Thread: CRZ is stupid

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  1. #701
    Deleted
    I think people are just not use to world PvP let alone it being revived. What's also added to this kinda frustration and anger is that the game has been opened with a very big difference and imbalance between classes, coupled with the gear reset which is a big leap indeed from Cataclysm to Mists of Pandaria from every band of rarity i.e Uncommon, Rare and finally Epic and not to mention the level cap of course which doubles HP and the base stats are a little bit scary if you experienced previous expansion openings like myself ^^.

    I think the main issue with CRZ is that it was implemented and not thoroughly tested, but that's what happens when Beta (a very important part of testing) is turned into commercialism just to sell a product, and given to individuals whom pretty much are not Quality Assessment testers and ignorant to that role and job description in general.

    It's pretty much like the dailies, if they had only done some research and probably asked the community as a whole if dailies were an appropriate means for an entire opening content experience they wouldn't be getting the ridicule and a pissed-off community telling them they are bad developers. But alas, they have learnt that lesson... a tad too late ^^;.
    Last edited by mmoc90f0fcd79f; 2012-11-19 at 01:54 PM.

  2. #702
    The best part of CRZ is getting to listen to the bitching and moaning from all the people who intentionally rolled dominant faction on a faction dominated PvP server just so they could enjoy all the benefits of having the "gang" there to back them up while they engaged in onesided PvP, now that they are finally getting to experience life from the other end of the stick.

    Man up you panzies, you have had this coming for years.

  3. #703
    Quote Originally Posted by lolalola View Post
    I've played on a PvE server before and it feels downright silly not being able to fight with members from opposing force. I remember arriving on Darkshore and having some high level ganking the guards there.

    I like PvP in MMO (and sometimes FPS; RTS PvP isn't my cup of tea), but I don't want to grind or compete in the treadmill of grinding PvP gear. That's why I quit SWTOR (+ the lag and fact they nerfed the spec of the class I played which I liked). A game like GW2 much better suits my PvP needs because I don't need PvP gear there. Heck, I don't even need to level up. Or pay for a sub. So the PvP I had was in Pandaria (which was alright except I started to notice I was hitting people for bugger all after the 1st week because I don't have PvP gear) and the pet battles (which is pretty silly because you're doing non-action based, tactical combat and should be phased out). Either way a game like GW2 is much more friendly to entry level or casual PvP because it lacks the gear grind, all levels are equal, making it entirely about skill.

    With PvE gear its different from PvP gear because its part of the min-maxing game to do the loot distribution, spending VP on item upgrades (even more advanced soon), gem, forge, enchant, charms, research and theorycraft, play beta to say play with a trinket, etc. I'm not a fan of the RNG aspect with gear drops (its too random, especially in 10m), but am happy the charms can alleviate some of it giving the player power and responsibility on this. Unfortunately the 15 sec time window is not enough during loot distribution to decide if one should pop their charm. So I don't see that as equal, and due to their nature in PvE you first compete vs computer and then vs other also trying to beat computer.

    The crafted blues is a downgrade for a raider. Also while questing in Pandaria you'd hit jack squat with those. So those would take longer. You'd take more damage from PvE due to that. It doesn't take a rocket scientist from the opposing faction to smell such an undergeared player.
    Ofcourse people will have PvP gear while lvl'ing right after a new expansion is released, people will have fully geared chars to lvl up. I don't even see how that is relevant at all.
    And what you see like a PvP grind another person can see as fun gearing and improving your char, just like farmin heroics to be able to raid.
    And yeah, you need to gem, enchant, reforge and research with PvP gear too.
    You're just straight up biased and leaving out valid info to make your point look better.

    Crafted blues is a downgrade for raiders? Ofcourse they are, they should be gear you START with. Not get to compete in raids. Just like crafted PvP gear, they are a slight boost to get you started in BG's but is a downgrader to the real PvP gear.

    Anyway, you've deviated from CRZ quite hard now.

