The only thing they have to implement is a better reward chest, a lesser version of the LFD satchel essentially, so you get a bit of excitement even when you don't get loot.
With something like that the system is perfect.
Last edited by Stannis; 2012-11-14 at 09:55 PM.
Current system is much better then the old one where you as a dps had to roll against dozen or so players because the item itself didn't drop that often and plus half the raid used the particualir item (looking at you trinkets, cloaks, rings, weapons).
However what Blizzard can do is exclude the people from the roll list that have higher ilevel for their queued roll but just give them gold with every kill. Just reduce the amount of gold per kill and keep the other rules.
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Seriously. LFR was never intended as a valid way to gear up. It's so people can see the raid content. Stop treating it like a loot pinata and go do normal raids if gear is that important to you.
What's that? Your guild can't down normals? Well then you simply don't deserve raid epics.
It would just mean that if you have the friends you could gear faster. If you dont have friends, maybe its time to get some or suck it up with your roll&bonus roll.
You think I'm kidding?
If Blizzard wanted you to gear faster, they would increase the droprate.It would just mean that if you have the friends you could gear faster. If you dont have friends, maybe its time to get some or suck it up with your roll&bonus roll.
Actually the new system is kinda bad in the long run. Seems like a quick fix to the ninja solution only. I mean if everyone is running the LFR each week they would end up getting what they wanted sooner or later (with the old system) because once some people have it they stop passing (if it was an ideal world) and more and more people would pass on loot. With this new system with individual rolls we will never pass on loot meaning we have the same chance to get loot in the first week as we do in the 10000th week.
99% of the time this isn't the case.
Similarly, this isn't intended as a way for you to gear up. Get over yourselves. Blizzard didn't design LFR with the idea in mind that people would be running it every week for the entire expansion, that's what normal mode raids are for.
Old system example:
15% chance for your item to drop...and than a 20% chance to actually win the item.
15% chance for an item...profit when lucky ONCE. + extra 15% chance on another item
Wtb better chance of getting items from lfr!
RNG sucks and they removed the best option for combating it unless of course you do dailies. Hitting up LFR is still more rng and saying it's a choice is clever because it is but it's also not a very compelling choice. In fact refusing to pay for a sub was a far more compelling choice and that 15 bucks I save can go towards better games and a better experience overall. If the choice Blizzard is offering me is do this or suck it up and accept the dice roll Diablo game then I may as well go play Diablo. I want to be rewarded for my 3 hours in lfr wiping on amber shaper. Without dailies that doesn't happen often enough for my tastes and frankly I feel for many others tastes.
It's bad. As bad as people claim. It's got so many holes and it forgets so many lessons that we thought they had learned in the past. Saying gear is supposed to come from bosses is basically saying go back to vanilla. It is an extremely rose colored nostalgic view of things that the developers have embraced, much like dungeons should be hard. World of Warcraft became the massive success that it was by moving away from that sort of thing. Making loot harder to get doesn't make it more rewarding when you do get loot, it just makes the game more frustrating. It will change and change soon enough. Then you can tell me how much better this system is after sub numbers nose dive..
Last edited by Leonard McCoy; 2012-11-15 at 04:56 AM.
WoW's endgame revolves around a treadmill of dungeons and raids with a progression of gear that allows you to compete at higher levels. I pay 15 dollars a month every month because I enjoy the gear progression. This game caters to hardcore players and casuals alike. It has 10 million+ subs more than any other MMO. A market I might add that is becoming more and more saturated by the day. It has 10 million subs because it caters to players like me and the players who are able to dedicate 4 nights a week to raiding.
For you to say LFR is only about seeing content and not about gear is arrogant, immature and frankly, stupid. If that were the case, Blizzard would have no gear drop from the bosses. LFR gives me a chance to progress my gear to a level where on a Saturday or Sunday afternoon, I might be able to join a trade chat pug and see some normal or even heroic content. If you don't see that as a valid way of gearing up a character than I'm sorry to flame, but you're an idiot.
The LFR loot system at the moment is making my progression extremely difficult and taxing. I love this game and I put great effort into ensuring my character is the best it can possibly be. Right down to napkin math, ep weights and spreadsheets. I feel like I've hit a brick wall though. I'd venture to say I'm probably more adept at "normals" then the above average WoW player but then again, I've had my account since launch so I'd hope I've learned a thing or two.