Granted, no game is perfect, but not a single reason from the people yet who clicked "not impressed" as to "why" ?
So, all in all, seems to be quite an impressive expansion.
I'm not impressed
Haven't got it.
Those odds are pretty damn good in Rift's favor. More than 80% are enjoying the game, and likely more than 90%. :P
Some people just don't want to be a target on these forums, that could be an option.
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Admittedly I didn't even bother voting, because really, I am not very impressed, but at the same time, I am not disliking and am enjoying myself.
I am enjoying the new dungeons but reading the feedback on the forums has me scared Trion are gonna turn them into faceroll bullshit just like the original experts. Because people were too terrible to do DSMx in under 3 hours.
Sorta preemptively annoyed/angry.
Elrar, I know you're lurking. Stop nerfing stuff for the love of all that is holy.
Edit: However, I still have unimaginable hatred for vehicles/robots/helicopter segments. Motherfucker why? Why?????
Last edited by Fencers; 2012-11-17 at 04:54 PM.
Thats not to say there hasnt been a increase of interest in rift, its just to say that people expected more player interest and activity both around and within the game.
Last edited by Fishyface; 2012-11-17 at 06:31 PM.
Server population seems fine to me. Just cause it says medium means nothing. They recently increased server capacity, again. Medium=High really. I see tons and tons of people in-game, across all levels.
general enthusiasm of potential players? How do you even judge this?
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Honestly, if they are tired of WoW then they won't be enjoying themselves that much more in Rift since they are very similar.
I haven't played Rift in over a year, played it till I hit 50 then got bored with nothing to do. For me, good end game content keeps me in an mmo.
I'm mulling over retrying it....is there much to tempt ex-players back, or would they just get bored again at 60?
Well, Rift is mostly endgame focused since launched. So your claim of boredom is either dubious or strictly personal. Likely both.
Rift also is generally regarded as having one of the most varied endgames of current MMOs. And is the most robustly updated MMO in this current market.
looking to pick it up along with some game time here soon
Last edited by flintloc; 2012-11-18 at 02:52 AM.
Rift v2 has an ungodly amount of content and things to do, and I've noticed various doors and things in the game where I assume new dungeons will appear in due time.
Seriously, none of the 22 guys who clicked "not impressed" are going to say "Why?"
Granted, I should have added an option of "it's okay", but disliking merely for not buying it? bit silly.
I did my first dungeon yesterday and was truly blown away by the animations, mechanics and aesthetics.
Leveling is a bit faster than TBC, but due to the huge zone sizes, you seem to slow down in some and speed up in others. I am completing every story quest in each zone and finishing the odd daily, carnage and done the Cape Jule as well as Pelladane (hope those spelling are correct) as well as the City Core. I'm almost 53 and really still enjoying it as I am not burning myself out to get to 60. Many have taken this route.
The world is not black and white OP - would it have killed you to put an option up that was not I HATE IT!, I LUV IT! - something in the middle.
Anyhow - yes I love it, but then Again I was still fawning over Rift in general and it's awesomeness. But after reading replies here - I have to agree with some of the "problems". Okay - the new zones are huge, but there are areas of them devoid of life and ANYTHING. Just endless areas to run and do nothing in, there are of course heavily populated areas, fishing, mining, cities - but I know I'm not the only one who has seen the vast emptiness in some areas. As Fencers said, I too HATE leveling, I barely made a second character in wow after 2 years of playing one alt - because I had to level it. And indeed, leveling 50-60 is one hell of a slow grind - I'll get through this and it is nothing more than a painful means to an ends (because I know what waits @ 60 will be awesome). Finally - last complaint - The new everyone can tag a mob design. I was loving this... great idea - mob tagging is an artifical time sink in mmos and Trion, progressive as they are, did away with it. Seemed fine at first, then I started to see a "type" of player emerge. This is the guy that doesn't help you kill a mob - like share it with you - he is the guy running to every mob already being faught in the area and shooting it or hitting it once and running off. OK, I know that's not a big deal I can just pretend they aren't even there... but seriously? This must be a very fast way to level - shooting mobs one time and getting fullcredit...
A single AOE, fireball or even DOT effect helps me out as it is damage I would have otherwise not had if drive-by taggers didn't stop for a sec. I don't get reduced credit so it's utterly no sweat off my back. Or their back when I spam Shock Pulse while running pass 10000 mobs.
Every game with no mob tagging I do this. <3s forever.
I could see the stress it could give someone, or annoyance, but think about it from this perspective:
You, the original tagger, get 100% credit anyways, and all of the loot, though I am not sure if the s/g/p is split up evenly or if everyone just gets 100% of what the monster had. You, the original tagger, can sit high and mighty, knowing they are getting no added loot, cloth, etc, thus I personally strive to more often than not tag and defeat my own monsters, however I feel it is a community service to help others locally, whether they need it or not, kill the monsters, because shit, that's one less I need to fight to get to 60.