Page 26 of 28 FirstFirst ...
16
24
25
26
27
28
LastLast
  1. #501
    Normal Palace drops ilvl 450 gear. And you can start running that at level 87.

    Also depending on spec and server, there are some BoE items which are quite affordable on the AH. Check out your AH and buy a Ghost Iron Dragonling when you hit level 87, for example.

  2. #502
    For the first time in 8 years of wow i actually agree it has come to a point where i am quitting the game. I was never a big critic of the game before (you can check my posthistory), but now i just feel like it's not cutting it for me anymore.

    First theres dailies, i absolutely hate dailies and theres no real way around them if you are a raider (you can skip them but you'll severly gimp yourself, both on vp gear, item upgrades in 5.1 and exalted crafting recipes), the biggest annoyance is you gotta do them on alts also if you want those features...

    Secondly theres the monk class that did not totally live up to my expectations, for now it's just a glorified rogue with a healing spec.

    The raid content is nice, but i am severly disappointed with the massive gap between normal and heroic raiding, i fell it's way too far apart in difficulty in this tier. Normal modes are a complete pushover an heroics are like a brick wall.

    Notice these are my personal opinions and they do not necesarily have to reflect to other people.
    Theres some other small things that annoyed me too, but these are the main reasons for me to quit, i might check in the future, not sure yet really.

    For now i am enjoying myself a lot with the new Rift expansion, an expansion that actually does deliver an endles wave of awesomenes (at least for me it does).
    Currently playing MMO's: Wildstar --- Played MMO's before: WoW, Tibia, Meridian59, ultima Online, EQ, Rift, Lotro, GW2, AOC, WHO, EQ2, SW:TOR, ESO
    Proud *n?x geek since 1998

  3. #503
    The Lightbringer Kevyne-Shandris's Avatar
    Join Date
    Jan 2012
    Location
    Basking in the Light
    Posts
    3,255
    Quote Originally Posted by TonyIommi View Post
    Keep you subscribed for 12 months of the year is the intention. It isn't good for the game and will backfire and the developers are already looking to compromise it with respect to alts and dungeons and raids and so forth.
    Not like players told them otherwise.

    I repeated said it on the WoW forums about what EQ2 did to alleviate the problem, but Blizzard -- again -- refused to listen and learn from history.

    If thousands of other players hit a wall on something and didn't like it, it'll be no different for millions. It's still a wall players dislike with a passion. It's still a player behind that keyboard, and repeating to do all the rep grinds with their alts...eye bleeding boring. EQ2 has it if one on your account did the grind, the rewards can be shared BoA style. That way the alts would not be so slowed down on just the grind itself, as they still have to get their conventionally anyhow.

    WoW is about raising alts (even Blizzard counts on you to keep playing via this method) and keeping players' toons behind the gear curve to milk money, players will resent it more and more. Keep going down that line of abuse and players will bail. WoW is not so special to not suffer from that fate, as gamers can only tolerate so much abuse of their time and dime.
    From the #1 Cata review on Amazon.com: "Blizzard's greatest misstep was blaming players instead of admitting their mistakes. They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community."
    Blizzard's blame game in action: Deleting 6,100+ of Kevyne's posts and threads from the WoW forums.

  4. #504
    [QUOTE=Destil;19127881]
    Quote Originally Posted by Attsey View Post

    Because when content is thrown at the face of the public they assume they HAVE to do it.

    Wanna know where I've gotten all my gear?

    Raiding.

    We were stuck on the first 4 bosses in MV for a while and eventually went 6/6 just by using Raid Gear.

    :X
    Clearly a lesson for Blizzard to learn then. Bad design confirmed.

  5. #505
    Brewmaster Banzhe's Avatar
    Join Date
    Apr 2010
    Location
    Glasgow
    Posts
    1,348
    Quote Originally Posted by Critcross View Post
    Having not played WoW for about 9 months i decided to come back to MoP. This expansion is killing me the daily quests for rep grind is ridiculous to me what is the reason for this much dailies and how do you think this is fun.
    I think the question is, why do you think you need to do them?

  6. #506
    Pandaren Monk Maruka's Avatar
    Join Date
    Mar 2011
    Location
    Alberta
    Posts
    1,853
    They should give the dailes an optional 30% rep buff that you can turn on if you want. Just like they did for raids to cater to casuals like me. Its retarded i have to grind dailies to spend my VP that i earn.

  7. #507
    I am Murloc! draykorinee's Avatar
    Join Date
    Jun 2011
    Location
    Ciderland, arrgh.
    Posts
    5,778
    Quote Originally Posted by Banzhe View Post
    I think the question is, why do you think you need to do them?
    Been answered multiple times, some feel they dont some feel they do, going round in circles doesnt help. For me 3/4 of my ilevel 389 gear came from dailie grinds or from coins of misfortune, thats a whole lot fo gear I wouldnt have if it wasnt for farming these dull lifeles dailies. Ive had bad luck with loot for sure but either way Id be gimped had I not done those dailie (which I hated nearly every minute of)

  8. #508
    I dont have MOP, but what I hear about the dailies and grind on mmo-champ forums reminds me of vanilla wow. People grinding sub-raiding gear, which may be a stepping stone to raids or a progression in and of itself.