    I still maintain my belief that CRZ is the best thing that has happened to the world in WoW since Wotlk.
    Because we've regained a feel of how the game was played before Wotlk, dungeon finder, heirlooms and bg-exp.
    The people I can feel a concern for is people that are on low pop servers because they wanted that, even though it's an MMO you can chose the server you'll feel is right for you, PvE, PvP, etc. which include niche servers for raiders or hardcore pvp'ers, or server wich has low pop.

    Other than that, deal with it, it's a MMORPG and we've gotten that back. World has been completely dead since Wotlk and that's just not how it should be, at all.
    Someone took your TLPD? Oh no, go camp for 10 days like others have done.
    Someone is taking your herbs? Oh no, go fight for mats like we had to do before, it could be a straight up battle to the death for a simple node.
    Fucking sucks that people feel entitled to just have things for free without any work at all.
    I see that we need to cater to the typical casual gamer, but there has to be a line drawn. And having WoW still be an actual MMORPG is more important than people crying about being ganked or not being able to farm herbs fast enough.

  4. #704
    Quote Originally Posted by Dumsnut View Post
    Ofcourse people will have PvP gear while lvl'ing right after a new expansion is released, people will have fully geared chars to lvl up. I don't even see how that is relevant at all.
    And what you see like a PvP grind another person can see as fun gearing and improving your char, just like farmin heroics to be able to raid.
    And yeah, you need to gem, enchant, reforge and research with PvP gear too.
    You're just straight up biased and leaving out valid info to make your point look better.

    Crafted blues is a downgrade for raiders? Ofcourse they are, they should be gear you START with. Not get to compete in raids. Just like crafted PvP gear, they are a slight boost to get you started in BG's but is a downgrader to the real PvP gear.

    Anyway, you've deviated from CRZ quite hard now.

    I still maintain my belief that CRZ is the best thing that has happened to the world in WoW since Wotlk.
    Because we've regained a feel of how the game was played before Wotlk, dungeon finder, heirlooms and bg-exp.
    The people I can feel a concern for is people that are on low pop servers because they wanted that, even though it's an MMO you can chose the server you'll feel is right for you, PvE, PvP, etc. which include niche servers for raiders or hardcore pvp'ers, or server wich has low pop.

    Other than that, deal with it, it's a MMORPG and we've gotten that back. World has been completely dead since Wotlk and that's just not how it should be, at all.
    Someone took your TLPD? Oh no, go camp for 10 days like others have done.
    Someone is taking your herbs? Oh no, go fight for mats like we had to do before, it could be a straight up battle to the death for a simple node.
    Fucking sucks that people feel entitled to just have things for free without any work at all.
    I see that we need to cater to the typical casual gamer, but there has to be a line drawn. And having WoW still be an actual MMORPG is more important than people crying about being ganked or not being able to farm herbs fast enough.
    Your statements are fantastic. But don't be fooled. The so called CRZ haters already left WoW ages ago and are just trolling around.

    They complain about anything as long as they can piss on Wow for one reason or another.

    But with cross realm play they simply battle a lost cause. Anyone with half a brain can see that. So I don't have a problem with their fruitless efforts to try to tackle Blizzard this time.

    Actually by putting this thread up, it is the biggest publicity to play WoW again.

    And we all know this is just the stepping stone to more open world cross server mechanics in WoW and of course Titan.

    Good to be the King

  5. #705
    Honestly, there is really only two valid complaints that I can see holding any water with the CRZ, and those would be the current buggy interactions with timezones and passenger mounts.

    Yes, it is a pain in the ass to lose a Rare-spawn because you are in one "zone" when flying by, and get placed in another "zone" where the rare spawn is not visible to you upon landing. I personally experienced it as a bit of annoyance when trying to finish some last minute turnins in the darkmoon faire. On my server, the fair ends at a specific time. I had 1 hour left on the faire when in orgrimmar. However, for some reason, Thunder Bluff was being hosted by a different server, where the faire had already ended, which meant that I could not access the portal to the DM Island, and I could not figure out a quick solution to "fix" myself in my native server to stop the issue. Annoying, sure, but not even close to thread worthy.

