in Stormwind.
Blizzard allowed players to feel that the regular pace at which gear upgrades were acquired, without raiding, was pretty swift. I know not everyone stuck around for the end of Cataclysm, but those that did generally played a solid handful of alts - it was feasible. Catching up wasn't a huge deal, and neither was gearing up.
This is in stark contrast to MoP. The problem with MoP isn't just that folks expect these quick upgrades. It's that many honestly feel that it takes too long to make incremental progress. You spend 1 hour on a set of dailies - maybe another hour on another. Farm, Klaxxi, GL - there's your 2 hours. And they're always there until you hit exalted. Sure - skip em, try something else - a scenario, a dungeon - LFR.
But be honest - we're all used to the system where you knock out your dailies, then do other stuff. That's how it was for so long. And now, a lot of folks don't even get through their dailies before it's time to log off. That's not even considering SP, AC, or Anglers. And so, most figure - well, Blizzard does this sometimes - expecially with a new xpac - it's just gonna take awhile, and I'm okay with that. After man, many days, though, you realize that you've been logging in for two weeks to do dailies.
And that's where the rubber hits the road. Dailies just aren't that fun. That level of repetition is tolerable when there's other things that get mixed in the right way - like PvP in TBP (different - you can't fly around and ambush people in TBP) or a new reward after every week or so (AT - and god were those tiresome, but at least you got shiny mounts). But what do you get in MoP? Well, at Exalted with a faction, you get an epic piece, but aside from that, you get - dah-dah-dah - more dailies.
So for guys wearing a title that says 'Savior of Azeroth', or 'Defender of a Shattered World' or something so epic-sounding, now we're running around bandaging Pandas every day hoping that will convince them to like us enough so that we can finally get an upgrade. The OP puts forth a solution. Others talk about account-wide rep. Others talk about tabards in dungeons. Others talk about a return BC dungeons where killing mobs in heroics grants rep for a specific faction.
I could say, "hey, just make the progression path a bit more granular - because it's a grind to do dailies so long before I can see a benefit." But, it transcends that. The fundamental idea that gating casual content behind highly repetitive, but altogether uninspiring to-do lists is just a bit played out. And Blizzard overplayed their hand this time when many folks were truly not expecting it.
So, try to understand why it's taking so long for a large portion of the playerbase to make the adjustment. It's not a failing on their part - those expectations were well-based on their past experience. And honestly, a lot of the folks trying to make it out like those who are having trouble adjusting their expectations to this new reality are somehow deficient - well, I don't really care for it. Some are deciding not to make that adjustment at all. You'd likely see a lot less of these types of threads if folks weren't locked in to the Annual Pass. Mists is a huge departure from Cataclysm - including a lot of the things added in later patches that the devs honestly seemed to think worked very well.
Last edited by Stede; 2012-11-14 at 07:36 PM.
There are people already exalted with all the factions and there is no possible way they've earned enough VP to buy all the gear possible to them and as I mentioned for us slow pokes 5.1 has gear upgrades.
So don't know where the issue is.
The issue is that you have to do dailies at all to see any of this gear. It doesn't need to be that way. However since Blizzard wants you to do these dailies, and feel FORCED to do them, the reward is behind those dailies.
Or does nobody remember being limited to pre-assembling your own group, then a lockout of each heroic once per day, thus limiting badge acquisition?
Seriously, people, Cataclysm is the only expansion that let you run wild and gear up in a matter of weeks head to toe in raid gear for running heroics. You have access to raids without proper raiding now, yet I don't see people proclaiming Cataclysm as the best designed expansion ever.
---------- Post added 2012-11-14 at 07:51 PM ----------
Bottom line, you used to have to raid or STFU.
Now you have to do something outside the raid IF and ONLY IF you want those pieces that can be bypassed through LFR (slight ilvl lower) or normal raiding and people are having an absolute fit.
"There is good and evil in this world; we must find the black and white in the gray."
Personally, I think they should bring back championing up to Revered for relevant factions. Make grinding through revered based on dailies (still takes a while), but then let us do dailies and champion for the beginning stretch.
At the very least, let us do this for Golden Lotus, since it's imperative to hit revered with them in order to access other factions.
Last edited by dryankem; 2012-11-14 at 08:06 PM.
Know for myself that my server is empty again.
I've got a simpler idea... put the daily quest cap back in.
The problem is stemming from only one sect of players - these insane min/maxers who just want to brainlessly maximize stats at the very expense of their own lives and health. They feel compelled to maximize everything by doing everything that's possible. It's an idiotic and unsustainable way of playing, I know... but there it is.
Sadly though, I also personally believe these players make up a significant percent of the player-base. =(
I forget which species of dog it is, but there's a breed of dog that if you don't take away the food bowl, it will keep eating until its stomach bursts. It does this purely based on survival instincts of not knowing when the next meal will be. The min/maxers are functioning on a similar instinct to "try to be the best".
Look, we're not going to convince these players to not do all the daily quests every day and that it's better for them in the long run. They'll look at you and simply call you a "baddie" because you're "not being the best player possible".
Look - the Valor cap has been in for a while now, and next to NOBODY is complaining about that - are they? Just re-implement the daily quest cap and then people will have to CHOOSE which dailies they want to do without having to brainlessly walk off an edge. Take away their dog dish and tell them "ENOUGH!" :P
We went through TWO (hell, THREE if you count the end of BC) expansions with NOBODY complaining about there being too many Daily quests - right? I think the cap had a big part to do with it (along with rep tabards, but that's another story...) So... why not put it back in? If you're worried about it taking months to get a faction to exalted, they can always up the rep-return rate per-quest to fix that problem. It's a much easier solution than to convince a sect of brainless zombie min/maxers that their gameplay style is unsustainable. :P