"WoW graphics are bad!"
*posts Vanilla screenshots and follows up with screenshots from games that are less than 3 years old*
Biased post is biased. WoW's graphics are cartoonish and, for the new content, fine. Older content, like humans, dwarves, orcs, etc, could be upgraded, but the rest of the game follows the same graphical style of WCIII and I think its great. Certainly can use a bit of an upgrade, but no big deal.
Gameplay > Graphics. Always.
I do think WoW's graphics are behind the times...yes, even Mists of Pandaria looks pretty hideous if you're just looking at polygon count and whatnot. But it's the artistic talent behind it that matters. WoW is a very pretty game because the artists do a great job at creating awesome looking stuff with that old engine. Look at Rift for example. The game is really fun, better than WoW in many ways IMO, but the areas, gear, characters, etc. all feel devoid of soul. The detail is there, but everything just looks uninspired. If you want a really pretty game with good artistic talent behind it, GW2 and Tera are probably the only options at the moment.
The newer MMOs qualify for beautiful screenshots, once you start playing you notice how sloppy characters move, it's an inevitable effect when making good looking games where your character has to perform fluid, yet quick, animations.
There's always Hamster.
With the WoW screenshots, it shows first a party doing nothing but standing in a staircase. I also personally know that screenshot is from AT LEAST 2007, before Wrath (where the first of the major graphical updates occurred with Shadows and such). In the second screenshot, you're showing a low level hunter taking on some low level mob, and you've got the UI cluttering up the impressions that it's something fantastic. It's also running on VERY low quality settings OR from several years ago as evidenced by the low ground texture quality, lack of antialiasing, and the fact the hunter has a quiver visible.
WoW lacks in a few areas; Tree quality in the old world, several textures are still lacking in quality (such as some of the textures used in BG's), and character models. Character models are being worked on, and the old textures are few and far between. The other MMO's there portray reality for a fantasy world. It doesn't work for me. I played WoW over other MMO's because of it's style, and at the start because it had low requirements and it was one of the few MMO's on the market that had a large community.
What you have to remember is that graphics don't make up half as much a game as style and aesthetics do. WoW has a unique style. They've managed to maintain that style while improving quality in every single expansion to date. Look at MoP. The graphical quality is fantastic, but the aesthetics and style remain recognizable as Blizzard's.
Until you're willing to be fair about the comparisons, i'm unwilling to agree that it needs a reboot. Perhaps one day Jaylock, you'll actually create a thread that provides something useful to the community, instead of trying too hard to force your point across with unrealistic points and unfair comparisons.
Nice choice of pics, WoW looks much better on my PC.
But great job comparing an old game to new games, top job indeed!
Oh and graphics aint everything, gameplay is far more important, and WoW has superior gameplay to those other games in the screenshots.
Dudes, watch him, he doesn't respond to his own thread, he only did it, for what he does mostly everything here in mmochamp, troll. He doesn't hide thats his trolling and people still take him serious, god knows why hes still on this forum tbh, its been years. inb4 infracted for saying the truth.
---------- Post added 2012-11-14 at 11:28 AM ----------
Good thing that SWTOR screenshot was cropped at the bottom. That way you don't see the absolutely horrible jagged shadows in that game. Seriously, worst shadows I've seen in a game in years. The atrocious shadows ruined the graphics in that game for me.
I love how both of those wow images are obviously taken on LOWEST settings and BEFORE they implemented the DX11 Tech for advanced shadow rendering. Learn how to bash properly when your going to try it mate.
I work with 3D characters, and when it comes to animating... there's a fine line. Once you start working with these overly detailed characters, say TERA Online, you start to notice that you need to make animations ridiculously smooth, but that makes combat fluidity suffer, else you need to make animations skip around in order to accomodate rapid movement changes, like in PvP.
WoW handles this very, very well. Other games have tried for YEARS to replicate the combat fluidity of WoW and its animations, but they also try to sell the high def graphics, causing conflict.
There's always Hamster.
Eight year old game has eight year old graphics. Also grass is green and the sky is blue.
There is nothing really to discuss here and this is borderline game vs game so I'm closing.
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