    They will eventually fix those kind of issues though, and the increased population in old world content is a refreshing trade-off, even with the bugs.
    Last edited by Surfd; 2012-11-19 at 02:24 PM.

  6. #706
    Deleted
    Quote Originally Posted by Dumsnut View Post
    Ofcourse people will have PvP gear while lvl'ing right after a new expansion is released, people will have fully geared chars to lvl up. I don't even see how that is relevant at all.
    And what you see like a PvP grind another person can see as fun gearing and improving your char, just like farmin heroics to be able to raid.
    And yeah, you need to gem, enchant, reforge and research with PvP gear too.
    You're just straight up biased and leaving out valid info to make your point look better.

    Crafted blues is a downgrade for raiders? Ofcourse they are, they should be gear you START with. Not get to compete in raids. Just like crafted PvP gear, they are a slight boost to get you started in BG's but is a downgrader to the real PvP gear.

    Anyway, you've deviated from CRZ quite hard now.

    I still maintain my belief that CRZ is the best thing that has happened to the world in WoW since Wotlk.
    Because we've regained a feel of how the game was played before Wotlk, dungeon finder, heirlooms and bg-exp.
    The people I can feel a concern for is people that are on low pop servers because they wanted that, even though it's an MMO you can chose the server you'll feel is right for you, PvE, PvP, etc. which include niche servers for raiders or hardcore pvp'ers, or server wich has low pop.

    Other than that, deal with it, it's a MMORPG and we've gotten that back. World has been completely dead since Wotlk and that's just not how it should be, at all.
    Someone took your TLPD? Oh no, go camp for 10 days like others have done.
    Someone is taking your herbs? Oh no, go fight for mats like we had to do before, it could be a straight up battle to the death for a simple node.
    Fucking sucks that people feel entitled to just have things for free without any work at all.
    I see that we need to cater to the typical casual gamer, but there has to be a line drawn. And having WoW still be an actual MMORPG is more important than people crying about being ganked or not being able to farm herbs fast enough.
    Although I agree with you, I'd like to point out Blizzard killed off world PvP with pretty one feature. LFD... They added almost the lazy-boy feature of grinding dungeons solely to level a character and that sadly removes people from questing and "living" in the world. Personally, I'm a quest baby and originaly started with a Draenei, Exodar in pretty much all servers is populated mostly by NPC's... ! But, others aren't so keen on them if anything most people aren't and it's why other quests in vanilla were revamped (to where there's not even group quests), and prior to that group quests were for a better word, removed...

    Granted that heirlooms has also added to this because more experience at a faster rate means skipping zones altogether and less time in the leveling process. It's only when heirlooms miss the cupse of the levels say 85-90 does the leveling process be normal and in that example very long, therefore a wider opportunity for world PvP to come (also not to mention the tons of people leveling to be max level anyway haha), but still...

    You can't really blame certain points of frustration, or people joining the game at different times so some nostalgic qualities are missing from that player. It's a bit of a grey area, considering this MMORPG along has had nearly 3000 days worth of live-server time! Excluding so many PTR's and Beta's ^_^. You also have to remember Blizzard did cater geneously for casual gamers compared to potentially Vanilla and TBC just because the genre was pretty young, the franchise's name in this genre not so well-known as it is now ^_^!

  7. #707
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    I don't get all that fuzz about CRZ with regards of PVP. Sorry, really, I must be playing another game.
    The zones are still as empty as they always felt. Of course I see players from other realms. Big deal to run in a few here and there, where no one was before at all.
    I see no big difference between /who <Zone> = Result zero and /who <zone> =Result 10.

    I am farming for the battle pet in Tanaris. Trying to catch a sandstorm there, and spent hours in the zone already just for that.
    I have yet to see a single player there, since I do that.
    The other day I ran Wintergrasp, despite CRZ, I was still the only one in the battle. On that however, I am not sure if they took it off CRZ entirely.
    But then, I'm on a high pop realm that should still give me at least one enemy..

    back to the battle pets.. I have toons on several realms. happens that they all are on different data centers too.
    Currently I use one toon from every realm to farm for rare spawns that are bound to certain conditions. I don't see any big problems at all. Really..