  9. #509
    MoP, with it's bloody daily driven focus to get Rep for VP gear... has seriously made me pass the idea of playing me alts... absolutely no interest with Alts AT ALL atm...

    As much as I like MoP for it's content, the game's NOT alt-friendly...

    They ought to make BoA Tabards that you can purchase off each exalted Faction, and then you can dungeon rep like back in previous expansions...
    Last edited by BeerWolf; 2012-11-17 at 07:58 PM.

  10. #510
    Quote Originally Posted by Nyaldee View Post
    Dailies are counterproductive and forcing us to do things that aren't fun at all. It should be an option, not a mandatory feature.
    Stop with this bullshit. Dailies are not mandatory for anything. You become honored with pretty much any rep to get JP rewards just through questing. Valor items aren't even needed if you raid each week as the majority of the items that drop in MV are better itemized (depending), and now with HoF and Terrace out you can get better ilvl items anyways.

  11. #511
    Quote Originally Posted by TonyIommi View Post
    which 5 dailies take 15 minutes? Especially for a casual player whos gear is probably less than optimal and for mobs that take massive fights to down. No dailies take 15 minutes. Especially alone.
    Tillers, Anglers, Cloud Serpent, August Celestials each take 5-15 minutes to complete.
    Shado-Pan, Klaxxi each take 10-20 minutes.
    Golden Lotus takes about 20-30 minutes to complete, and that is because it is three hubs worth of quests.

    Times are reduced if you do quests in a group.

    Even if you did every single Pandaria daily, it should not take you over 2 hours.

  12. #512
    Quote Originally Posted by Dilbon View Post
    It's only six weeks to get exalted with all if you do dailies every day. After that you are free. Free!
    "only" really does not fit in that sentence.

  13. #513
    I'm letting my sub run out, not renewing it. This daily nonsense completely ruined the experience for me. Apart from dailies, faceroll dungeons, and boring raid encounters there's nothing to do (lolscenarios, challenge modes). Not to mention pvp is a clusterfuck
    Last edited by Illiterate; 2012-11-17 at 09:47 PM.

  14. #514
    Scarab Lord Izenhart's Avatar
    Join Date
    Jul 2008
    Location
    There is only one Legion.
    Posts
    4,032
    Quote Originally Posted by Illiterate View Post
    I'm letting my sub run out, not renewing it. This daily nonsense completely ruined the experience for me. Apart from dailies, faceroll dungeons, and boring raid encounters there's nothing to do (lolscenarios, challenge modes). Not to mention pvp is a clusterfuck
    Complains about having nothing to do in the game

    Doesn't PvP, 0 Challenge Modes completed, not a single NORMAL boss defeated


    logic is flawless

  15. #515
    omg you mean we actually need to do some effort to have some fucking gears ?

    Now tell me something, what the fuck did those whinners where doing during Cataclysm ?
    Sitting in org or SW and waiting for Santa Claus ?

  16. #516
    Some people just want to go back to being in major cities in a queue. That almost kill this great open world mmo-rpg, we are not going that road again, neaver again.
    "PvE is like playing chess against an opponent that makes the same moves everytime"

    "PvP is like playing chess"

  17. #517
    I am Murloc! draykorinee's Avatar
    Join Date
    Jun 2011
    Location
    Ciderland, arrgh.
    Posts
    5,778
    Oh yeah the old well its better than sitting in SW/Org afking argument. Its the start of the expac even without these dailies I doubt most people will be sat in SW, these kind of daily grinds belong at a later stage in an expansion when people start to get fed up and afking in said cities.

  18. #518
    It is a game. Everything is an optional feature. You don't even have to play it. From the moment you decide to do so, you play the way the developers want you to. And you either have fun doing so or you move on to something else.

    This being a role-playing game, there are certain ways for it to be played. Running instanced content is one of them. But not the only. On the contrary. In this genre dungeon-running is only a small part of the game. And it is stupid to tie everything or almost everything to dungeon-running. This is not a dungeon-crawler. It's an open-world role-playing game. Whoever mistook this for Diablo and its siblings made a mistake.

    And thank goodness they got rid of that awful tabbard system. It was just a lazy feature. An excuse to not create content and just let the players grind dungeons continuously. Exploring, questing, shaping your character. These are some of the primary ways to play such a game. What good is an open world if you don't adventure in it? What good are all the things your character accomplishes if nothing changes. Whoever thought that the way to play this game properly, is to roflstomp through dungeons with intelligence-insulting difficulty?

