Healing should just be 50% less powerfull in 2v2 imo.
Healing should just be 50% less powerfull in 2v2 imo.
OP spells at Ashran? Based on faction population? Yes, WODs gonna be the most awesome expansion ever! Propably gonna hit under 4 million sub mark.
Have resilience reduce heals aswell as damage, make healers think more of how much they want the stat.
As it is you just want you and your teammates to have more because that increases your heals vs incoming damage.
Would reduce dps heals too, why should every stat be interesting except resilience.
This thread is becoming more like a troll thread. It you cannot bare to face a healer and dps in 2s then quit 2s!
Life moves pretty fast. If you don't stop and look around once in a while, you could miss it.
if a dps cant kill a healer 1v1 in arena he should just leave it.
All I can think is it's really unfair to force every Priest to go Shadow just to do 2's arena.
A reader lives a thousand lives before he dies. The man who never reads lives only one.
if you want a healer healing your ass, make sure you keep him alive by actually helping him, unlike right now (and cata) where a healer doesnt need peels at all due to insane healing and cds
healers can make hundreds of mistakes and not be punished for them as well, back in the days where if you didnt juke interrupts as a healer you died or nearly died if you were on your own, right now its not punishing enough (ie. you can be interrupted, stunned, silenced and still use an insta heal to get back to at least half hp)
also its slows pvp down by a shit load and makes it boring as hell...
and i dont see the problem with healers needing peels to survive, it makes for a more challenging pvp environment and encourages skillful play from both healers AND dps (if you want your healer to stay up you gota make sure you can peel), but of course all the 'pro healers' that have emerged since cata will probably QQ about being nerfed so you need to do more than spam dispells and insta-heals and hots to heal people
Just add something like a constant -50% (or 25% or 75%) healing debuff on healing done (probably for healers only) during all the 2v2 arena match, and it should solve the issues...
Go back to the BC healing model with a higher mortal strike debuff, remove some of the silences that have been added, (I mean as a healer have you played against a warrior lately?) limit self healing on all non healing classes, make damage healable without the OP heals of today's healers, and require kills to be set up (not zerged).
Blizzard has worked really hard to make arena in general increasingly more frustrating. They always talk about balance but yet they never make standard pvp gear for all classes. Gear disparity contributes to OP healing and OP damage, and for something that is supposed to be competitive for all classes, "balanced" would make the most sense. But then you run into the "why bother pvping at all?" argument because without gear there really is no reward, and I agree, however pvp has taken a backseat to PVE content for a while and they need to revamp the whole system IMO.
They now have timed dungeons, (and regular dungeons); you could have rated arena with standardized gear and end of season rewards or rating achieved rewards; and you could have battle ground like arenas where you can earn pvp gear and other rewards that could be used in BGs, World PVP and mixed gear for dungeons and raiding.
We all know it needs an overhaul but we sit back and complain and just do very little about it.
If you fail to kill an healer with two dps, then you simply do not deserve to win. Yes it is that easy, the other team played better, they survived your burst phase and on the long run they will outlast you. You earned that loss.
Hell a warrior/dk/paladin can pretty much solo an healer without any kind of effort. I see the people I play with doing this on a regular basis.
If your mate died, then the other team did just as well as you did. So why the heck would you deserve to win? Your mate died! You also lost an team member. You deserve to lose just as much as they do. There's no reason why that healer should just drop dead. Healers aren't an extension of an DPS, they're players in their own rights.
Last edited by Deleth; 2012-11-15 at 08:06 PM.
People are missing the point. Dont just say "dont do 2v2 then" - 'if you cant stand the heat get out of the kitchen', Thats stupid to say.
What I'm trying to discuss if you care to actually read, is that sometimes when your team mate dies and one of their team mate dies, its down to 1v1.
Currently Healers are unkillable in 1v1 so Why have that stalemate situation?. What happens when the unstoppable force hits the immovable object?
also worth to note even in bc it was rare for a healer to kill a dps even a hunter generally requiring outgearing or outplaying mostly a bit of both.
Battletag - Stormz#1438
Healers should not be unkillable in a 1v1 situation.
Not being able to win the arena in 2v2 even after killing the enemy team dps because u cant down the healer isnt fun
2v2 no longer has any rewards outside of few achievements. It's mainly used to get higher conq cap or cap the points in general. I see no reason why they should not allow healers to participate in 2s, they're not even balancing the bracket anymore.
Healer wants to cap his points but cannot play 3s or 5s because one team mate is absent. Or perhaps they achieved something for the first time, like 2.2k, and do not wish to risk it just because they need points. He'd forced to farm set for another spec he probably doesn't even wish to play.
Last edited by Friyn; 2012-11-16 at 02:58 AM.
This could be the dumbest thread I have ever read on these forums.
One of the most asinine suggestions I've ever read on a gaming forum. Most of the top ranked 2v2 teams are double DPS anyway. Bringing a healer to 2s does not give you any measurable advantage whatsoever over a double DPS comp.
Also healers can do a fair bit other than healing. On my Hpala i lock down the other healer or whatever we agree on with repentance, blinding light and hammer, totaling a lot of downtime that my team mate can burst down the other guy during that time. This may seem over powered in 2's, but each class can throw a wrench into that tactic, and its more down to team skill than player skill.
If you want a fast game and you have the right class combo, i think a healer can be locked down, and one vs two is too much; main cause of loss for healer teams is when the healer gets locked down :P
Tbh i get where OP is coming from though, however i don't think stopping healers would do much. Death knights, Warriors, Paladins, Druids, Priests, Monks all have heals, so i can see some overpowered classes for 2's if speced healers can't go in.
In 1v1 healers are so easily killable, you just need to silence stun, healing absorbs anything :P
I'm not sure what class you play, but i know as a fact Death Knights and Warriors can definitly take down a healer in 1v1.
However its a gear problem at that point, if you can't dish the damage you won't kill him. If you keep dps'ing with the same level of gear and make sure to interrupt/silence/stun it is doable.
Last edited by Akarui; 2012-11-16 at 04:17 AM.
“4chan once took on the FBI and won,” a Brony told the New York Observer, “so you might say that My Little Pony is more powerful than the FBI.” Sethisto
im a pvp healer how do u think ppl like me would feel if we just getting locked out of 2s we pay every month just like u do we got some rights here and btw L2P if u cant beat a dps healer combo realy
Everyone should be allowed to run any comp they want. Whether it is 2 healers, 2 tank and etc.
I would rather not have a dps race and have more of a cc fight then anything. If anything I think they should tone down the damage. I want longer fights. Not ones where I go in and die from 2 dps in less then 30 seconds.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
Atm i feel in 2v2 that healer/dps comps automatically counter double dps comps, eg i queue as ret marks atm used to get 1900+ as the comp, now stuck @ shite rating cos queue vs awful warrior/hpala or hpala/feral or hpala/anything atm, bubble counters burst comps like this too hard, esp with me having to waste 100 focus on rng dispels, or rshaman/warrior for example, even when i play healer/dps it's usually hpala/mage or hpala/hunter and even as mage i feel find weak anytime i queue into a warrior above 1500 and before in cata i used to boost undergeared people to cap @ 1500 without breaking a sweat, idk what it is but it seems lesser skilled people are now doing tons of damage pair a warrior with a healer and you got some real sucess, warriors were bad enough in S11 playing warrior/healer if your healer was good enough, now it's pretty impossible to beat them even if you outplay them.
---------- Post added 2012-11-16 at 08:18 AM ----------
http://eu.battle.net/wow/en/characte...liusx/advanced - Hunter (main)
http://eu.battle.net/wow/en/characte...liusx/advanced - Hunter (alt)