    There are other problems with CRZ that are a lot more vaild. Like when I fly from Org or SW to a zone via FP, looking for a pet I need, and I see it on the ground, plenty of them even. Then, when I land it knocks me out of my zone, into CRZ and all the creatures despawned. That sucks.
    As for materials. I level a gatherer (herbs/mine) and I have really no problems to get my stuff. Of course, it's less than it was before. But geeesh. it was even less when the zone was once top content. it's still more than it was during those times.

  8. #708
    Quote Originally Posted by xEvangelionx View Post
    Although I agree with you, I'd like to point out Blizzard killed off world PvP with pretty one feature. LFD... They added almost the lazy-boy feature of grinding dungeons solely to level a character and that sadly removes people from questing and "living" in the world. Personally, I'm a quest baby and originaly started with a Draenei, Exodar in pretty much all servers is populated mostly by NPC's... ! But, others aren't so keen on them if anything most people aren't and it's why other quests in vanilla were revamped (to where there's not even group quests), and prior to that group quests were for a better word, removed...

    Granted that heirlooms has also added to this because more experience at a faster rate means skipping zones altogether and less time in the leveling process. It's only when heirlooms miss the cupse of the levels say 85-90 does the leveling process be normal and in that example very long, therefore a wider opportunity for world PvP to come (also not to mention the tons of people leveling to be max level anyway haha), but still...

    You can't really blame certain points of frustration, or people joining the game at different times so some nostalgic qualities are missing from that player. It's a bit of a grey area, considering this MMORPG along has had nearly 3000 days worth of live-server time! Excluding so many PTR's and Beta's ^_^. You also have to remember Blizzard did cater geneously for casual gamers compared to potentially Vanilla and TBC just because the genre was pretty young, the franchise's name in this genre not so well-known as it is now ^_^!
    Yes, I did point out that LFD was a cause to the world dying, but I agree it's pretty much that one single feature that made it happen. Heirlooms and bg-exp is not even close to LFD in contributing to the problem.

    And yes, agreed, nostalgic memories are different for everyone, mine is of a world full of people while on a PvP realm, while anothers can be while questing in peace.
    But I would like to point out that WoW is still a MMORPG and a dead empty world is just not how that type of game should be and Blizz has agreed to that.

    It's really good that they cater to casuals, while I loved vanilla and tbc, when thinking about the game design back then it was just imo horrible. Less than 2% saw Illidan die, for example, you had to be so dedicated to even get into Black Temple. Buying a game and not be able to see the end boss die unless you basically dedicate your whole free time to it is not how it should be. You need to make all of your customers satisfied. Especially the majority, wich here is the casual gamers.
    Wotlk introduced really good mechanics for that with heroic mode and stuff.

  9. #709
    Deleted
    Quote Originally Posted by Dumsnut View Post
    Ofcourse people will have PvP gear while lvl'ing right after a new expansion is released, people will have fully geared chars to lvl up. I don't even see how that is relevant at all.
    With or without it, they were owned. That was the fun part.

    And what you see like a PvP grind another person can see as fun gearing and improving your char, just like farmin heroics to be able to raid.
    And yeah, you need to gem, enchant, reforge and research with PvP gear too.
    You're just straight up biased and leaving out valid info to make your point look better.
    There's not much to that (and because there's no such thing as loot drops, there's less path of progression, actually more akin to say gearing up via VP vendor only). The more relevant part is the spec usage. And those count for both playstyles.

    Crafted blues is a downgrade for raiders? Ofcourse they are, they should be gear you START with. Not get to compete in raids. Just like crafted PvP gear, they are a slight boost to get you started in BG's but is a downgrader to the real PvP gear.
    I meant using it while out in the world. They're a downgrade to raiding gear.