    The game right now is far from perfect. It is actually quite bad at being an open-world role-playing game still. but at least some steps in the right direction are taken. The instanced farm, is a nice step towards player-housing. And player-housing is a step towards character-shaping. For the first time there is some guided exploration content, and not just some as an afterthought. And there are stories to participate in. Lots of stories. From protecting the Vale to managing not to be eaten by the Klaxxi, to training your own serpent and everything else, this game has some interesting things to do once more. Now if someone doesn't care about any of those, then he must be playing the wrong game. This is not Counter Strike or Defense of the Ancients to just jump into the action and play some small matches. This game takes time. Luckily, the player can dedicate their efforts through a long period of time. So, if someone can't handle dailies, he either doesn't have the patience to wait and see things unfold slowly, or he is just to stubborn to change the way he plays, although it is apparent he has to so as to keep enjoying it.

    As for the dailies themselves, they can take as long as you want. You don't have to do everything. And you don't have to do everything each day or most days. Learn to pace yourself. Why is it so difficult for you to do that? I started playing in Mists about two weeks after its release. I levelled quite slowly, and got to level 90 about 10 days after I started playing. At which point I haven't done all of the quests, especially the ones that lead you to the Klaxxi. Now I am revered with them without even doing their quests each day. What is so difficult about that? Certainly not time. The only thing I can think of is that you don't like quests. In which case I think that you have to ask yourself "Why do I play a role-playing game then?". If you don't like quests, go play a game that has no quests. Just as someone can't complain that playing Tekken requires you to fight in arenas, one can't complain that a role-playing game has quests. That would be ridiculous. And since the developers can't keep adding new quests continuously they have to create some repeatable ones. This is simple logic, nothing difficult to understand or think in the first place.
    Last edited by Drithien; 2012-11-18 at 08:44 AM.

  19. #519
    Quote Originally Posted by Drithiend View Post
    It is a game. Everything is an optional feature. You don't even have to play it. From the moment you decide to do so, you play the way the developers want you to. And you either have fun doing so or you move on to something else.

    This being a role-playing game, there are certain ways for it to be played. Running instanced content is one of them. But not the only. On the contrary. In this genre dungeon-running is only a small part of the game. And it is stupid to tie everything or almost everything to dungeon-running. This is not a dungeon-crawler. It's an open-world role-playing game. Whoever mistook this for Diablo and its siblings made a mistake.

    And thank goodness they got rid of that awful tabbard system. It was just a lazy feature. An excuse to not create content and just let the players grind dungeons continuously. Exploring, questing, shaping your character. These are some of the primary ways to play such a game. What good is an open world if you don't adventure in it? What good are all the things your character accomplishes if nothing changes. Whoever thought that the way to play this game properly, is to roflstomp through dungeons with intelligence-insulting difficulty?

    The game right now is far from perfect. It is actually quite bad at being an open-world role-playing game still. but at least some steps in the right direction are taken. The instanced farm, is a nice step towards player-housing. And player-housing is a step towards character-shaping. For the first time there is some guided exploration content, and not just some as an afterthought. And there are stories to participate in. Lots of stories. From protecting the Vale to managing not to be eaten by the Klaxxi, to training your own serpent and everything else, this game has some interesting things to do once more. Now if someone doesn't care about any of those, then he must be playing the wrong game. This is not Counter Strike or Defense of the Ancients to just jump into the action and play some small matches. This game takes time. Luckily, the player can dedicate their efforts through a long period of time. So, if someone can't handle dailies, he either doesn't have the patience to wait and see things unfold slowly, or he is just to stubborn to change the way he plays, although it is apparent he has to so as to keep enjoying it.

    As for the dailies themselves, they can take as long as you want. You don't have to do everything. And you don't have to do everything each day or most days. Learn to pace yourself. Why is it so difficult for you to do that? I started playing in Mists about two weeks after its release. I levelled quite slowly, and got to level 90 about 10 days after I started playing. At which point I haven't done all of the quests, especially the ones that lead you to the Klaxxi. Now I am revered with them without even doing their quests each day. What is so difficult about that? Certainly not time. The only thing I can think of is that you don't like quests. In which case I think that you have to ask yourself "Why do I play a role-playing game then?". If you don't like quests, go play a game that has no quests. Just as someone can't complain that playing Tekken requires you to fight in arenas, one can't complain that a role-playing game has quests. That would be ridiculous. And since the developers can't keep adding new quests continuously they have to create some repeatable ones. This is simple logic, nothing difficult to understand or think in the first place.
    blah blah blah yet another douchebag with an elitist attitude who makes an opinion without reading the whole thread. *sigh*

  20. #520
    Quote Originally Posted by Critcross View Post
    blah blah blah yet another douchebag with an elitist attitude who makes an opinion without reading the whole thread. *sigh*
    But he have the truth....

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •