if i wanted to get ****ed 3x by some random lvl 90 ganking scrub.. i could just fly to stormwind and look for alliance to get killed by...there doesnt need to be CRZ to find people in the world.. unless you come from some low pop server with 10 people on the entire realm.. then i guess CRZ would seem more appealing.
why exactly do i care if i see people in a zone or not? is it spose to make me feel special? over 10m people play wow, does that mean we should link all realms together so u can have a 5m/5m pvp battle going? maybe thats a good idea
id refer to the number of complaints since CRZ was introduced on blizz forums.. if people did appreciate it.. well tell them to call a doctor and remove those brain tumors asap cause they aint right in the head. here are the problems in CRZ that people keep ignoring.
1. herbs/mineral spawn nodes may be the same, but the population is not. blizz should have either phased herbs to realms or instead buffed the spawn rate.
2. same thing with rares
3. why exactly did i want to see more people competing against me for quest mobs? is that normal to enjoy suffering?
4. ganking.. i dont call world pvp lvl 23 vs 90.. id call that pathetic.. even for PVE zones i dont think people actually enjoy seeing the opposite faction taking their mobs
id conclude that you either work for blizzard.. or are just ... really sociable to put it lightly.. id suggest you join a guild with some people if you are so desperate for communication. for the rest of the people in high pop servers.. we see each other all the time so i guess its nothing special.
Last edited by casually; 2012-11-20 at 11:52 AM.
Broken game design is broken, always has been, and shall not be fixed until per zone level scaling is put in place (if ever).
That will not only do quite a bit to alleviate this problem, but also send no-skillers running to the forums complaining that they can't enjoy the game the way they used to.
---------- Post added 2012-11-20 at 08:23 AM ----------
"Look around you. We're all liars here, and every one of us is better than you" - PB
i see all these bad analogies...
a better one would be:
You're a british officer during ww2 and are assigned to protect a french city - you see a german soldier walk by you looting a house - you notice he is just a lowly private, only has a pistol... you determine he isn't a threat and just leave him cause you wont gain honor by killing him.... does that make sense? its a war, you're british soldier, you see a german soldier, you shoot.
It's just a game.
the real point to this story is. bottom feeding scrubs aka pvp heros became way worse ever since CRZ was introduced.. wow was fine before CRZ happened and now its retarded. new people joining wow arent sure if pvp servers are for them, but more importantly.. they wont be able to lvl fast and adapt. did you lvl fast when you started the game? no? how about keybinding or getting used to using over 20 different abilities for a pvp situation should one occur while you are new? CRZ is slowly destroying the game from the inside out. atm i dont care but the majority of people ive talked to dont feel too strongly against the massive imbalance that some servers are forced to deal with. plus enlisting people to help from general chat or even guilds is lol.. all you'll find is trolls in general so good luck with that.
Last edited by casually; 2012-11-20 at 02:01 PM.
The biggest reason CRZ is extremely dumb is the fact that rare spawns are now impossible to kill unless you get extremely lucky. Other then that I have no beef with them, yes over time the rare spawns (hopefully) will stop being camped. I have needed 2 more for an achievement that should have taken me a week, yet when the mobs do spawn in the zones they are killed in less then 2 seconds.
TLDR/ Blizzard put people in my Multi MASS On line Game.
--- >Incredible WOW is now the MOST populated MMORPG in every inch of its world.
----- > A feat you could only expect from a new game/expansion for 3 weeks tops...
Most fabulous invention ever that will shape the future of MMORPG's for good (that is ... IF you would do it like Blizzard with seamless non loading screens in open worlds )
the rest is struggling with loading screens in closed up locked up invisble walled zones and they want to pretend to be a world ...
LOL. Time' s up for the amateurs.
Next gen open world play is here to stay... Better believe it and enjoy it in Titan.
Last edited by BenBos; 2012-11-20 at 03:31 PM.
Blizzards "PvP" on PvP realms are garbage, i had the foresight to move my toons from the PvP server i played back in Classic/BC. Growing from 1-70 was interesting, but I knew it would only get worse with increasing level cap.
How world PvP is... is like its something they started to develop but then never finished. I dont know if many of you checked out Warhammer Online, but they got a few things right and IMO World PvP was one of them.
Yes, I am on a PvP server. Yes, as such, I signed up for world PvP...on MY server. Not a neutral server. Not someone else's server. MY server, Skullcrusher US. That's what I signed up for.
Now, instead, I've signed up for PvP with nine other servers that I don't play on, have no connection to, and do not care to have either with. What Injun is saying, and he is right (and you should just stop arguing with him about it) is that CRZ was the final nail in the coffin of something that players like me, who are old school, are complaining about most in the case of CRZ : server community. It does not exist. It has nothing to do with PvP or PvE. It has everything to do with connection to the other players on your server.
Remember the days of "KoS" lists? Remeber the times that guilds on your server would set up with guilds of the opposite faction through the server forums places for everyone to go have a ball in some world PvP? Remember when a guild would go raid a faction city, and if they managed to kill the faction leader there everyone got up and said "Okay, they're heading to X now...let's go!"? That doesn't exist anymore. Now, when you get ganked outside of Pandaria, it's by some nobody on some nobody server who's only doing what he's doing because he knows that the odds of another server coming to oppose him are much less likely than his own server coming to oppose him. It isn't being done to start epic all-out brawls between rival guilds. It's not being done to make better PvP happen. It's being done because the guy can now get away with it even easier. It's just that simple.
The solution to that problem (on top of the several others being caused by CRZ, which are a long list), is just straight up removing it. It's a BAD feature. Massive Multiplayer doesn't need to mean Massive Strangers You Will Never See Again in every aspect of the game. World PvP survived on the server connection. Now even that's gone. World PvP still doesn't exist. All that got increased was world lowbie camping with no retaliation.
Of which, sorry if you disagree, that isn't world PvP. That's just lame and boring.
Bacon is the thing pigs give you when you're good.
Actually it's not against the ToS. If you were to open a ticket after being spawn camped for two hours, the GM would tell you this:what the OP described isn't PvP. Report the player if they are spawn camping you for hours. It's against the ToS
1. We are unable to intervene in these situations as there exists adequate pvp solutions to this problem.
2. We strongly urge players to think carefully before choosing which server type to play on.
Pvp servers are there so that players can experience an increased risk for player versus player combat at anytime out in the world. Ganking someone over and over for two hours is not only pvp, but there are things a player can do to avoid/remedy that situation.
Originally Posted by Jevlin
2) Is an issue even on a PvE realm. Is an issue even if your realm's faction is dominant. That is because it is population-related.
3) Is an issue even on a PvE realm. Is an issue even if your realm's faction is dominant. That is because it is population-related.
4) Is an issue even if your realm's faction is dominant (but more so if 1:1 or other faction is dominant). It is also population-related.
Is it really so hard to fathom? If there's 100 level 90s in a zone, the chance you as lvling player are getting ganked is higher than when there's 10 level 90s in a zone. The chance you can catch a rare is higher if there are less people in that zone running Npcscan. The chance you are competing with others on herbs and ore is lower if there are less people in the zone. It ain't rocket science...
The point here is that even PvE realms are suffering from 3 out of 4 of these CRZ issues. For PvP realms, its the 4th in addition to the first 3, and the time they rolled on the PvP realm they were on all these CRZ were far less populated. You can't blame a person for making a choice, settling their living somewhere, and then suddenly the neighborhood is changed by the local county and then say: "well it was your choice to live there." That choice never took into account the change. Could they've seen it coming? Well I don't know about you but I'm not a clairvoyant.
"When i am done with you, you won't trust your own mind."