    The people I can feel a concern for is people that are on low pop servers because they wanted that, even though it's an MMO you can chose the server you'll feel is right for you, PvE, PvP, etc. which include niche servers for raiders or hardcore pvp'ers, or server wich has low pop.
    Not only them. Entire realm community is changed outside of Org/SW. Dalaran used to be silent, no lag at all. Now its crowded. Used to be able to go to Outland. Now I can't even use the portal. Before loading screen I'm on half health.

    Someone took your TLPD? Oh no, go camp for 10 days like others have done.
    Thing is, there are now more people competing (due to CRZ and less active world servers up on such zones) for the rares.

    Someone is taking your herbs? Oh no, go fight for mats like we had to do before, it could be a straight up battle to the death for a simple node.
    Doesn't even work with same faction. I rather work together with people for a node than the silly tag/CC game. Don't like it during leveling either.

    Fucking sucks that people feel entitled to just have things for free without any work at all.
    Don't even have to combat for node in other game. Individual loot tables. Like LFR.

    I see that we need to cater to the typical casual gamer, but there has to be a line drawn. And having WoW still be an actual MMORPG is more important than people crying about being ganked or not being able to farm herbs fast enough.
    No, the PvP gear is there to grind because else people wouldn't have a goal. PvP players need dopamine from loot grind, too. And the baddies with their PvP gear also must feel entitled to pwn some noob alts. No daily grind, no need for sub, no 10 million players.

    PS: I didn't leave WoW. I do pet battles on my horde character on CRZ-RP. I do this on my laptop, while playing GW2 on my PC. Works great, I can recommend it!

  10. #710
    Deleted
    Quote Originally Posted by Paladinwtf View Post
    I really, really, really, LOVE CRZ.

    My guild has a notorious reputation for ganking everyone and everything, now that this has happened... holy poop. It gets INTENSE in the world. We had at least 5 full 40 man Raid Groups assembled and lead by our guild (with random people in the world and other servers of coourse) and just out to defend our Horde. You guys may not like it, but for us Vanilla Veterans... man, it felt fucking GREAT! It was just a massive war at the Dark Portal one night, just mayhem. It was a truly glorious experience, something that had died a long time ago.

    Now it's back and it's kicking ass. Guess how it all started? Alliance ganking our Horde Alts, the Horde getting friends, those friends getting friends, those friends getting friends, random people typing in local defense, people typing in Trade, people typing in General chat. Guess what? The Alliance did it as well and it was such an epic battle with OTHER full Raid groups not coordinated by us participating.

    YEah , ganking people low level stucked in the loading screen at the Dark Portal . Fking pathetic .

    Go beat old men and childrens in park . Is the same .
    /spit

  11. #711
    Quote Originally Posted by lolalola View Post
    Killed by other people isn't the problem. My PvP server has a certain size, realm culture.
    And it's still intact in all the zones populated enough to avoid CRZ, in the main cities, and in Pandaria.

    A single orc leveling in Swamp of Sorrows does not a "realm culture" make, but that's what you had pre-CRZ. the culture still exists, especially in the high level zones and while raiding current content. And the world is full in the other places. That's a win-win, my friend.

  12. #712
    @ Mods. Please change the topic of this post or nuke it all together. It's currently showing up on the main page under recent topics, and contains profanity. Additionally, Retarded is highly offensive to some people, and needs to be removed.

    The inaction on this on a 37 page thread shows that Curse is slacking, and needs to remember that their site should be viewable to all ages, especially if you are just a browsing user who has agreed to nothing.

  13. #713
    Deleted
    Quote Originally Posted by wowhelicase View Post
    And it's still intact in all the zones populated enough to avoid CRZ, in the main cities, and in Pandaria.

    A single orc leveling in Swamp of Sorrows does not a "realm culture" make, but that's what you had pre-CRZ. the culture still exists, especially in the high level zones and while raiding current content. And the world is full in the other places. That's a win-win, my friend.
    I don't want to learn to know those other people. I actually don't even want to play with them in LFD, and I'm glad LFD prefers people from same realm since a recent patch. I don't feel a connection with people from other realms. I'll never meet them again. I won't see them in Org or SW or Shrine or Pandaria. I won't see them in trade. I won't be able to raid with them. I've never heard of the guilds they're in. They're plain useless to me. I am all for a LFD which wouldn't put you in the instance, but would find other people interested in playing a certain instance.

