1. #1

    Question Disrupting Shout

    Hello

    I can't find a post on this topic to i'm posting it here.

    Disrupting Shout. This abby goes throu all kinds of immunity to interrupt silence etc. Like
    Aura mastery.

    Is this suposed to be? Or is it a bugg? If it is a bugg, it should be fixed asap (duh). If not, il learn to play around it.

    If this has been posted before, i appologize. :)

  2. #2
    From what i know it's working as intended, as it is a talent and it's on a 40s cd.

  3. #3
    immunity effects are called immunities for a reason, they are supposed to make you immune. the fact that disrupting shout can interrupt through immunities, and it isn't listed on the tool tips of immunity abilities is either evidence that this ability is broken or of blizz's blatant warrior favoritism.
    " I need a sec, my wrists hurt from spamming slam so hard. Playing cleave vs cleave is tough stuff guys"

  4. #4
    Quote Originally Posted by Strah View Post
    From what i know it's working as intended, as it is a talent and it's on a 40s cd.
    Cooldown and talent are irrelevant, if there is nothing specific mentionned in the tooltip about it going through immunity then it's obviously a bug

  5. #5
    It goes through immunity, noticed that on battlegrounds/Arena and then tried it out with an warrior I know. It interrupts and spell locks you despite immunities. Fairly sure it's an bug, already reported it as such. But since this is PvP we're most likely going to wait for months till Blizzard even notices it.

  6. #6
    It does go throu immunity. It should not do this.
    Disrupting Shout
    Instant 40 sec cooldown
    Requires Warrior
    Requires level 45
    Interrupts all spellcasting within 10 yards and prevents any spell in that school from being cast for 4 sec.

    This copy is from wowhead. For those that want to read it for them self.

    And blizzard should hot fix problems like this. This ability is winning games for warrior teams. i know i know, they can win without. but this is clearly a bugg, and should be fixed.

  7. #7
    Not sure if it's not intended, Ghostcrawler replied to this issue on his twitter some time ago, and said it was "probably not intended" and they were still discussing it.
    To be honest, since this "discussion" seems to be taking a rather long time, I just assumed they decided to leave it that way, after all it is a talent with a long cooldown of 40seconds and should obviously be superior to a talent with a 3 minute cooldown like Devotion Aura (Aura Mastery).
    Quote Originally Posted by Gaexion View Post
    The loss of the ability to pass on loot is the loss of the ability to choose. This is communism.
    Quote Originally Posted by Aevra View Post
    It's a #$^&*@ fantasy game. You're a blue space goat riding around on flying serpents killing dragons the size of continents. And you're wondering why a gryphon doesn't look like an eagle?

  8. #8
    Just wanted to update on this, Ghostcrawler says this has been fixed.
    https://twitter.com/SinnuendoWoW/sta...22043076489216
    Quote Originally Posted by Gaexion View Post
    The loss of the ability to pass on loot is the loss of the ability to choose. This is communism.
    Quote Originally Posted by Aevra View Post
    It's a #$^&*@ fantasy game. You're a blue space goat riding around on flying serpents killing dragons the size of continents. And you're wondering why a gryphon doesn't look like an eagle?

  9. #9
    Warchief Kezotar's Avatar
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    Players have gotten so bad nowadays that they need a immune to interrupt ability - How is that skill again? Haha.

    Before you start on saying aura mastery has been in the game since ages - Doesn't justify it, also required concentration aura. In addition to that, nowadays everyone got immune to interrupt stuff. Either way, bad players - Love to complain.
    Last edited by Kezotar; 2012-11-19 at 10:55 PM.
    I7 - 4930K / 16 GB - 1600MHZ / R9 290 Core 1220 MHZ - Memory 1550 MHZ

  10. #10
    Quote Originally Posted by Kezotar View Post
    Players have gotten so bad nowadays that they need a immune to interrupt ability - How is that skill again? Haha.
    These things have been around since classic. Derp.

  11. #11
    Warchief Kezotar's Avatar
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    Quote Originally Posted by Alltro View Post
    It does go throu immunity. It should not do this.
    Disrupting Shout
    Instant 40 sec cooldown
    Requires Warrior
    Requires level 45
    Interrupts all spellcasting within 10 yards and prevents any spell in that school from being cast for 4 sec.

    This copy is from wowhead. For those that want to read it for them self.

    And blizzard should hot fix problems like this. This ability is winning games for warrior teams. i know i know, they can win without. but this is clearly a bugg, and should be fixed.
    Actually a ghostcrawler said once this was intended. Either way, I don't find it skillful played to be able to be immune to interrupts. Either way, people need to L2P Fakecasting

    ---------- Post added 2012-11-19 at 11:58 PM ----------

    Quote Originally Posted by iamthedevil View Post
    These things have been around since classic. Derp.
    Reread it, I made some changes. Still, it doesn't justify that you're allowed to cast without interruptions. Either way, I can't remember it was like that since vanilla, but I know for sure that not every class had it then. Might be on Palas or Priests, but nowadays everyone got it.

    Either way - It's a skilless ability that should be removed from the game. Casting for 5-6 seconds without interruption.. You might say stun? Maybe it was used for CC? Maybe it's not off CD? Either way, I don't have problems with it, just seen a decrease in fake casts since tbc / wotlk. I mean seriously. I today after 2 hours in arena hit 2370 rating. It's so sick easy how arena is nowadays
    Last edited by Kezotar; 2012-11-19 at 11:01 PM.
    I7 - 4930K / 16 GB - 1600MHZ / R9 290 Core 1220 MHZ - Memory 1550 MHZ

  12. #12
    Quote Originally Posted by Kezotar View Post
    Actually a ghostcrawler said once this was intended. Either way, I don't find it skillful played to be able to be immune to interrupts. Either way, people need to L2P Fakecasting[COLOR="red"]
    I agree, people that need immunities to interrupt are just total noobs who have no clue. However, people that have immunities to fear, disorients, roots, snares, stuns have incredible skill and timing and practice, almost gods in my eyes.
    Quote Originally Posted by Gaexion View Post
    The loss of the ability to pass on loot is the loss of the ability to choose. This is communism.
    Quote Originally Posted by Aevra View Post
    It's a #$^&*@ fantasy game. You're a blue space goat riding around on flying serpents killing dragons the size of continents. And you're wondering why a gryphon doesn't look like an eagle?

  13. #13
    Quote Originally Posted by Eskobar View Post
    However, people that have immunities to fear, disorients, roots, snares, stuns have incredible skill and timing and practice, almost gods in my eyes.
    Under the assumption you are using sarcasm, you think Bestial Wrath, Bladestorm, Ice Block, Divine Shield, etc. are overpowered?

  14. #14
    You fake cast with the aura mastery so you don't have to eat the blanket CS that the mage was holding for your entire immunity. Just add a /stopcasting line infront of your aura mastery macro and have everyone interrupt into your spiritwalker's grace. Win.

    There are 9 million more skill-less things in the game than aura mastery. Blood fears, blanket CS, slows being auto-applied, one-shot macros, the list goes on.

  15. #15
    Quote Originally Posted by Kezotar View Post
    Actually a ghostcrawler said once this was intended. Either way, I don't find it skillful played to be able to be immune to interrupts. Either way, people need to L2P Fakecasting

    ---------- Post added 2012-11-19 at 11:58 PM ----------



    Reread it, I made some changes. Still, it doesn't justify that you're allowed to cast without interruptions. Either way, I can't remember it was like that since vanilla, but I know for sure that not every class had it then. Might be on Palas or Priests, but nowadays everyone got it.

    Either way - It's a skilless ability that should be removed from the game. Casting for 5-6 seconds without interruption.. You might say stun? Maybe it was used for CC? Maybe it's not off CD? Either way, I don't have problems with it, just seen a decrease in fake casts since tbc / wotlk. I mean seriously. I today after 2 hours in arena hit 2370 rating. It's so sick easy how arena is nowadays
    When warriors and rogues were the only mellee classes that could interupt then yes ppl should not have immunity to interupts,but atm u kidding? every class has interupty-silence mechanics,some more than 1,some spell reflect too, u cant cast freely atm and about fakecast, imagine that i pop CDs on my warrior and lets say u want to fakecast u wont be able to do it cause if u are talking about skills then yes i am skillfull too and i wont fail in fakecast.

  16. #16
    Quote Originally Posted by criminy View Post
    Under the assumption you are using sarcasm, you think Bestial Wrath, Bladestorm, Ice Block, Divine Shield, etc. are overpowered?

    The guy plays a warrior with 30 immunities and is complaining that aura mastery is skill less, that's the irony I was trying to point out.
    Quote Originally Posted by Gaexion View Post
    The loss of the ability to pass on loot is the loss of the ability to choose. This is communism.
    Quote Originally Posted by Aevra View Post
    It's a #$^&*@ fantasy game. You're a blue space goat riding around on flying serpents killing dragons the size of continents. And you're wondering why a gryphon doesn't look like an eagle?

  17. #17
    There's a ton of ability-counter-ability bloat in the game now. Interrupts used to be the privilege of a few melee classes and every interrupt and whether it landed or got faked was a key part of every fight. Then they started giving more classes interrupts and suddenly everyone in a battleground could spam the healer with interrupts so they had to add counter-interrupt immunities so that any zerg of random classes doesn't automatically lock down a healer and so on...

    If it was up to me, I'd drastically cut down the interrupts, silences, stuns and ccs in the game AND remove most of the immunities completely to make every use of those abilities significant again. I'd even remove PvP trinkets which are only necessary because there's too much spammable cc in the game. The mage would be a cc specialist who would sheep but would not kick or silence. The paladin would be the defensive specialist who would have his immunities but he would not blind, interrupt and cc. The rogue would, umm, actually, the rogues have been shafted because everything they were special at has been given to others so they would keep their kicks and blinds and stuff while most others would lose all that. And so on.

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