I went through all my totems last night. There are only three that had more than 5 health. Healing Tide, Earth ele and Fire ele. Out of those the most dangerous is tide (for resto anyway) and it's easily destroyable. 10% of a caster's health is nothing to a dps and it's also a talent that people can opt to choose.Originally Posted by Ghostcrawler
I don't get the argument that they're hard to counter.
Personally I feel giving a warrior about a hundred ways to stun and lock me down while pulling insane dmg is hard to counter but they've done nothing about that.
Edit: Also before someone says it makes resto op or any shaman to counter silence with SPL and HT. Shamans' have totems for cd's. That's how they work. They're there for a reason. To use when needed in those oh shit moments. It would only be OP if they could pop them every minute.