    The other part of the problem is that merging realms cuts into Blizzard income, and would also destroy realm culture. Thats why involuntary CRZ (different than the other in Pandaria, where at least the guest knows one realmie) sucks. Its too anonymous, too big, too extreme, and not voluntary. It got shafted down our throats.

  14. #714
    Quote Originally Posted by Necrophagist View Post
    I play on a PVP server, so I'm used to getting ganked and ganking others. However, after CRZ zones were introduced, all that's happening is that I and others are getting respawn camped by a bunch of level 90 shitheads.

    I'm level 77 right now. I could have been 90 already. Camped from level 20 to level 77...

    I have spent the last 2 hours being spawn camped. I literally cannot respawn without being one shot by this cunt rogue who has been here for fucking two hours.

    Seriously, I can't blame the kids who are botting their way to 90. Don't blame them at all. This isn't fun.
    what server you on? and toon name? i need some new noobs to hunt!!!

  15. #715
    Quote Originally Posted by lolalola View Post
    With or without it, they were owned. That was the fun part.
    There's not much to that (and because there's no such thing as loot drops, there's less path of progression, actually more akin to say gearing up via VP vendor only). The more relevant part is the spec usage. And those count for both playstyles.
    I meant using it while out in the world. They're a downgrade to raiding gear.
    Not only them. Entire realm community is changed outside of Org/SW. Dalaran used to be silent, no lag at all. Now its crowded. Used to be able to go to Outland. Now I can't even use the portal. Before loading screen I'm on half health.
    Thing is, there are now more people competing (due to CRZ and less active world servers up on such zones) for the rares.
    Doesn't even work with same faction. I rather work together with people for a node than the silly tag/CC game. Don't like it during leveling either.
    Don't even have to combat for node in other game. Individual loot tables. Like LFR.
    No, the PvP gear is there to grind because else people wouldn't have a goal. PvP players need dopamine from loot grind, too. And the baddies with their PvP gear also must feel entitled to pwn some noob alts. No daily grind, no need for sub, no 10 million players.
    PS: I didn't leave WoW. I do pet battles on my horde character on CRZ-RP. I do this on my laptop, while playing GW2 on my PC. Works great, I can recommend it!
    I don't see how having a computer that can't handle having some more players at the same place would be even close to an argument against CRZ. After all, it is the biggest MMORPG game ever. But I for one, get all fuzzy inside when I see players in my beloved Darnassus. <3

    Honestly, I don't even see the points you are trying to make.
    I don't see how most of it you are writing is relevant to CRZ and I don't even understand why you would talk about dailies, pvp gear grind and subscriptions. I think we all understand that WoW would have no subscribers if there was nothing to do or accomplish in the game.

  16. #716
    Quote Originally Posted by Chaozu View Post
    There are definitely separate severs, I listed them earlier, scroll up and re-read it because you clearly missed it.

    And if your point is "I no longer have the option to only meet people from Zenedar EU" then no shit, that's what CRZ does, it brings realms together. But there are still different kinds of servers thus different servers. The fact that each server also has their own AH, and that CRZ is not yet applied to Orgrimmar, Stormwind or Pandaria further shows that servers do in fact still exist.
    i don't care if i get infracted but ur dense what you listed are server types, not servers, other than capital cities and pandaria, my realm (frostmane eu) doesn't exist its now misery that's frostmane's battle grp

  17. #717
    How dare Blizzard make servers with people on them
    Humans are the only species on the planet smart enough to be this stupid.

  18. #718
    Quote Originally Posted by lolalola View Post
    I don't want to learn to know those other people. I actually don't even want to play with them in LFD, and I'm glad LFD prefers people from same realm since a recent patch. I don't feel a connection with people from other realms. I'll never meet them again. I won't see them in Org or SW or Shrine or Pandaria. I won't see them in trade. I won't be able to raid with them. I've never heard of the guilds they're in. They're plain useless to me. I am all for a LFD which wouldn't put you in the instance, but would find other people interested in playing a certain instance.

    The other part of the problem is that merging realms cuts into Blizzard income, and would also destroy realm culture. Thats why involuntary CRZ (different than the other in Pandaria, where at least the guest knows one realmie) sucks. Its too anonymous, too big, too extreme, and not voluntary. It got shafted down our throats.
    THANK YOU. (aka THIS). The very best result CRZ can hope for is that instead of being ganked you're sharing the zone with the same people you meet in LFR. And c'mon now, none of you can possibly desire that.

  19. #719
    Deleted
    Quote Originally Posted by Dumsnut View Post
    I don't see how having a computer that can't handle having some more players at the same place would be even close to an argument against CRZ.
    It has bugger all to do with my computer. If I queue for something I am usually one of the first to be inside (rest still being DC). I have a hexacore, one of the latest Radeon, 12 GB RAM, and last but not least a SSD. It has to do with the fact that when your loading screen is on 80% you're already in the world and they're camping there. They are waiting till something red pops up, and then nuke the shit out of it. With no resilience and more than 1 fellow on me I will be well under 50% before I am able to react. The pet battles also have similar issues. You need to zoom out and look at players around you if they're going for you. Yeah, that totally fits tactical, non-action combat.

    I don't see how most of it you are writing is relevant to CRZ and I don't even understand why you would talk about dailies, pvp gear grind and subscriptions. I think we all understand that WoW would have no subscribers if there was nothing to do or accomplish in the game.
    Requiring grinds isn't the same as providing content. GW2 leveling experience and PvP experience doesn't have grinds. Its all about the content. Just because it fits the businessplan does not make the mechanic valid. If PvP in WoW is actually fun to play then lacking the grind won't make the experience worse. Au contraire, it'd improve because the entry level would be lower (no need to grind) and increasing the reliance on skill.

    For someone who doesn't want to grind PvP gear its relevant, and compares with other games are also relevant.

  20. #720
    Quote Originally Posted by lolalola View Post
    It has bugger all to do with my computer. If I queue for something I am usually one of the first to be inside (rest still being DC). I have a hexacore, one of the latest Radeon, 12 GB RAM, and last but not least a SSD. It has to do with the fact that when your loading screen is on 80% you're already in the world and they're camping there. They are waiting till something red pops up, and then nuke the shit out of it. With no resilience and more than 1 fellow on me I will be well under 50% before I am able to react. The pet battles also have similar issues. You need to zoom out and look at players around you if they're going for you. Yeah, that totally fits tactical, non-action combat.

    Requiring grinds isn't the same as providing content. GW2 leveling experience and PvP experience doesn't have grinds. Its all about the content. Just because it fits the businessplan does not make the mechanic valid. If PvP in WoW is actually fun to play then lacking the grind won't make the experience worse. Au contraire, it'd improve because the entry level would be lower (no need to grind) and increasing the reliance on skill.

    For someone who doesn't want to grind PvP gear its relevant, and compares with other games are also relevant.
    Okay, I understand your point with the loading delays, not something I've experienced myself, but yeah, that's a problem, atleast if it occurs for a lot of players. Dark portal is just a graveyard, both Honor hold and Thrallmar are constant combat zones.
    I don't see that as problems because, well, it's stuff happening in the world from both horde and alliance, I find it fun to go help raid towns with 10 other people and I know lots of others do too.
    Sure, there are things that is negative with CRZ, like loading times and getting ganked before even knowing what happens, but I am sure the positive outweights the negative here.

    Well, sure, I haven't played GW2, so I can't say much about that compared to WoW.
    But when I, for example, play through Pandaria, when I did dailies in vale of blossom to get the epic recipes for my tailoring to use my imperial silks and when I start getting new gear for current arena season, I really don't see the things I do as tedious grinds because I enjoy the game, the PvP while doing it, the progression I make and I don't think I would even play it if I just saw it as a boring grind wich I understand a lot of people do.
    And I have a blast when done and going into the arenas with my friends.

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